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03-3-10

The Underground Pass

Posted by runescape

Today we have released the massive and extremely sinister Underground Pass quest.
For people not familiar with this quest, it is the 3rd quest in an ongoing storyline following the Plague City and Biohazard quests. Once you have completed the Biohazard quest speak to King Lathas of Ardougne to begin the adventure.

For people who have finished this quest, this update also opens up some popular combat training areas, and the ability to get and recharge the staff of Iban.

This is the final piece of content which needed to be converted from RuneScape Classic. This means that the rest of our development staff can now be assigned to writing brand new game content.

We are now able to begin working on part four of this storyline, which is amongst the many other features listed in our “Upcoming Runescape updates” which we posted on the 31st of March.

Today’s update also includes a new filter option for public-chat. By pressing the ‘public-chat’ button at the bottom left of the game client a few times, you can now choose the new ‘hide’ mode. In this new mode public-chat will appear above nearby players heads, but will not appear in the bottom message box. This is particularly useful if you find your message box is getting flooded with nearby chat, but you don’t want to block out what nearby people are saying entirely.

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A large number of players have told us they originally moved their items back to RS-classic, but have now changed their mind, and having tried the update a bit longer, have decided they now wish to play the new RuneScape after all.
Therefore we decided to give you one last chance to make your mind up about where you want your items, and have created a second mover that lets you move your items back to the main RuneScape game.

If you wish to do this then press the ‘account management’ button on our front web-page, then login, and finally choose ‘RuneScape Item Transfers’ at the bottom right, to move your items.

This feature is also temporary, and is just for the people who have changed their mind, and want to play the new game after all. This page will be removed in a few days time, since we do not want to leave the games linked. If you want to move your items, then do so now. This is the last chance to do so.

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Some of you are already coming across a new random event in RuneScape, the Tangle Vine!
If you find yourself in the midst of one of these strange plants, which can quickly grow across the floor, then do not panic. The vines will only harm you if they sense you moving, stay still and they will disappear after about 30 seconds with no harm done. The Tangle Vine is a very greedy plant, and it will attack both players and monsters in it’s search for food.

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We’ve just improved the chat system in RuneScape to incorporate some of your requests.
We’ve made the following improvements to the chat:

There is now a button in the options-screen, which lets you split private chat onto the main window. If you use this option private messages will be displayed seperately to other messages meaning you won’t miss them even in a crowded area. This also means you can still see incoming messages when talking to npcs or sending a message out.
Adding names to your friends/ignore list is now much easier. When someone talks to you, you can now just right-click on their name in the chat box and choose ‘add friend’ or ‘add ignore’ to instantly add them to your list.
Removing names from your friends/ignore list is also much easier. Just right click on the name on your list and press ‘remove’.
Accepting incoming trade/duel offers is now easier. No more hunting around in a large crowd of people trying to find the person who wants to trade with you. Instead you can simply click on the incoming trade/duel request in your chat box to instantly accept it.
We’ve also fixed the following bugs:

Fixed: Agility obstacles were doing to much damage when you failed them
Fixed: Some of the obstacles in the wilderness agility course were impossible to fall off at higher levels
Fixed: The boots of lightness made you lighter on free servers
Fixed: Plate skirts had different defence stats to plate legs
Fixed: Some walls near doors and gates could be walked through
Fixed: The duel arena music was not unlocking properly on the juke box
Fixed: The right click trade option at the cookery shop opened a fishing shop
Fixed: Players didn’t drop bones when they died
Fixed: Unfinished Irit potions looked like vials of water
Fixed: Having a full inventory when you won a duelling stake meant you left your stake in the arena

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03-3-10

Item transfer reminder

Posted by runescape

We have been receiving a lot of messages from players who have moved their items to RS-Classic, who have now changed their mind and want to move them back again.
We would therefore like to remind players that there is currently no way to reverse the item transfer. Please please only move your items to RS-Classic if you are absolutely sure that is what you want to do!

We may at some point in the future be able to let people who have changed their mind move their items yet again, but don’t count on it. As we have stressed before, it is simply not a viable option to have players swapping items back and forth between the two games at will.

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03-3-10

US PayByPhone

Posted by runescape

We are pleased to announce that an improved US PayByPhone service has now been launched.
We have spent the last few weeks working on a new system that will make the service more robust and easy to use.

All US customers who have been waiting to subscribe using PayByPhone can now do so as usual by clicking the ‘Subscribe’ link from our front page, and then selecting to add more credit from the Secure Services menu.

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Update: I’ve changed this list very slightly to clarify some of the items on the plan. Also please bear in mind when this list was written it was just a rough plan to give you an idea of the sorts of things that we were thinking of. As it happens we inserted lots of other cool stuff into the schedule that isn’t even on this list, which pushed some things back but certainly didn’t deprive you of updates! However pretty much everything here is still planned. There is just so many possible things we can do (this list being just a small fraction), and it’s hard to decide what to do first! In particular we decided to develop several key map areas that aren’t even listed, before the ones here, and did considerably more detailed and complex quests than originally planned.
Development plan as of 31-Mar-04

Now that we have finished our big game engine update we can finally get back to producing regular updates to the game.

I’m sure you’re all wondering whats coming next now the update is finally out, so read on for a summary of some of the things we have planned.

The new game engine allows for us to do a much greater variety of updates. We will be able to produce many exciting new features which we simply couldn’t do previously. We have also expanded our development team over the last few months so expect the updates to start coming thick and fast.

These are just some of the many of the currently planned features.

New areas:

A viking style area, including a new quest and town.
A large ‘frozen lands’ area including penguins, mammoths, polar bears and more.
A pyramid quest in the desert full of traps, treasure and mummys .
A barrows of the undead area to explore and find new equipment.
Some good training areas designed for rangers.
New quests:

There will of course be lots of new quests. We will be adding these on a regular basis again, including Part 4 of the ongoing plague city storyline.
New items:

Enchantable rings.
More rare weapons and armour - including weapons with impressive special moves.
Armoured boots.
More clothing to help give your characters a unique look.
Special prayer book items which can be wielded in the shield spot for prayer bonuses.
New features & skills

Treasure hunt mini-game with a variety of rewards, including some new rare items.
Summoning spells - summon skeletons, demons, etc…!
A quest journal for you to read and recap what point you are up to in each quest. No more coming back to a quest after a break, and wondering what you are supposed to do next.
More random events, to give more variety, and lots of chances to win unexpected rewards.
More pets and followers with different properties and abilities.
Special organised game events on holidays.
Many new monsters such as Orcs, Lizardmen and more.
In game versions of our boardgames such as chess and draughts.
And are also planning on adding even bigger features, that really take advantage of our new engines abilities, such as:

Player owned houses - Each player will be able to have their own unique house. Use the new carpentry skill to make new/rare things for your house. Using the farming skill to grow herbs and plants in the grounds of your house. Build your own private party areas and shop areas, and more!

Clan support, to allow you to optionally form your own clans with your friends.

Mutiplayer castle arena for massive team based wars!

Randomly generated scenarios, where a new adventure is generated for you and your friends each time you go on it. Form an adventuring party and go on your own personal quest.

So there’s lots to look forward to! We think the next year will be very exciting.

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03-3-10

RS2 Launched!

Posted by runescape

It’s finally here, the RS2 beta has ended. And you can start playing it for real! We have reset everyone’s RS2 saves for the last time, so from now on all that you do and everything you gain in the new game will permanently affect your real character.
Here’s how the launch works. We’ve changed the original plan slightly, so please read this carefully:

We have decided to copy your stats to both games. So you will have all your stats and abilities in both RS1 and RS2. You can play each game whenever you wish, using the same username/password. Skills you gain in one game will not affect the other game in any way. So if you’re going to put some effort into levelling up we recommend you do so on the game you most want to stick with.

We have moved your items to RS2. So you will find all your armour/money etc. is all on your RS2 character, and you (currently) have no items on RS1. We can’t just copy the items because it causes big problems with the economy if we do. However we will shortly be introducing a temporary webpage that lets you move items between the two games, so if you want to keep playing RS1 you will be able to move some or all of your items back. There will be a further news post explaining this in detail when it is ready. The only thing you need to bear in mind right now is that your items have NOT been duplicated. You only have one of each, so don’t go throwing away items in RS2 that you might later want in RS1.

RS2 has been renamed to ‘RuneScape’. This is to reflect that it is now the main RuneScape game. It is this main game which affects your hiscore, and this is where further updates and improvements will be focused. To play just press ‘Play game’ at the top of the main webpage.

RS1 has been renamed to RS-Classic and moved to it’s own separate section. This will be brought back online later today if everything goes to plan. This is being kept as a bit of history so people can see what the game used to look like, and for players who prefer a simpler non-changing game. Take a look at the RS-Classic pages for more details.

Apart from that we hope you enjoy the new improved game! It’s taken an incredible effort from everyone here to get it to this point, and we hope you enjoy playing it as much as we’ve enjoyed creating it

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03-3-10

more fixes/changes

Posted by runescape

The duel arena bank has now been moved to next to the hospital.Fixed: Sometimes killing certain quest npcs didn’t advance you in a quest like it should.
Fixed: Crossbows changed colour to match your hair
Fixed: There was an area at the edge of one of the duelling arenas which you could stand in and could be killed and lose your items as if you weren’t in the arena when you died. In this spot you could also do strange things such as lean on the barrier above you to escape the arena. This place is now blocked off like it should be.
Fixed: You could get stuck in the duelling arena if you selected no forfeit and no melee together and then neither of your bought any runes or arrows to kill each other with.
Fixed: You could select a duel with the no movement option and then plant flowers or light a fire so you weren’t standing next to your opponent.

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Many thanks to everyone who has been helping us load test RS2 over the last few days. This testing has helped me discover that it was in fact lagging more than it should do, particularly when large numbers of players were on a world at once.I am pleased to announce I have just fixed that problem, which should make RS2 significantly less laggy. It should now be able to handle far far more players before it starts slowing down.

Also the code which sends the new game files to you when the game is updated has been improved. So updates should now download much more quickly too.

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