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04-5-09

Barrows-The-Guide

Posted by amber

Purpose: To get Treasure. It is like another Treasure Trails concept. You get Treasure when you open the Chest underground below Barrows. Barrows is a Burial Site for six Hero’s, whom have been killed off by an Evil Spirit.

Minimum Requirements: Completion of the Priest in Peril Quest.

Warning: Your Prayer drains in increments of 12 when in the Crypt. This happens when you kill an Enemy or go through the Doors of the Catacombs. Bring Prayer Potions in (4) doses and watch your Prayer as you battle the Legendary Brothers.

—Proceed With Precaution—

Mages that have completed Desert Treasure Quest may find the Ancient Spells very effective.

There are several different strategies to kill the six Brothers.

Maging: Maging is one of the most popular ways of taking on the Brothers.

I suggest a decent Magic Level (65+) for using a Mage on the Brothers. Also be sure you have nice Hitpoint and Defense Levels as you will be hit a lot more in the Catacombs due to the low Defense of your Robes.

For lower Levels wear Full Mystic instead of Ahrims (Substitute the Hat for Farseers Helm if possible) and an Elemental Shield if you don’t have a Prayer Book. (If you don’t have 55 Slayer its recommended to use either Fire Bolt with Chaos Gauntlets or other decent hitting Spells that don’t cost a fortune to cast)

For Maging you simply use the correct Protection Prayer to the corresponding Brother and fire away!

Ancient Magicks: I separate this from regular Maging as it requires a completely different strategy. What you will want to bring is the same Equipment as you would for Maging the Brothers except bring Runes for freezing Spells and have the Ancient Staff equipped for auto-casting. What you will want to do is get in one hit and run, the Brother will be stuck in place. Get in about three more hits and run to a safe spot so that when the Brother unfreezes he won’t hit you. Wait about three seconds as they can’t be frozen right away again after unfreezing, then attack them again. Do the same until the Brother is defeated, then move on to the next. (Also a helpful note, on the Ancient Magicks list there is a Canifis Teleport. This makes it much faster to go back and forth from the Bank to the Barrows.)

Melee: This is more commonly used by the higher Levels (110+) as lower Levels will find it hard to hit through the Brothers Defenses. I still find that this takes longer when comparing my technique to the People who do this, but it will give more profit as you’e not using up the Runes that you get out of the Chest.

Recommended Inventory for Melee

Spade (a must, never forget to bring a Spade!)

Prayer Potions (four dose Potions recommended, you can bring more due to the needlessness of a lot of Food)

Teleport (Ectophial recommended)

Food (Lobsters or above recommended, not as much needed as the Armor will provide good protection in the Catacombs)

Again, this is only a strategy for the higher Levels as it would take a lot of time to defeat the Brothers at lower Levels. An Abyssal Whip is recommended for regular Melee for obvious reasons.

Recommended Inventories for Magic
1st:

2nd:

For the 2nd take more Runes of course.

Combination tactic

This Inventory allows you to do the Barrows on 4-6 doses of Prayer Potion without Ancient Magicks and high Prayer (but Level 47+ is still recommended).

This method seems risky, but with 61 Defence, I’e been hit for 20+ ONCE by Guthan and ONCE by Torag.
See “Tactics suggested by Sl4y3rk1ng” for more information of working with this Inventory.

Getting There

Method 1:

Go through the Gate just west of Canifis, head to Mort’ton, go east past the Row Boat, cross the Bridge, and follow the Trails.

Method 2:

If you’e completed the In Search of Myreque Quest, go behind the Bar in Canifis, go down the Trap Door, head to the end of the Tunnel and exit, climb the Bridge and find the Row Boat. Take the Row Boat. Cross the Bridge and follow the Trails.

Entrance:

There will be a large Stone Fenced Area.

There are Hills inside the Stone Fenced Area and within each Hill, is a Crypt. To get into the Crypts, dig at the top of each Hill. There is a Strange Old Man walking around, digging Hills periodically.

There’s a Book inside the House, near the Entrance. “Crumbled Tome” which tells the Story about the Hills and six Fallen Heros.

Once you get into the Crypt, there is a Sarcophagus in the center. A tough Ghost will appear when you search it.

Summoning the Enemies
You must search the Sarcophagus to make the Enemy come out. These Non-Player Characters are really tough.

WARNING! When battling, it has been recorded that the Legendary Brothers have done 55+ damage to Players.

Verac the Defiled (115)
I find that Maging him is most effective. He will go down quickly, just be sure to watch your Prayer Points.
Weapon: Verac’s Flail
Special: Do not fight Verac without Prayer because he will hit you, ignoring your Armor.

Dharok the Wretched (115)

Magic is the best against Dharok, too. You must be extremely careful while fighting him though and always keep your eye on your Prayer Points. Don’t make the mistake of taking off Prayer when his Bars fully red as thats when one hit can make or break your survival. Always take Prayer off after you’e sure hes dead!
Weapon: Dharok’s Greataxe
Special: The lower Dharok’s Hitpoints go, the more his Strength increases.

Ahrim the Blighted (98)

For Ahrim I always pull out my Bow and range him. If ranging him be sure to have Protect from Magic on as he uses the Fire Wave and will hit you hard! Another way to take on Ahrim is to pull out a Dragon Dagger(p), Dragon Dagger+, or a Dragon Dagger(s) and Melee him. The Poison will help take him down faster and due to his Armored Robes he doesn’t have as much Defense as the others. A lot of lower Levels will Poison Ahrim and hide at a safe spot behind the Sarcophagus and leave him to die of Poison. I’e also seen People bring Cannons down into Ahrims Crypt and hide behind his Sarcophagus to let the Cannon kill him.

Weapon: Ahrims Staff (Casts stronger then normal Fire Wave)
Special: Decreases your Attack, Head flying around you

Torag the Corrupted (115)

Another simple Brother. Protect from Melee and Magic will do the trick. Just be sure to keep an eye on your Prayer like always.

Weapon: Torag’s Hammers
Special: Torag reduces your Energy.

Karil the Tainted (98)

I usually pull out my Whip for Karil. Due to his Leather Armor he will take more damage from Melee than the other Brothers in Armor. Magic would still be faster but theres not that much point in wasting Runes on him unless you’e in it for Experience too.

Weapon: Karil’s Crossbow
Special: Karil can reduce your Agility.

Guthan the Infested (115)

This is where, though it may not seem to kill him as fast as it does the others, you use Magic. He will heal every few attacks and if you’e unlucky he will heal two, three, even four times in a row. This is probably where you will use up the most Runes. Again, make sure Guthan is dead before taking Prayer off or leaving as he can get down to the red and sneak in a heal effect thus meaning you have to finish him off (What seems like again).

Weapon: Guthan’s Warspear
Special: Guthan can heal what he hits

The Barrows Prayer Method

With this method you won’t require expensive Armour, weapons, Food and tactics. For the less rich of us Members, and ones with less Experience, this method will probably help you a lot:

What to bring:

The simple idea is that you need to up your Prayer to the max, and not worry about lugging lots of Food and heavy Armour. I have comprised to contrasting suits used to show a lower level, and higher level suit. Both can be varied and adapted like so:

The suits:

The first suit has a nice Magic and Prayer bonus, making it ideal for the Barrows. The second with the Proselyte/Initiate is also similar for Prayer, but due to its lack of Magic bonus, it tends to make you splash and do less damage. Whilst Vestment Robes are great for the job, they are expensive so don’t go out of your way to buy them unless you want to really earn some cash from Barrows.

These can all vary, and these are some alternatives (Prayer is needed more than Defence though):

Helm: Initiate, Farseer, Berserker, Warrior, Helm of Neitiznot.
Torso: Initiate, Robes (Zamorak, Druid, Monk, etc.).
Legs: Initiate, Robes.
Boots: Armoured (Bronze-Rune), White Knight, Climbing.
Gloves: Armoured (Bronze-Barrow), Gauntlets (from Family Crest), White Knight, Klanks Gauntlets.
Ring: Wealth, Life, Recoil, Lunar, Fremmenik.
Amulet: Glory, Fury, Magic, Defence, Strength, Lunar, Holy/Unholy, Salve.
Cape: Skill Cape, Obsidian, God Cape, Legends, Bone Bag.
Quiver: Mithril-Rune, Bolt racks, Bolts.
Weapon: Battle/Mystic Staff, Crozier, Ahrim Staff, Iban Staff, God Staff.
Shield: Elemental, Defender, Kite shield, Square shield.

Inventory:

Both are still varied, and can be broken down, mixed around, and altered. It consist of the Food you’ll need, extra Armour, Potions and other Items to help you on your journey (The Holy Wrench is highly suggested, as it extends your Prayer consumption). Have a look:

Alternatives:

Food: Sharks, Lobsters, Swordfish, Monkfish, Salmon, Trout, etc.
Potions: Two or four Prayer Potions (extras to be safe), Super Sets, Normal Sets.
Ranged gear: Dragonhide (Green-Black), Magic Short Bow, Magic Composite Bow, Seercull Bow, Yew Bow (and below).
Melee gear: Rune Armour (optionally Adamant), Granite Armour, Warrior or Berserker Helmets, Dragon Longsword, Scimitar, or a (++) Dagger, Abyssal Whip.
Teleportation method: Ectophial, Elf Crystal, House Teleports (Tablets).

Now that you know the equipment needed, it’s time to learn about how it works. If you have a Kharyll (Canifis) Portal in your House, use a Teleport to House Tablet, and then use the Portal to travel to Canifis.

The Brothers:

This section goes into detail of how to kill and attack the six Brothers in order of when they should be defeated.

Verac: He is out of the six, the most lethal as your Prayer won’t work 100% on him. To kill him, I suggest you do it at full Prayer, and then you can concentrate on healing, and not constantly checking your Prayer. Get your Spell ready, and use the special move on Excalibur (to boost your Defence). Simply use Magic on him and do not heal unless your Hit Points are low. The reason for being so reckless, is Verac can only do a max of 15 on his attacks. Therefore, you can heal outside his Crypt instead of waste Prayer-drain time inside it. This is also why I break my Food up into different types, Sharks for emergencies, and Lobsters for when I need a boost.

Dharok: Though he is not lethal with Prayer on, he is resiliant. Sometimes he will do a trick where his health hangs on by a small amount, and can trick you into removing your Prayer. DO NOT turn off your Prayer until he lies dead and you are out of the Crypt. Maging him is easy and efficient (takes around ten Slayer Darts for me), and shouldn’t take off much of your Prayer but check it incase.

Guthan: You may think 搘ith piddly robes like those Vestments, he’ll just keep healing? Well I found something very interesting. With my new method, Guthan has NEVER AT ALL healed, and makes himself a very easy target. Maging him is yet again the best, and without his healing, he’s a gonner (your Prayer should run out near here, so be ready).

Karil: A little different from the others, and even though he has a lower Combat Level, his attacks are some of the best. Use your Ranged Protect, draw out your Melee Weapon, drink a Super/Normal Attack Potion and show him what you can do (the DD ++ specials are very effective).

Torag: He’s slow. He’s heavy. He’s inaccurate. He’s no idiot. Don’t try to be a hero in your robes by turning off your Protection Prayers. Yes he’s one of the worst fighters of the Brothers, but if you do it wrong he’ll smash your teeth in. Mage him and move on.

Ahrim: He’s the hardest brother and the only Magic wielder in town. His Spells are pretty accurate, as well as powerful. So prep with your Dragonhide and Bow and shoot him into submission. (Try to take him out last because of his Strength draining special).

The Grand Finale:

This is the bit where your effort pays out. You’ll have to rack up your Kill Count to get some shiny prizes such as increments of 400’s of Mind Runes, 150’s of Death Runes, 250’s of Chaos Runes, or even 100’s of Blood Runes all depending on your Kill Count and what you kill, and also make it to the maze. However one of the Brothers has done a runner, and is content on protecting that large chest with his life (again). So, use process of elimination to figure out who it is. You’ll find their tomb and upon clicking it, it will ask you to enter, or ignore the lower Levels. Kill the remaining Brother THEN enter. If you do it properly, you should get to the centre with minimal problems. Use your Prayer, and run to the center (keep topping it up), until you get there, or you run into the fiesty undead opponent. Kill him in the explained methods, and make your way to the chest.
Your Kill Count may not seem important, but if you can balance your kills each go, you can earn all the required Runes for Slayer Dart. This is why it’s the most usefull Spell to use, as it’s renewable. The Armour you should be carrying in your inventory is now ready for use. Put it on and kill some Monsters and then go to the chest. I recommend using a Ring of Wealth as it seems to help for me, and it’s worth the effort (bring a Ring of Life when you’re trying this out untill you can do it with experience).

And there we have it, my method of Barrows. If you do it as well as me, you can use up 1 Prayer Potion, and about 4 pieces of Food a turn. With the Runes you get you can therefore easily pay for what you’ve used and earn a tidy sum for future endeavours.

Tactics suggested by Sl4y3rk1ng
Having charged Prayer is a MUST!

Dharok: You ALWAYS go to Dharok 1st, if he’s your enemy in the Tunnel, make sure you have two doses of a Prayer Potion left, never in my experience have I needed more then two to kill someone. Always Pray on Dharok unless you are ready to eat 56’s for supper.

Next,
Verac: Next use your leftover Prayer on Verac (he is quite accurate) if your Prayer is low (under 5), switch to Metal Armour, and continue Maging, Verac WILL hit you, but nothing over 20, so just eat (Lobsters and Swordfish work, but Sharks are of course better), if you want to drink Prayer Potions drink ONE dose, and if he isn’t dead yet put Metal Armour on and continue Maging.

Guthan: Put your Metal Armour on and Mage, like I said in my experiences with 61 Defence I’e been hit 20+ from Guthan only once. (With Saradomin Kiteshield, Saradomin Plate, and Dragon Skirt.)

Torag: Do the same as Guthan.

Karil: Karil was weak, but a new unannounced update made him much more accurate with that Bow, so use all the Prayer you need using your Weapon (Abyssal Whip is good or alternatively a Dragon Dagger) I’e been told Range also works… But I’e never tried it. If you use a Dragon Dagger, it would be good for it to be Poisoned, best for it to be Dragon Dagger Super Poisoned.

Ahrim: Look at how much Food you have, if you don’t have much, un-note some at the Mort’ton General Store, (if you have done the Shades of Mort’ton Quest of course) if you have carry on. This ones pretty obvious, take Dragonhide out and range him.

Tunnel:

If Dharok or Karil is your Tunnel make sure you have 2-3 doses of Prayer Potion left. If Verac or Guthan is, try to have one or two, but if you used a lot against Karil its ok. If its Torag or Ahrim, you won’t need any Prayer, but it might be good to have a dose just in case.

When you’e done teleport to Lumbridge or Varrock and charge Prayer again. Varrock is closer but the Altar is a little bit out of the way.

The Catacombs

Kill Counter:

You’ll notice that there’s a Kill Counter in the bottom right corner. You DO NOT have to kill the Ghosts. You can kill other Monsters in the Catacombs (which are easier). It is stated that killing the Ghosts increases your chance for an Equipment drop, (from an indirect source) BUT the drop is NOT guaranteed.

Catacombs:

There are six Hills in total (a Pentagon with a Hill in the center). One of the Hills will be the Entrance to the Catacombs (Lower-Level) Area. This is completely random and you must survey them to see which is the Entrance. There lies a Chest in the center of the Catacombs. The Door leading INTO the Chest Room has a Puzzle to solve (see below). If you solve the Puzzle incorrectly, the Hill with the Entrance to the Catacombs will change and you must search for the Entrance again.

Catacomb Monsters:

Crypt Rats (43)
Bloodworm (52)
Crypt Spider (56)
Giant Crypt Rats (76)
Skeletons (77)
Giant Crypt Spiders (79)

Legendary Brothers that you have not killed when in the Crypts will appear.

Puzzles:

When you go to the Door just before the Room with a Chest, you need to answer a Puzzle to get in.

If you answer the Puzzle incorrectly, you have to solve the Puzzle in a different Room in order to proceed.

Chest:

Once you solve the Puzzle the Door will open. CAUTION: Right before you search the Chest one of the Brothers will spawn. (If you killed all 5 then the 6th one will spawn.) If you search the Chest, you will get a Reward.

EQUIPMENT SETS ARE FOUND HERE IN THE CHEST. The Ground will start shaking and Rocks will start falling on you. The kill counter will disappear. You must exit the Catacombs and Crypt Area to get the Kill Counter back (its also a good idea to avoid the falling Rocks).

All Rewards come from the Chest, which is located under the Sarcophagus. Finding the correct Sarcophagus is random.

Rewards have been compiled from various sources. The new Equipment sets are included. Based on the data, you are?
NOT guaranteed a specific Item. Also, it seems as though you are more likely to get the new Equipment if you kill the six Fallen Brothers. The higher your kill count, the more LIKELY you are to get better Items.

Equipment Sets

Ahrim the Blighted’s Set

Ahrim’s Hood -

Requires 70 Defense and 70 Magic
Attack: Magic +6, Range -2
Defense: Stab +15, Slash +13, Crush +16, Magic +6
Other: None

Ahrim’s Robe Top -

Requires 70 Defense and 70 Magic
Attack: Magic +30, Range -10
Defense: Stab +52, Slash +37, Crush +63, Magic +30
Other: None

Ahrim’s Robe Skirt -

Requires 70 Defense and 70 Magic
Attack: Magic +22, Range -7
Defense: Stab +33, Slash +30, Crush +36, Magic +22
Other: None

Ahrim’s Staff -

Requires 70 Attack and 70 Magic
Attack: Stab +12, Slash -1, Crush +65, Magic +15
Defense: Stab +3, Slash +5, Crush +5, Magic +15
Other: Strength +68
Casting Speed: Equivalent to normal Staffs

Dharok the Wretched Set

Dharok’s Helm -

Requires 70 Defense
Attack: Magic -3, range -1
Defense: Stab +45, Slash +48, Crush +44, Magic -1, Range +51
Other: None

Dharok’s Platebody -

Requires 70 Defense
Attack: Magic -30, Range -10
Defense: Stab +122, Slash +120, Crush +107, Magic -6, Range +132
Other: None

Dharok’s Platelegs -

Requires 70 Defense
Attack: Magic -21, Range -7
Defense: Stab +85, Slash +82, Crush +83, Magic -4, Range +92
Other: None

Dharok’s Greataxe -

Requires 70 Attack and 70 Strength
Attack: Stab -4, Slash +103, Crush +95, Magic -4
Defense: Range -1
Other: Strength: +105
Speed: Equivalent to Halberd

Guthan the Infested’s Set

Guthan’s Helm -

Requires 70 Defense
Attack: -2 Range, -6 Magic
Defense: Stab +55, Slash +58, Crush +54, Magic -1, Range +62
Other: None

Guthan’s Platebody -

Requires 70 Defense
Attack: Magic -30, Range -10
Defense: Stab +122, Slash +120, Crush +107, Magic -6, Range +135 Other: None

Guthan’s Chainskirt -

Requires 70 Defense
Attack: Magic -14, Range -7
Defense: Stab +75, Slash +72, Crush +73, Magic -4, Range +82 Other: None

Guthan’s Warspear -

Requires 70 Attack and 70 Strength
Attack: Stab +75, Slash +75, Crush +75
Defense: None
Other: Strength +75
Speed: Equivalent to Longsword

Karil the Tainted’s Set

Karil’s Coif -

Requires 70 Defense and 70 Ranged Attack: Magic -1, Range +3 Defense: Stab +6, Slash +9, Crush +12, Magic +6, Range +10 Other: None

Karil’s Leathertop -

Requires 70 Defense and 70 Ranged Attack: Magic -15, Range +30 Defense: Stab +47, Slash +42, Crush +50, Magic +65, Range +57 Other: None

Karil’s Leatherskirt -

Requires 70 Defense and 70 Ranged
Attack: Magic -10, Range +17
Defense: Stab +26, Slash +20, Crush +28, Magic +35, Range +33
Other: None

Karil’s Crossbow -

Requires 70 Ranged
Needs Ammo from Bolt Rack
Attack: +84 Range
Defense: None
Other: None

Bolt Rack: About 200 Gold Pieces each, bought from Ak-Haranu in Port Phasmatys (near the Port).

Torag the Corrupted’s Set

Torag’s Helm -

Requires 70 Defense
Attack: Magic -6, Range -2
Defense: Stab +55, Slash +58, Crush +54, Magic -1, Range +62
Other: None

Torag’s Platebody -

Requires 70 Defense
Attack: Magic -30, Range -10
Defense: Stab +122, Slash +120, Crush +107, Magic -6, Range +132
Other: None

Torag’s Platelegs -

Requires 70 Defense
Attack: Magic -25, Range -7
Defense: Stab +85, Slash +82, Crush +83, Magic -4, Ranged +92
Other: None

Torag’s Hammers -

Requires 70 Attack and 70 Strength
Attack: Stab -4, Slash -4, Crush 85, Magic -4
Other: Strength +72
Speed: Equivalent to Longsword

Verac the Defiled’s Set

Verac’s Helm -

Requires 70 Defense
Attack: Magic -6, Range -2
Defense: Stab +55, Slash +58, Crush +54, Range + 56
Other: Prayer +3

Verac’s Brassard -

Requires 70 Defense
Defense: Stab +81, Slash +95, Crush +85, Range +81
Other: Prayer +5

Verac’s Plateskirt -

Requires 70 Defense
Attack: Magic -21, Range -7
Defense: Stab +85, Slash +82, Crush +83, Range +84
Other: Prayer +4

Verac’s Flail -

Requires 70 Attack and 70 Strength
Attack: Stab +68, Crush + 82
Defense: None
Other: Strength +72
Speed: Equivalent to Longsword

Final Tips:

So now you know some different ways to take on the Barrows Brothers and have a bit more of an understanding of how the Barrows work, but here are some Tips you may find useful.

General Store Trick:

I’m sure we all know about the General Store in Mort’ton. Well, to be able to do more than just a few trips per load some People like to bring noted Food, Prayer Potions and some extra Gold Pieces to sell and buy back Supplies from the General Store. This lets you get many more trips done, but space can become an issue.

Within the Catacombs there are some safe positions where you can Range, Mage or Halberd the Monsters. Use your head and you might find it much easier to get your kill count high without taking too much damage!

If you’e started the Mournings End Part 1 Quest you should have an Elven Teleport Crystal. Teleporting from the Barrows using this before teleporting using the Ectophial will allow you easy access to an Alter to restore your Prayer Points.

A Ring of Life is always a good idea as you never know when you may log out or unexpectedly run out of Prayer.

An Amulet of Glory gives the same Magic bonuses as an Amulet of Magic but also gives some Defense bonuses. If you’e willing to take the risk of losing a Glory it would be more helpful in the Catacombs.

If you happen to be a long way from the Ladder and you want to do another trip without leaving you can use the outmost Tunnels to pass through the Catacombs quicker. Just make sure you don’t get lost!

Always try to fight Ahrim last especially if using Melee as his set effect will lower your Strength.

Jagex removed the ability for Friends being able to block the Brothers for you so don’t try it!

Play on low detail whenever you’e doing Barrows. The Floating Heads can become quite a bother and most times low detail will be less laggy.

Use the best Arrows you can on Ahrim. The faster you kill him the more Prayer you save!

A full Zamorak Book (Unholy Prayer Book) will give +8 Magic Attack and +5 Prayer.

Some jerks will try to cast Teleportother Spells on People trying to do the Barrows, especially at Dharok. Be sure to have Accept Aid off just in case!

The New Players Trick to the Barrows!:

Inventory- Spade, Teleport, Food and Prayer Potions

Equipment- Prayer Robes/Full Initiate, Prayer Book, Climbing Boots (For a bit of a Strength bonus), Dragon Dagger (s)*

*Any Dragon Dagger will do as long as it’s Poisoned, but the higher Level Poison the better!
Strategy (in short) : Go to the Coffin of the Brother your fighting, use the correct Protection Prayer, open Coffin and start fighting him with the Poisoned Dagger until the Brother is Poisoned. Then run behind the opposite side of the Coffin until the Brother is trapped on the other side. Make sure you have something to do like High Alch, talk with Friends, just something to pass the time. The process will take about 8-20 minutes depending on how much damage is dealt. Do the same for each Brother until you get to the Catacombs. Then navigate with the Map above all the way to the Chest. For the last Brother you’ll want to fight him in the Chest Room by Poisoning him and hiding behind the opposite side of the Chest. Just be careful, you may get attacked by another wandering Monster! (Submitted by: darkn1ght125)

A nice little trick while in the Tunnel; Put your Camera completely down as low as it can go by pressing the down arrow key. Once you get into a Room directly north, south, east or west of the Chest Room rotate your Camera until you can see inside the Chest Room. Check each Door that leads to it by just rotating your Camera and determine which Door has the Open Option, take a route to that Door. This will save you from running around wasting your run Energy and Food. (Submitted by: Muzicmainiac)

When you’ve opened the Chest, you’ve got to run out, quite simply just go back the way you came in (so remember how you came in). The Rocks only hit you once every 30 seconds with a maximum hit of five, so they’re not much danger, but the Skeletons can be dangerous with maximum hits of ten. (Submitted by: Gobberhop)

Though it comes with a greater risk of losing more Money if you die, you can bring full Guthans to help you save Food. Although be sure to have at least a bit of Food with you as it’s better to be safe than sorry! (Submitted by: Gobberhop)

When selling/buying back Prayer Potions at the General Store it’s a nice idea to get back 6-8 Prayer Potions, this will allow you to do a few trips (especially with Guthans for healing purposes) and you can drop the Empty Vials as you go along to create space. (Submitted by: Gobberhop)

Karils Bow is a good way to take on Ahrim if you’ve got the Money to spare on the repairs. Since you will usually get Bolt Racks from the Chest you don’t really have to worry about running out of Ammo. (Submitted by: Gobberhop)

Ring of Wealth is said to increase the chances of getting Barrows Items from the Chest. (Though it’s been said, To be confirmed by Jagex?I’d like to check into that myself before confirming it here.) (Submitted by: Gobberhop)

Barrows Items have seemingly gotten rarer (not confirmed by Jagex, I will be looking into this as well.) So don’t get mad if you don’t get anything very often. Barrows is pretty much a Game of luck and patience, enough of both can turn into a nice profit! (Submitted by: Gobberhop)

Even if you don’t get any Barrows Items from the Chest the Runes you gather up more than pays for the Supplies you may use up. If nothing else, try thinking of the Barrows as free Magic/Melee Experience with a chance for large profit

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04-5-09

Rogue-Trader

Posted by amber

Ali Morrisane (yes, the same Ali that opened a Magic Carpet service) would like to start his own Rune business, but first he needs your help in opening his casket! For helping him, you’ll be able to buy Runes at a lower price, and other items will be available to you as well!

——————————————————————————–

Getting Started

Firstly, you must have already completed the Feud Quest and the Rune Mysteries Quest. Optionally, you can complete the Icthlarin’s Little Helper Quest for access to Sophanem.

Needed Items

You should also bring a Ring of Dueling, Full Waterskins, Desert Robes, 5,000gp for the Cart Rides, 3 Dyes, 3 animal skins ( Cow Hides, Wool, Snake Hide, Dragon Hide, Fur, Gray Fur, etc.)

——————————————————————————–

The Mini-Game

Speak to Ali in Northern Al Kharid near the gem stall and ask him how business is doing. He will tell you that he wants to restock on new supplies, such as Blackjacks from Pollnivneach, Clothes in Sophanem and Runes from Varrock.

Note: Blackjacks and Clothing have a special supply/buy process different than the Runes.

There are 2 types of stocks per type of items, except for the Runes. Each time you go see the suppliers, they will switch those types.

Runes From Varrock

Head to the Rune Store in Varrock and tell Aubury about Ali Morrisane. Tell him that he is trustworthy, and he will agree to supply his stall with runes. Now walk or teleport back to Ali, and try to buy his Runes. He will say that the chests are locked. First try to pick lock the small chest. At level 53 Thieving, I managed this easily. Congratulations, now Ali sells Elemental Runes!

The Puzzle

Now it gets quite a bit more difficult. It is near impossible to break the lock, even at a high Thieving level. This time you must complete a puzzle:

This puzzle is like the game “Sudoku”. You can only have one type of Rune on each row and column, and you must fill up the grid with runes. For tips on how to do this, check out the instructions on the official Sudoku website.

If you really can’t solve the puzzle, there’s a solver that you can use. Substitute the following numbers in for the Runes:

1 = Mind
2 = Fire
3 = Body
4 = Air
5 = Death
6 = Water
7 = Chaos
8 = Earth
9 = Law

Then, visit the Sudoku Puzzle Solver and type in what you see, leaving the gaps. So for example, if my puzzle was Earth (blank) Law, I would put in 1 (blank) 9. Do this for all of the Runes, and then click Solve in the solver. Then, fill in the missing gaps on the grid. If you make a mistake, use the red cross to delete a Rune. Congratulations, you now have access to his other shop! And you won’t need to mess with the chests again, as the Rune stores restock themselves!

Blackjacks From Pollnivneach

The Blackjack Merchant can be found near the Kebab Shop. Convince him that his Blackjacks are weak by getting bashed twice without being knocked out. You’ll get some Attack Blackjacks and some regular Blackjacks.

Now let the Urchin steal his stock by paying 100 coins and doing a diversion to get Defensive Blackjacks.

Note: Remember that Ali cannot sell both stocks at the same time, and you will need to swap between them.

Clothes From Sophanem

Siamun is inside the weaver’s shop in Sophanem, and he provides the Cloths for Ali.

First of, he wants supplies for what he gives. He first starts with Menaphite Cloths. He wants 3 dyes of the same color for Menaphite Cloths, and 3 animal skins of the same type for the Rug Merchant Cloths (Wool, Cowhide, Snakehide, Wolf Fur)

Note: Remember that Ali cannot sell both stocks at the same time, and you will need to swap between them.

Congratulations, you’ve completed the mini-game! You now have access to the Rune store which sells cheaper Runes, the ability to buy new Desert clothes and new Blackjacks.

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04-5-09

Dueling-Arena-Guide

Posted by amber

Location : East of Al Kharid

At the moment the Dueling Arena is the only place where you can duel in a ‘controlled’ environment, only risking what you Stake, in all of RuneScape.

The Dueling Arena has, of course, everything an Arena needs.

For those who are new to the Arena there is an Instructor at the Entrance of the Dueling Arena, who will answer a few Questions.

Right next to the Entrance is a Score Board. This Board shows the Outcome of the last ten Duels.

When you walk clockwise around the Arenas you end up at large Building. Inside this Building is the Hospital, this is also where you are revived or receive a free Medical Examination if you suffered no injuries during the Duel.

Let’s hope you don’t end up on these.

Inside the Hospital you will find a small Chapel and several Nurses. The Nurses will completely restore your Health and Prayer after each Duel and never charge for their services.

Right next to the Hospital you will find a Bank Chest and a Rotten Tomato Shop.

These Tomatoes can be thrown at dueling People from the Balcony, they have a large Stock and only cost 1 Gold Piece each plus they don’t make stains!

Here’s a Picture of me Throwing a Tomato, you can just barely see it in my Hand.

The Arena Itself

The Arena is comprised of six small Arenas.

Three of them have Obstacles and three of them do not.

Here are two Pictures taken from the Balcony.

This is the Obstacle free Arena.

And this is the Arena with Obstacles.

Now on to dueling itself!

When you Accept to duel someone a Screen will pop-up displaying the Options for your Duel. This is also the Screen where you can decide if you want to Stake and which Items you want to Stake.

Note: Move your Mouse over the accept button and review the Options that are checked! I repeat … Do NOT accept until you carefully review the Options checked!!! It is very common strategy for an Opponent to quickly change Options at the last second and you automatically accept without realizing what was done.

I will now explain the Options:

No Forfeit: This means you and your Opponent can’t run out of the Arena.

No Movement: This means you can’t run around inside the Arena.

No Weapons: This will disable all Weapons meaning you can only fight with your Limbs.

No Armour: This means no Armour can be used.

No Jewelry: This means no Amulets or Rings can be used.

No Ranged: You cannot use Ranged Weapons.

No Melee: You cannot fight with your Hands or Weapons.

No Magic: You cannot cast any Magic Spells.

No Special Attack: This will disable all Special Attacks, even if you activated them before the Duel.

Flower Power: This means you will fight with Flowers instead of Weapons.

No Potions: This means you can’t use a Potion, if you used a Potion before the Duel it will be cancelled as soon as you enter the Fight.

No Food: You can’t eat during the Duel.

No Prayer: You can’t use Prayer in this Duel.

Obstacles: This will place you in an Arena with Obstacles.

After you and your Opponent agree on which Options you will fight under, click on Accept and you will be taken to the second Screen.

#1 This is where you will see the Items you Staked.

#2 This is where you will see the Items your Opponent Staked.

#3 This displays under which Options you will Fight; again – re-check this carefully.

#4 This displays how you will Fight. For example with Ranged or Melee.

Always make sure that everything is in order before you click Accept.

Once both of you have Accepted you will be teleported into an Arena.

Your Opponent will be displayed by a large yellow Arrow above his Head.

Your Opponent and you will count down from three to zero and then the Fight is on.

In these three Seconds you can ‘pot-up’, select Run or Walk, turn Auto-Retaliate on or off and choose the right Weapon and Fighting Style.

There are two ways to win. Either you kill your Opponent, or you or your Opponent runs out of the Arena by one of the two Trapdoors on either side of the Arena.

When you win a Screen will pop-up displaying the Items you won and your Opponent’s name and Combat Level.

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04-5-09

Blast-Furnace-Guide

Posted by amber

The Blast Furnace is located in Keldagrim. Travel there via the Mining Carts in the Dwarf Mines. The Furnace is located in the extreme northwestern side of the City. You only need to start the Giant Dwarf Quest to enter the City, completion of the Quest is not required to gain access to the Furnace.

The Furnace is so efficient that smelting Bars only takes half as much Coal as with a regular Furnace. While the Furnace is in use everyone helping to run it will gain Experience in their respective Skill and in Smithing.

Job Descriptions:

Gauge Reading:

No minimum Skill requirements for this Job
This Job requires you to tell the Person operating the Air Pumps when to stop or start Pumping.

White: Tell the Air Pump Person to keep Pumping or “Go.”
Green: “All ok.”
Red: Tell Air Pump Person to stop Pumping.

When Parts break it will alert the Gauge Reader.

Gauge Reader yells “BP.” short for “Broken Part” for a Fixer to attend to the problem.

Air Pump Operator:

Minimum 30 Strength Level to use
Experience gained in Strength and Smithing

Very simple Job, Pump until the Gauge Reader says “Stop”. Continue Pumping when they say “Go”. This Job can be a bit dangerous if the Gauge Reader is not paying attention. If the Gauge reaches full red the Furnace explodes and the Air Pump Operator gets hit for damage, maximum I’ve witnessed is fifteen Hit Points. Not enough to kill you unless you’re already very low on Health.
Experience rate 120 Strength Experience per minute as long as the Pipes are in good order. If a Pipe breaks you will continue Pumping but do not gain any Experience in Strength until it is repaired. If you have Pumped for one hour non-stop you will gain 8,000 Experience in Strength, not a very efficient method to train.

Furnace Fueling:

Minimum 30 Firemaking to use…
Experience gained in Firemaking and Smithing
Tool Required: Spade (spawns nearby)
The Furnace runs on steam which requires heat to be produced. Pick up that Spade and click on the Coke Bin to get a Spade full, then click on the Stove to deposit the Coke.

Five Experience Points to Firemaking per use.

Conveyor Cycle:

Minimum Level 30 Agility to use
Experience gained in Agility and Smithing

Just sit on it and Peddle away. It requires no additional clicking; however, it drains your Energy at the same rate as if you were running. When your energy hits zero it automatically takes you off the Cycle.

Agility Experience rate is 120 per minute unless the Cogs or Belt needs repairing. When either breaks you will continue to Pedal but gain no Experience until they are repaired. It is an extremely slow and boring way to gain Agility Experience so I do not recommend using Agility Potions, save them for the Agility Courses.

Fixer:

Minimum Skill 30 Crafting required
Experience gained in Crafting and Smithing

Repair Pipes, Cogs or Conveyor Belt as needed.
50 Experience Points to Crafting for each repair
Required Item: Hammer (spawns in the Room)
Two possible Pipe locations on either side of the Pressure Gauge. Steam will rise from the broken Pipe needing repair.

Cogs and the Conveyor Belt are located near the Cycle. When broken the Conveyor will stop and the Parts needing repair will vibrate.

That is all required to keep the Furnace running. However, without Smiths putting Ore on the Conveyor no one working the Furnace gets any Smithing Experience. Remember this is a team effort! The amount of Smithing Experience everyone gains depends on the amount of Ore deposited on the Belt. In other words the more Smithers using the Furnace the more Smithing Experience Points the Team gains.

Smithing on the Furnace:

The Furnace is free to use for anyone with a Smithing Level of 60 or higher. Those with lower Smithing Levels will have to pay 2,500 Gold Pieces for ten minutes of use.

To use the Furnace put Ore on the Conveyor Belt which deposits it into the Melting Pot. Ore can be purchased from Ordan who is standing next to the Belt. He stocks a maximum of 100 of each Ore below Adamantite.

Every 30 seconds a Miner comes in with a Sack full of random Ore and delivers them to Ordan for sale or storage. The Miner announces what Ore and how many he is delivering.

When the Bars are ready they will come out of the Pot in molten form. To get them either wait about a minute for them to cool or grab a Bucket and fill it from the nearby Sink. The higher Level Ore require longer time to cool so a Bucket of Water is the fastest method. Rune Bars take over five minutes to cool on their own.

When the Bars have cooled they will turn from red to grey color and you can click on them to remove them from the Furnace. When you do this screen comes up.

It shows the number of Bars you have made and the number of Coal you still have in the Furnace. The Furnace holds a maximum of 28 Bars regardless of which type and a maximum of 201 Coal Ore. If you have deposited 201 Coal with more in your Inventory you will not be allowed to deposit more until the total goes below the maximum. Ore other than Coal can still be deposited.
Anvils are located nearby to Smith your Bars. You can either High Alchemy your Products or if you make Mithril or higher sell them to Jorzik who is located next to the Anvils.

Tips for Smithers:

This method worked well for me:

Items Needed: Fire Staff, Hammer, Bucket, 200 Nature Runes, 1,000 noted Coal, 1,000 noted Iron and 50,000 cash.

Sell the noted Ore and buy it back in unnoted form then deposit on the Conveyor Belt. As the Bars come out, cool them with a Bucket of Water, Smith them on Anvils nearby and High Alchemy them. Pay close attention to the Miner delivering Ore, I try to time my actions so that I’m standing next to Ordan as the Miner arrives. Watch closely to what Ore he delivers. If he delivers Coal buy all your Inventory will hold and quickly place it on the Conveyor. If the Mithril supplies are full buy twenty if you can Smith them. I only buy Mithril Ore when the stock is to its maximum of 100 Ore. It sounds expensive but it’s not; I actually make a profit over the cost of the Ore when I High Alchemy the end Products. Remember it only takes half the normal amount of Coal to make the Bars so this method does increase the profit margins on alched Items.
While you’re there talk to some of the Factory Workers that are near the Entrance to the Blast Furnace, some of them are quite funny.

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04-5-09

Pyramid-Plunder-Guide

Posted by amber

Pyramid Plunder offers the best Thieving Experience in the game. From Level 21 and up it offers the best training. Deep in the desert lies this Pyramid with Urns and Chests filled with treasure. It is your job to loot this Pyramid and become a master thief. It is very possible to get to Level 99 in a short amount of time and is therefore recommended by most players.

Requirements:

To start Pyramid Plunder, you must have:
Started the Itchlarin’s Little Helper quest.
Level 21 Thieving
A large amount of good Food (such as Monkfish) and Super Anti-Poison Potions.
Location and Directions

The Pyramid is located in the desert city of Sophanem. It can be difficult to reach the Pyramid, but there are three fairly simple methods used to get there.

Method One

Go to the Shantay Pass and bring around 400 Gold Pieces and take the Carpet to Pollnivneach.

Walk south to the other Magic Carpet and take it to Nardah.

Once at Nardah go to the Bank and gear up.

Run from Nardah towards the spot marked in the red circle. The Rock you need to go through is located there.

Enter the Rock

You will appear outside of a Hole after crawling through the Rock. Head west once you are out.

Head northwest towards the Pyramid.

Speak with the Mummy to start the Minigame. He randomly appears in any of the four Doors around the Pyramid, so keep on trying the Doors to find him.

If it is your first time playing Pyramid Plunder, speak with him normally. Otherwise, select the “Start-minigame” option.

Method Two

For this method, you need your Player-Owned-House must be in Pollnivneach. Teleport to your House and walk outside.

Follow steps 2-9 of Method One

Method Three

If you have a Pharaoh’s Sceptre, use the teleport option and pick the “Jalsavrah” option. This will teleport you directly to the Mummy.

Equipment and Inventory

You do not need a Weapon to play Pyramid Plunder You will encounter Scarabs and Mummies if you or someone else opens a Sarcophagus. Do not take a Defender with you, as it makes you lag when Scarabs attack. When Scarabs attack you, it is best to turn on the “Protect from Melee” Prayer instead of killing them. Do not use Sharks, because they are unnecessary and a waste of money.

Recommended Equipment and Inventory:

Note: The weapon pictured is the Pharaoh’s Sceptre. If you do not have one, you may substitute for it an Abyssal Whip and Unholy Book. The Super Energy Potion may be replaced with a Monkfish. Any type of cape will work, although a Spottier or Spotted Cape is recommended to lower your weight.

The Minigame

Speak with the Mummy to start off. He’ll take you to the Room 1.

Every room has a Spear Trap. Just click on the Trap to disarm it and go by.

Each room has a Grand Gold Chest, a Sarcophagus and a lot of Urns. Search the Grand Gold Chest in every room unless you are Level 81 or greater and have a Pharaoh’s Sceptre. If you are, you should search the Chests in only Room 6 and up. You should never search the Sarcophagus.

Each room has five Doors. Four of them will take you to the next room; the other allows you to leave the Pyramid. Never leave the Pyramid unless you must. Just like the four Doors that let you into the Pyramid, the Door that leads you to the next level is random. Search all four Doors until you get into the next room.

Repeat steps 2-4 until you reach the second highest room your Thieving Level will allow you to reach (If you are Level 71, the highest you can Reach is Room 6, meaning Room 5 is the second highest). When you get to this point, stop repeating steps 2-4 and do the following: Disarm the Spear Trap and loot as many Urns as you can until your timer reaches just over halfway. If you fail an Urn twice, leave it and move to next Urn. If you have time later, you may come back to it.

Once the timer gets to that point, loot the Chest and start searching for the right Door. Once you are in the next room, start looting all of the Urns. Most of your Experience for the trip will come from this room.

Once you are finished with this room, you are transported outside of the Pyramid. Repeat steps 1-6 until you need to return to the bank for to replenish your equipment.

Rewards

The main reward of Pyramid Plunder is the massive Experience you gain. However, there are several valuable Items to be obtained, such as the Pharaoh’s Sceptre, which sells for quite a bit of money. You can only get this from the Grand Gold Chests and the Sarcophagi, but it is always recommended that you loot the Gold Chest and not the Sarcophagus. The Sceptre can teleport to three places: Jalsavrah (Pyramid Plunder), Jaleustrophos (Agility Pyramid) and Jaldroacht (Ancient Magicks Pyramid). The Sceptre will allow you to teleport three times before it must be recharged. You’ll need at least eighteen Pottery, twelve Stone or six Gold Seals, Scarabs or Statuettes to recharge the Sceptre. The Mummy will assist you with the recharging.

The Pottery, Stone, and Gold treasures can be sold to the Archaeologist at the Agility Pyramid for some modest money. He’ll buy them for about 1,000 Gold Pieces. He’ll also buy the Sceptre from you, but you should never do this.

Sceptre Tricks
The best Experience for Pyramid Plunder can only be gained with the Pharaoh’s Sceptre. I suggest buying one to save a lot of time.

(Note: This method works best for players with a Thieving Level of 81 or greater)
The Sceptre is essential to gain the most Experience possible. It is the fastest way to get you to the Mummy. Once you teleport to the Mummy, you have two charges left. Even if you have to waste some Food during this run, try and get at least three Gold treasures during the run. After your time is up in the Pyramid, teleport to the Mummy once more. Start another game and try to get another three Gold Pieces during the course of the run (Note: Grand Gold Chests in Room 6 and up always give Gold Items. Rooms 4 and 5 will occasionally give Gold Items.) Once this run is over, teleport to the Mummy once more. You can now recharge your Sceptre with the six Gold Items you picked up during the last two runs.

The Sceptre is also the quickest way to get to the Ancient Magicks Temple. It teleports you to the top of the Pyramid, meaning you only have to run down to switch Spellbooks. This teleport provides easy access to the Bandit Camp and Dust Devils.

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04-5-09

Clan-Wars

Posted by amber

Clan Wars is a safe mini-game. If you die, you won’t lose your items.

Location:
Clan Wars is located in Level 19 Wilderness, just east of Bounty Hunter.

P2P or F2P?

Clan Wars is both F2P and P2P.

Getting started:

To fight in Clan Wars you must be in a clan! Join in your clan leader’s clan chat to begin.

Your clan leader may choose to have Team Capes to make it easier to see who is on your team. Larry, in the Clan Wars lobby, sells Team Capes for fifty Gold Pieces each. If you don’t wish to use that design of a Team Cape, there are many other sellers across the Wilderness.

What are you allowed to use?

In Clan Wars, you’re allowed to use Food, Prayer, and Potions. You’re also allowed to use all three combat styles: Magic, Melee, and Range. If you die in Clan Wars, you won’t lose any of your items.

Challenging a clan:

Any player with the rank Captain or higher can challenge other clans with a Captain or higher rank.

To challenge a clan, right click on a player and click “Challenge Name here”.

Other players can challenge you too. A message across the bottom will look like this.

If a Captain or higher ranked clan member challenges a clan and is accepted, clan members will receive a message like this in their chat box.

Beginning war:

If you challenge a clan and they accept or they send you a request and you accept, your clan has two minutes to enter one of the two purple portals on either side of the building. When you go through a portal, you will have a little box up in the right hand corner of your screen. It will countdown the time from two minutes till battle. The little box will also show how many players are in your clan and the opposing clan.

Follow the yellow blinking arrow up to the wall.

Rangers and Mages may wish to stay behind the fence and shoot from a distance (as shown in the pictures), and others may stay at the wall.

When time is up, the wall will begin to fall and it’s time for battle!

If you are killed, you will be put into your clan’s jail until everybody on your side is dead or your clan has been defeated.

If your clan wins you will get this screen.

If your clan is defeated, you will get this screen.

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03-7-09

Runescape Accounts

Posted by amber

Free Runescape Accounts - Runescape Success
One of the things that differentiates Runescape from most other MMO games is the sheer fact that it was built off its success as a free online game first, and still to this very day offers players a free Runescape account option, where there is no initial or ongoing payment involved with playing. These free Runescape accounts is where Jagex built this loyal following to their game and many believe it will sustain its foothold on the MMORPG market. Runescape were the first to introduce the two style play of both free account and paying account version of their game where a large proportion of the game is able to be played with a free account yet if players are willing, they are able to pay a small monthly fee of $5 to receive all the benefits of being a member.
Free Runescape Accounts versus Paying Members
So what are the perks of being a member rather than just having a free Runescape account? Well the biggest difference is the sheer amount of things to do as a member. There are more skills, loads more quest more ways to earn Runescape gold and many more lucrative item and gold drops from many of the creatures that are found in the member’s version of Runescape.

Offering Free Runescape Accounts for How Long?
Is the creation of the pay to play Runescape account option a sign of the inevitable future of Runescape going completely commercial? Whilst most MMO are based on some form of pay to play model Runescape seems to have successful marketed their subscription version such that it can both cater for both free account users and member accounts whilst still offer a relatively continual flow of updates and developments for paying customers. In addition to this Jagex has used this model of two style of play successful for three years now without ever hinting of a complete removal of the free version of the game and as such it would be expected that they will continue to offer free Runescape accounts for the foreseeable future.

How to get your Free Runescape Account
So if you are looking for you free Runescape account all you have to do is signup and register your account over at www.runescape.com the signup process only takes a few moments, and after completing Runescape’s tutorial island you will be well on your way to understand the complex game of Runescape.

Buying Unwanted Runescape Accounts - Accounts for Sale
In the last year or two there has been increasing demand for Runescape accounts and Runescape gold, and with anything in life, if there is demand and it can be supplied at a profit people will more than likely be willing to oblige by selling their product or service. In this case of Runescape accounts there seems to always be Runescape accounts for sale on eBay along with Runescape gold and items, but be warned not only are the majority of such auctions fraudulent attempts to scam buyers of their money they are also against Runescape usage policy which stipulates that there is to be no real world trading for Runescape accounts or in-game gold or items. So even if you were able to purchase an account Jagex itself would most likely be ban that account if it managed to work out that it was purchased illegitimately. So whilst many of the offers may seem tempting you are much better off just to create your own free Runescape account and play the game for fun and enjoyment whilst developing your character along the way.


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01-4-09

Chompy Bird Hunting

Posted by coco

Chompy bird hunting is a fun mini game that you can play after you complete the Big Chompy Bird Hunting quest and it is members only. Killing chompy birds requires monstrous muscles, the speedy reflexes of a ranger, a sneaky mind, and the skilled hands of a fletcher. Hunting game like chompy birds is challenging, yet fun. Doing so is a much more fun (and a lot faster) way of getting valuable feathers. Also, an experienced hunter can show off his skills by wearing a priceless chompy hat. To start the chompy hunting mini game, come down far south to the Feldip Hills, south of Yanille (Fairy Ring teleport code AKS). You can also hunt in the areas south of Castle Wars (Fairy Ring teleport code BKP). The habitat of the chompy birds is shaded in yellow in the map below and the swamps where you can find the needed toads are indicated in green.

You can also hunt jubbly birds after starting the Skrach ‘Bone Crusher’ Uglogwee part of the Recipe for Disaster quest. Jubbly birds are much larger than chompies, but they inhabit the same area and are hunted using the same weapons and arrows. Like chompies, baiting them requires swamp toads, but with some additions.

What you will need
It’s important to bring along everything you will need. Depending on where you are hunting, you might use the Castle Wars bank chest or the Yanille city bank. If you have access to the Feldip Hills glider site (requires One Small Favour quest), the Gnome Stronghold Grand Tree bank is convenient to the southeast hunting grounds. The Fairy Ring teleport network offers other travel options as well.

Items you will need
Pic Name Notes
Ogre Bow One of two bows you can use to kill chompy birds. Pay Rantz 500-600gp for it. Requires Ogre or Brutal arrows.
Ogre Arrows Arrows used with Ogre and Composite ogre bows. Fletchable, see below for details.
Composite Ogre Bow One of two bows you can use to kill chompy birds. Obtainable or Fletchable after completing the Zogre Flesh Eater quest. Only works with Ogre or Brutal Arrows.
Brutal Arrows Arrows used with the Ogre and Composite ogre bows. Fletchable, see below for details.
Bellows Use with swamp bubbles and then with toads to obtain bloated toads. Required to bait chompy birds.
Food To heal from the blood hungry wolves in the surrounding area.
Hatchet * To cut Achey trees for ogre fletching supplies.
Chisel * To make wolfbone arrowtips from wolf bones.
Knife * To fletch Achey logs.
Feathers * For fletching Ogre or Brutal arrows.
Ball of wool ** For baiting jubbly birds.
Pickaxe ** For getting rocks to bait jubbly birds.

* Only needed if you are planning to fletch more Ogre arrows or Composite ogre bows.
** Only needed to bait jubbly birds.

The Ogre Bow is a massive bow that you receive during the Big Chompy Bird Hunting Quest. If you lose it, pay Rantz 500-600 coins for a new one (the price changes after every purchase).
Ogre Arrows are massive arrows that are used to kill chompy birds. These (and Brutal arrows) are the only arrows that will kill the bird. To make them you will need feathers, a knife, a chisel and a hatchet. First, look for an Achey Tree. They are all over the east side of the swamp and one is shown below. Cut the tree and you will get some Achey logs. Use your knife with the logs to make some Ogre Arrow shafts. You will need Level 5 fletching to fletch the arrows. You will receive between 2 to 6 shafts per log. Now use your feathers with the shafts. Four feathers are used per shaft.

For Wolfbone Arrow Tips go kill some level 64 wolves (there are some south west of Rantz) and pick up their bones. Now use the chisel with the bones and you will have some wolfbone arrowtips. You will receive between 2 to 6 tips per bone. Now use these with your headless arrows and presto! You’ve made some Ogre Arrows! Alternatively, you can kill level 34 wolves on White Wolf Mountain and use their bones instead. Canifis werewolves also drop wolf bones.
Ogre Bellows can be found in a chest in the cave north of Rantz. This is used to prepare bait for chompy birds. It is extremely handy to have 2 or more Ogre Bellows with you! To get 2, go to the cave north of Rantz, drop your Ogre Bellows on the ground, then go to the chest and get another bellows. Now pick up the Ogre Bellows you dropped and you will have two!
The Composite Ogre Bow is slightly less beastly than the regular ogre bow. It is like a shortbow, and shoots fast, but with little range. It is the same strength as the regular ogre bow. To make a composite ogre bow you need 30 fletching and must have completed the Zogre Flesh Eaters quest. Cut an achey tree and use a knife on the logs with wolf bones in your pack to make the bow. Now add a bowstring and you’re set (you can buy bowstrings from “Uglug’s stuffsies”). Also, you can sell your composite bows to Uglug in the Zogre camp or to Hickton in Catherby. In the rest of this guide, the words “ogre bow” usually imply both the Ogre bow and the Composite Ogre bow, as either one is permissible.
Brutal Arrows: To make brutal arrows, you must fletch achey shafts. Each shaft requires 4 feathers to be tailed. Using a hammer, you attach nails to the shafts. Each bar can be smithed to produce 15 nails. You can sell and buy brutal arrows at Uglug’s Stuffsies shop (at the Zogre camp).
The Basics
Chompy bird hunting is the art of killing chompies. Chompies give you tons of feathers, chompy meat (heals 10, gives 140 cooking exp, weighs 10kg, and must be cooked on a spit), and eventually, new chompy bird hats. The trick is, they are not your regular animal. These little buggers are speedy devils and are usually always flying around in the sky, out of range of your ogre bow. The only time they will ever fly down to the ground is to grab a quick snack, and then fly back up in the sky. But how can we catch them? We need to set a trap where they are located as shown on the map above.

To set a trap, we first need some Ogre Bellows. The chompy bird’s favourite food is Bloated Frogs, so hunters need to get some. To make a Bloated Frog, first fill up your Ogre Bellows with swamp bubbles. The swamp bubbles are located at certain points on the edges of the swamps. When you fill your bellows, you will have 3 uses before the gas runs out and you will have to refill it. Around the swamp, there will be a bunch of toads hopping around. Use your filled Ogre Bellows with a toad to fill it up. Now you will have a bloated toad. You can hold up to three bloated toads in your pack.

Stand on the square where you want to drop your bait and then click on the bloated toad. Congratulations, you set your trap! Now, stand around there for a bit, and if you are lucky, a chompy bird will fly down to eat your bait! This is where the challenge begins! With your mighty Ogre Bow wielded, get ready for the chompy to come. It can take from 15-30 seconds for a bird to see your trap, so watch for a bit. Any second, a chompy bird can fly down!

Crikey! He can startle you! If he sees you, he will screech and then run away, but if you’re quick enough you can still kill him! If you’re a good hider, you can see he will go right for your bait!

The level 6 chompy bird has appeared, so now is your chance to range it! Stay nearby because the bird can run pretty fast! Attack the bird while you have the chance!

With a couple of strong blows, you should have no problem killing it. The chompy bird has 10 hp and it is quite possible to kill it quickly. It is a challenge though, because it runs randomly like a headless chicken! Also, they can be hard to spot sometimes! If your reaction is quick enough, you should have no trouble killing the bird. However, if your luck is low and you are too slow killing it, then the chompy bird will fly away, even if it has 1hp left and in combat!

If you were lucky enough to kill the creature, you automatically scratch a mark on your Ogre Bow. Also, once the bird is down, make sure to pluck it. You can get 10-50 feathers! However, sometimes you can set bait and a bird will not come; this is normal and annoying. Lastly, be aware that sometimes a chompy bird will come for another person’s bait. If this happens, you will not be able to attack the other bird. Your bird will have an arrow over its head.

Speed hunting
Speed hunting is the art of killing chompy birds constantly and quickly. It can only be done in the area next to the swamp with the toads around it, as you need a quick ’supply’ of swamp gas and toads for this. Unfortunately, it only works when you are by yourself, or if there is only one other person there. Also, it can only be done if the wolves are no longer aggressive to you (they stop attacking you after 10-15 minutes if you stand in the general area). To speed hunt, some players like to use at least 2 Ogre bellows.

Now you are trying to kill the chompy bird as fast as possible. First of all, fill up both your Ogre bellows with swamp gas. Now fill up a frog then drop it. Repeat this over and over until you eventually have to refill your bellows. This only works when you are by yourself or with few people so there will always be toads available to fill up. It is a generally good idea to count to 7 in your head before setting a new toad down. You should have about 5-6 bloated frogs lying around.

Try to keep a steady stream of setting toads. Now for the hard part. Chompy birds will be coming down in fast intervals unless you waited a bit between setting each trap as suggested earlier. Try to kill the chompy, get your arrows and feathers, and then set more toads up. The key is keeping a steady cycle of dropping toads, killing a chompy, drop toads, kill a chompy and so on. Also, never pick up the chompy meat because it weighs 10kg and you will lose your energy faster when running. Also, it is not a good idea to cook it at the spit near the cave entrance because if you leave the area and come back, the wolves will start attacking you again. However, you might use your own iron spit (see Smithing Guide) to cook them on a fire.

The advantages are that you can get chompy kills a lot faster; getting your kills up for new hats and more feathers. The disadvantages are that it’s harder to do, you can only do it by yourself or with few people, and the chompy birds sometimes come a bunch at a time and some will get away if you are too slow.

Another application of this method is as follows. Fill your inventory with around 20 bellows (get from chest then drop on ground, get from chest - do that 20 times) and fill up all those bellows with swamp gas. Then you don’t have to run and fill them every minute. Walk over to the opposite side of the spot where you fill your bellows and make 3 inflated frogs. Place them quickly, make 3 new frogs while you are waiting, and place them next to the others. Soon you will get so many chompies to range that time flies faster then usual! Be careful with placing too many frogs though, since you can suddenly have 5 or 7 chompies flying around and have trouble killing them all before they leave. Also, people like to steal your arrows if you don’t have time to pick them up.

Levels and Chompy Hats
Ogre levels are the levels you achieve from killing a certain amount of chompy birds. To see what level you are and how many chompy bird kills you have, right click on your Ogre Bow, and press ‘Check kills’. A window will pop up and say how many kills you have and what Ogre level you are in your chat window.

Chompy bird hats are the prizes you receive from getting a certain Ogre levels. There is a hat for every Ogre level from Ogre Bowman and upward. Each hat is slightly different, and this lets others see around how many chompy birds you have killed. To get a chompy bird hat, use your Ogre bow with Rantz. You will get all the hats up to your current level, including the previous ones if you do not have them already. There are three different types of hats, and each type comes in six colours. There are six 1-feathered hats, six 3-feathered hats, and six 5-feathered hats. A hat with more feathers shows that you are a more experienced hunter. Chompy bird hats are untradeable. If you lose yours, see Rantz and he’ll give it to you again.

Chompy hats and levels
Hat Kills Chompy level
N/A 3 Ogre Novice
N/A 4 Novice
N/A 6 Ogre Beginner
N/A 10 Beginner
N/A 15 Ogre Learner
N/A 20 Learner
30 Ogre Bowman
40 Bowman
50 Ogre Yeoman
70 Yeoman
95 Ogre Marksman
125 Marksman
170 Ogre woodsman
225 Woodsman
300 Ogre Forester
400 Forester
550 Ogre Bowmaster
700 Bowmaster
1000 Ogre Expert
1300 Expert
1700 Ogre Dragon Archer
2250 Dragon Archer
3000 Expert Ogre Dragon Archer
4000 Expert Dragon Archer

Upon reaching 4000 kills, an Expert Dragon Archer earns a one-time bonus reward of 30,000 xp!

Jubbly Birds
To be able to kill jubbly birds, you’ll have to do the Skrach ‘Bone Crusher’ Uglogwee part of the Recipe for Disaster quest. During and after the quest, you’ll be able to bait and kill jubbly birds.

Baiting jubbly birds is slightly different from chompies. Use your ogre bellows full of swamp gas on a toad to get it into your inventory. Now, go north of the place where you originally met Rantz. Mine a piece out of the rock a little northeast of the cave entrance (marked with a symbol on mini-map) and then use the bellows on the same toad again while having a ball of wool and a rock in your inventory to make a new kind of bait. Now, drop the bait somewhere in the hunting grounds and move away from it. It looks like a tethered balloon! Hopefully, a jubbly bird will soon appear. Attack and kill it as usual, using your Ogre bow or Composite ogre bow with Ogre arrows or Brutal arrows.

Like chompies, jubbly birds must be cooked on a spit. Jubbly birds are even larger and heavier than chompies, so do not expect to run far carrying them. NOTE: Jubbly bird kills count towards your chompy bird hat level. However, due to their higher hit point level and the lengthy time needed to prepare the bait, killing them in bulk is not recommended.

Tips and FAQ

It’s handy to have ‘run’ set as default instead of walk because it is easier to catch up to the chompy birds if they run away. Remember to set it in the Player Controls menu. The only time it’s not recommended is if you are picking up chompy bird meat, because it is heavy.
It is recommended to use the rapid fire attack mode for the Ogre bow, because otherwise it is too slow.
Two bellows are suggested; it makes it a lot easier and faster to set bloated toads for bait.
If there is a large crowd and you’re finding it hard to get frogs, remember that more than one person can get a frog at the same time.
Don’t worry if you are getting a lot of duds. Just ignore it and keep a steady fast pace of planting frogs.
It is much better to kill chompies at the chompy grounds south of Castle Wars and west of Yanille. At these swamps there are many more frogs and swamp bubbles. There are also 2 different swamps so there is lots of room to kill them! Also, you can chill with Gargh, Gargh and Scarg, who are ogre expert chompy hunters!
If you want to make some money, you can sell your raw chompies to Uglug (at the Zogre camp - you must have completed the Zogre Flesh Eaters Quest and have given him the cure disease potion to get to his shop) for 85 coins, and cooked Chompies for 130 coins!
Raw chompies are an ingredient in wild pies, but at 10kg each, carrying them until you have enough to bank becomes a problem. A partially made wild pie (with only raw bear meat) weighs almost nothing. After adding a chompy to it, it still weighs nothing! So avoid the weight problem by bringing along part wild pies with raw bear meat and adding raw chompies on the spot. Don’t bring along more then 20 part wild pies, because you need space for 2 bellows, feathers, arrows, 3 toads and at least 1 raw chompy. When you’ve added raw chompies to all of them, you can go directly to a bank. Later, add the last ingredient (raw rabbit) before cooking.
Q: Sometimes it won’t let me kill a chompy! Why won’t it let me kill it?
A: You can’t attack other peoples’ chompy birds. You know a chompy bird is yours if you see an arrow over its head.

Q: Do you get fewer duds if you are a higher Ogre level?
A: This is only a rumour.

Q: Can I use a Willow, Maple or Magic Composite Bow to kill chompies?
A: According to the Jagex Knowledge Base, Treasure Trails composite bows will not fire the ogre arrows or bolts needed to kill chompies and jubblies.

Q: Should I use the regular Ogre Bow or the Composite Ogre Bow?
A: The Composite Ogre bow shoots extremely fast on rapid, therefore it is a good idea to use it when chompy hunting. However, the range of the Composite Bow is not very far on this setting. The best answer is to use the regular Ogre bow for far away Chompies, and switch to the rapid setting on the Composite bow when you are nearby! Although for convenience, you are better off sticking to one bow.

Most of all, have a good time doing this and don’t spend too much time killing them in one long stretch. Killing chompies is an excellent way to get feathers, and you can usually get a thousand after around 50 kills. Also, chompy hats are the new style!


01-4-09

Creature Creation

Posted by coco

The Tower of Life is an easy quest, which most players can finish without too much trouble. After this quest, a dungeon becomes available where ‘Creature Creation’ at its best can be practiced. In total, six different creatures can be ‘made’ if you bring the right materials. This guide will attempt to offer you an insight in how to use this to better a few of your non-combat skills. Sadly, for those who abhor combat, a fair amount of combat needs to be done to fully take advantage of the items these creatures drop.

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Where is This Tower?

Located south of East Ardougne, this ‘Paradise for the Herblorist’ can be easily reached in two different ways, one slow and one very fast.

The slow boat to the tower, is walking from the teleport point in East Ardougne; the fast way is to use the Fairy Ring system by choosing the DJP combination. Upon entering the tower walk south and climb down the ladder to enter the realm of Homunculus, the being you set free during the quest.

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The Dungeon

The dungeon is home to the Homunculus and he is the only inhabitant, save those monsters you are about to create. In six locations, there are ‘Altars of Life’. Moreover, these are the objective of your endeavors.

The six creatures, made by the Homunculus from the materials you supply, are the following:

At Altar 1 a level 46 Swordchick is created from a raw Swordfish and a raw Chicken.

At Altar 2 a level 42 Spidine is made from Red Spiders eggs and a Sardine.

At Altar 3 a level 87 Jubster has its origin in Jubbly meat and a Lobster.

At Altar 4 a level 19 Newtroost spawns from an Eye of Newt and Feather.

At Altar 5 a level 25 Unicow has a mother in a Unicorn Horn and a father in a Cow Hide.

At Altar 6 a level 108 Frogeel appears from a raw Cave Eel and a Giant Frog’s leg.

To create the monster of your choice use the needed items on the Symbol of Life and then choose the option ‘Activate Symbol of Life’. Homunculus will oblige and the creature appears and will instantly attack you.

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What is it All About?

In a way this is very easily answered: The drops of course. As you can see from the items you need to create each monster, there is one thing they have in common. One is an item you can get hold of very easy and one is pretty hard to get (with two exceptions, more on that later). These ‘monsters’ invariably drop the hard to get items in a greater number than you use to create them. To give an example of the Spidine: Buy, or catch, sardines, find one Red Spiders egg and you now have a close to unlimited supply of those eggs. The same goes for all the other monsters.

The two exceptions are the Swordchick, which drops feathers (and consumes both items to boot), and the Frogeel, which drops Cave Eel.

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Is it Worth the Trouble?

Well, that question is a bit hard to answer. If you have a medium combat level it is no use to create the higher leveled monsters. Even at high levels you need to ask yourself is it really worth to go through all the trouble of finding a decent supply of Giant Frog’s legs to gain multiple Cave Eels. Sure they do give 115 cooking xp and they heal between 5-11. But to kill those level 99 Giant Frogs for that?

The Jubster could be an alternative for those who like to cook though. Jubbly meat heals 15 when eaten, and brings 160xp when cooked. There is a drawback to this one too: You need to cook it on a fixed Ogre spit, and there are only two of those around, one at Rantz and one at the entrance to Jiggig (from the Zogre Flesh Eaters quest).

There certainly are easier ways to get feathers than having to catch or buy Swordfish, kill chicken, and then kill a level 46 Swordchick to get between 2-50 of them.

So that leaves us with the other three: The ones that drop secondary ingredients for some potions. And those are exactly what can make it worth your while.

Unicorn horns are notoriously hard to get: Only one place with a large enough number around to kill to make it worth your while and that is in the wild. Black Unicorns are the only viable source of Unicorn horns around but each kill only yields one. Sure there are others around but it takes a while to collect them. Here you have the possibility to get multiple horns per kill (between 2-9), the Unicow is only level 25 with 24 hp.

Red Spiders Eggs is another of those ingredients that is fairly hard to get. Only one spawn reasonably close to a bank and that too is in the wild: level 6 in the wilderness part of Edgeville Dungeon. Spidine obliges you by dropping between 2 and 10 per kill.

Eye of Newts can be bought at various Herblore shops around but they are not that close to a bank, even when you can use Amulet of Glory teleport, or Falador teleport. Newtroost offers an alternative, dropping between 1 and 17 of them, at level 19 not that hard an adversary.

Banking the Drops

The only way to use this method efficiently is to make use of the Fairy Rings (code is DJP) and bank in Zanaris. You could run to Ardougne south bank but that takes a reasonable amount of time. If you are not able to use the Fairy Rings only Unicorn horns and Red Spiders eggs are worth the effort.

Drops other than those mentioned are: Tea flasks, various color Satchels and the Frogeel can drop Long and Curved bones. Please refer to the monster list for more information.

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Monster List

All monsters drop bones. All monsters CAN drop Tea Flasks. These flasks hold 5 cups of tea, though they are drunk from the flask. Satchels come in various colors and are listed for each monster. Satchels can hold 1 Triangle Sandwich, 1 whole Cake, 1 Banana. Satchels of the same type will NOT stack in your bank! When wielded (in the shield slot) satchels can function as an emote enhancer for the ‘beckon’ emote.

Frogeel

Frogeel is level 108 with 90 hitpoints. He can hit a maximum of 9 and will drop up to 11 Cave Eel. The satchel that can be dropped is the Plain Satchel. A more important drop can be a Long Bone or a Curved Bone which can be sold in Dorgesh-Kaan for money and Construction experience.

Jubster

At level 87 and 60 hitpoints, Jubster can hit a maximum of 7 on you and will drop up to 10 Jubbly meat. This time the satchel that could be among the drops is a Gold Satchel.

Swordchick

At level 42 with 45 hitpoints Swordchick is the biggest disappointment in this minigame. It is the only creature that consumes both items to create a third. Swordchicks drop feathers and only up to 50 of them. Satchel dropped is the black variety.

Spidine

Level 42 Spidine with 35 hitpoints is an interesting animal. It drops up to 10 Red Spiders eggs. On average you can expect 3 eggs per sardine spent. The other item that can be dropped is a Red Satchel. To give an idea about how effective this creature can be. On a world with around 800 players and with not one of those at Edgeville dungeon this method of collecting is faster.

Unicow

Unicow with 24 hitpoints and just level 25 is probably one of the most effective animals you can make. Start with one unicorn horn, about 50 cow hides and you are bound to end up with around 100 unicorn horns. Apart from the horns Unicow will part with a Green Satchel once in a while. Without a doubt this method is faster than any other way to collect Unicorn Horns, save buying them from other players.

Newtroost

The lowest leveled creature you can create is level 19 Newtroost, with 18 hitpoints the easiest of all opponents. Made from a Feather and an Eye of Newt it is also a secondary ingredient dropper. You will need around three kills to fill your inventory with Eyes of Newt. Apart from that Newtroost can drop a Runite Satchel. Compared to buying the Eyes of Newt at Betty in Port Sarim and using a Glory Amulet transport to Draynor Village this method is about as effective. Using Falador teleport is slower.

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01-4-09

Fight Caves

Posted by coco

On October 4th, 2005 Jagex updated RuneScape to include the toughest mini-game in RuneScape to date. This is known as the TzHaar Fight Caves. When this was first released, not even the best RuneScape players could beat this mini-game. It took many days of putting ideas together to figure out how to beat the final boss of this mini-game, the TzTok-Jad (level-702). In this guide, you are going to learn the strategy needed to beat the TzTok-Jad along with some other information.

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Requirements
There are no basic requirements set down by Jagex to do this mini-game. Though if you want to get all the way to the end, you’ll need to follow the minimum suggested requirements:

» 60+ Prayer
» 75+ Ranged
Note: These are only the minimum requirements that our staff has suggested. A few selected players have completed the fight caves with 70- Ranged. Having a higher ranged/prayer level will be to your advantage. The higher your ranged level, the faster you will complete this mini-game. The Fight Caves can take as low as 1 hour, and as much time as 3 hours.
High levels aren’t the only thing this mini-game asks of you to be able to beat it. You will also need to have access to a lot of money or friends who are willing to help you out. If you are unable to spend a lot of time, money, or unable to borrow some items from trusted friends, we suggest that you don’t attempt to complete this mini-game until you are able to do so.

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Item Recommendations
If you have decided you have enough time and money to spend on the fight caves, and are going to go through with it, this is the suggested inventory you should take with you:

When Healing Inventory

Normal Gear

Note: Guthans are currently an optional item, and many players have completed the Fight Caves without it. The inventory layout can also be adjusted to around 19 Super restore potions, 5 Saradomin brews and a Ranging potion, the restore potions will negate any negative effects of the brews. While Karil’s crossbow is more effective, it can be substituted for a crystal bow or a rune crossbow, which can save money spent on bolt racks. You may want to take more than one if you decide to go with the crystal bow though, as the weapons’ strength will deteriorate (it will not prevent players completing the minigame however). Using a rune crossbow means that you are weaker hitting, but using mithril or higher bolts is sufficient.
The new god cloaks received as rewards from the Treasure Trail minigames give a +3 prayer bonus, allowing your prayer to sustain more time before being drained. This is recommended above the Obsidian cape. You can try various other combinations or equipment, but these suggested above are cheaper, and overall, better for those with good melee stats. A ring of recoil may also help slightly. Also, the bone-looking object is called the Holy Wrench. This item will add an extra 1-2 prayer point whenever you drink a Prayer Potion, or Super Restore Potion. In order to attain this item, you must complete the Rum Deal Quest. Another useful item can be an Ancient Mace, which can be received from the Another Slice of H.A.M.. This mace has a special which drains prayer points from your opponent to you. Your hit equals the amount of prayer points you receive. This method means you can use less potions and food. If you don’t have high range and have nice melee skills, you could use a dragon halberd. This will be much more difficult than ranging, however.

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Starting the Fight Caves
Once you have the recommended equipment and stats (or your preferred equipment), head over to the Fight Caves and go into the bank. Once there, it is recommend that you drink one dose of a super set, and withdraw the other suggested items for your inventory. When you’re ready, speak to TzHaar-Mej-Jal and he’ll let you enter the caves. He can be found under the mini-game icon across the road from the bank.

Once you have entered the cave, head directly to the middle and wait for the first monster to start attacking you. The first monster you will encounter is a Tz-Kih (level-22); beware, as this monster will drain your prayer every time it attacks you. (Even if he doesn’t hit) Also, ensure that you kill this monster first, no matter what wave of attacks you are on. You will need to remember this for battles later on against the Ket-Zek’s (level-360).

Once you have killed all the monsters in one wave, another wave will start up. This time, it will appear with the same, and stronger monsters, although more than before. This cycle continues all the way up to the TzTok-Jad (level-702).

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Monster Wave Breakdown
There are a total of 63 waves of monsters in the Fight Caves, including the TzTok-Jad. This section is here to break them down so you can understand your current progress in the Fight Caves.

Waves 1-14: This wave is rather easy, with the highest level being two Tok-Xils (level-90). They attack you with range and can do a lot of damage if you are not careful. You may want to pray against them occasionally, but doing so is not suggested as you will need all the prayer you can get later on.

Waves 15-30: Now the Fight Caves start to get harder by adding a Yt-MejKot (level-180) into the mix. This monster is pure melee. You can use smaller monsters to block, and range him if you wish - only after killing the Tok-Xil and Tz-Kih first. If you do need to heal with your set of Guthans, the Yt-MejKot sometimes hits a lot so if you are on low hit points you might want to melee protect.

Waves 31-60: As soon as you finish off the two Yt-MejKot, immediately put on your mage prayer. At this point you will be facing a Ket-Zek (level-360). This monster can do up to 50 damage without your mage prayer on and can do nasty melee damage if you get too close. Remember when you face this monster always watch your prayer and kill the Tz-Kih before they drain your prayer. It is suggested to range every monster from here on out. You can melee smaller monsters if you need to and want to save arrows but make sure to kill the Ket-Zek first so you can save prayer; remember to turn it back on after finishing the current wave.

Wave 61: If you are not at full hit points and are approaching the TzTok-Jad, then wave 61 is your last chance to heal. This wave will have one Ket-Zek, and two Yt-MejKot. Quickly finish off the Ket-Zek while using him to block the Yt-MejKot. Afterwards, use protect from melee, equip your Guthans, and use the last monsters to heal off of until you’re at full hit points. Once that is finished quickly turn the protect from magic prayer back on.

Wave: 62: This is the final wave before the TzTok-Jad (level-702). Like other final waves it will contain two of the strongest monsters from proceeding waves: two Ket-Zek (level-360). Make sure your prayer is as close to maximum (without wasting a dose of prayer restore), and that the magic protection prayer is on. Then proceed to range one and then the other. After you have finished killing the last Ket-Zek, TzHaar-Mej-Jal will appear in the chat box and say “The TzTok-Jad has spawned!”

Blocking The TzTok-Jad? This strategy was recommended if you were going in for the first time and are scared of dying, however trapping the monster behind the rock became much more difficult after an update that changed how the TzTok-Jad moved around the room. Within the fight caves there is a rock shaped like Italy, which you can sometimes, if lucky, block the TzTok-Jad behind. If the beast is stuck behind the rock, take your time to get ready for the battle.

Wave 63: The TzTok-Jad: Finally, after about an hour and half of battling some of the hardest monsters in RuneScape you have come to the strongest monster to ever appear in RuneScape to date: the TzTok-Jad!

After TzHaar-Mej-Jal comes on the screen and says the TzTok-Jad has spawned, from experience, it usually begins by attacking with range, so put on protect from ranged. You can try having auto retaliate on and see if you can find the TzTok-Jad faster or not, sometimes it helps, and other times it doesn’t if you can’t locate him right away.

Once you have located the TzTok-Jad pay immediate attention to his feet. If you don’t, you will die in a matter of seconds due to lack of the correct protection prayer. Here is how his attacks work:

» Range: He will raise his feet up, and then slam then down right away. When the feet rises, it will wave around once, and then slam it down. Quickly, turn on protect from range.
» Mage: He will raise his feet up; they will be in the air for a few seconds. Quickly, turn on Protect from Mage.
» Melee: He will attack using melee if you are standing beside him.

During this battle, make sure you are keeping up your prayer points, or you may find yourself dead.

Healers: Once you have managed to get the TzTok-Jad to half health, four healers will spawn in attempt to heal him back to full hit points. You need to attack all four healers right away so they focus on you and not the TzTok-Jad. If the healers are successful in healing the TzTok-Jad all the way then you’re at risk of losing, as they’ll all turn on you. Once you have killed the healers they will not appear again, unless they completely healed him.

There are several movements you can recognize, and immediately tell what type of attack the Jad is going to use. For Jad’s Ranged attack, he will quickly lift up his front legs, and wave it once, then quickly slam it down on the ground. When you recognize the leg wave, quickly use protect from range. For Jad’s Magic attack, he will lift his front legs up, and dangle them back and forth. Recognize this, and quickly use protect from magic. Keep in mind that there is no specific pattern for the Jad’s style of attack. The order is completely random so make sure you pay close attention to his leg movement.

After the healers, there are no more surprises and all that is left is for you to kill the TzTok-Jad once and for all. Once he’s dead you leave the cave and TzHaar-Mej-Jal will award you with a fire cape and 8,032 Tokkul. If you do the fight caves again you will only get 16,000 Tokkul and nothing else.

If you managed make it this far, congratulations you have just finished the hardest mini-game in RuneScape!

List of Waves: There are 63 waves in total, including the final one with the TzTok-Jad (level 702).

Wave 1 - 1 Lvl 22
Wave 2 - 2 Lvl 22’s
Wave 3 - 1 Lvl 45
Wave 4 - 1 Lvl 45, 1 Lvl 22
Wave 5 - 1 Lvl 45, 2 Lvl 22’s
Wave 6 - 2 Lvl 45’s
Wave 7 - 1 Lvl 90
Wave 8 - 1 Lvl 22, 1 Lvl 90
Wave 9 - 2 Lvl 22’s, 1 Lvl 90
Wave 10 - 1 Lvl 45, 1 Lvl 90
Wave 11 - 1 Lvl 22, 1 Lvl 45, 1 Lvl 90
Wave 12 - 2 Lvl 22’s, 1 Lvl 45, 1 Lvl 90
Wave 13 - 2 Lvl 45’s, 1 Lvl 90
Wave 14 - 2 Lvl 90’s
Wave 15 - 1 Lvl 180
Wave 16 - 1 Lvl 22, 1 Lvl 180
Wave 17 - 2 Lvl 22’s, 1 Lvl 180
Wave 18 - 1 Lvl 45, 1 Lvl 180
Wave 19 - 1 Lvl 22, 1 Lvl 45, 1 Lvl 180
Wave 20 - 2 Lvl 22’s, 1 Lvl 45, 1 Lvl 180
Wave 21 - 2 Lvl 45’s, 1 Lvl 180
Wave 22 - 1 Lvl 90, 1 Lvl 180
Wave 23 - 1 Lvl 22, 1 Lvl 90, 1 Lvl 180
Wave 24 - 2 Lvl 22’s, 1 Lvl 90, 1 lvl 180
Wave 25 - 1 Lvl 45, 1 Lvl 90, 1 Lvl 180
Wave 26 - 1 Lvl 22, 1 Lvl 45, 1 Lvl 90, 1 Lvl 180
Wave 27 - 2 lvl 22’s, 1 Lvl 45, 1 Lvl 90, 1 Lvl 180
Wave 28 - 2 Lvl 45’s, 1 Lvl 90, 1 Lvl 180
Wave 29 - 2 Lvl 90’s, 1 Lvl 180
Wave 30 - 2 Lvl 180’s
Wave 31 - 1 Lvl 360
Wave 32 - 1 Lvl 22, 1 Lvl 360
Wave 33 - 2 Lvl 22’s, 1 Lvl 360
Wave 34 - 1 Lvl 45, 1 Lvl 360
Wave 35 - 1 Lvl 22, 1 Lvl 45, 1 Lvl 360
Wave 36 - 2 Lvl 22’s, 1 Lvl 45, 1 Lvl 360
Wave 37 - 2 Lvl 45’s, 1 Lvl 360
Wave 38 - 1 Lvl 90, 1 Lvl 360
Wave 39 - 1 Lvl 22, 1 Lvl 90, 1 Lvl 360
Wave 40 - 2 Lvl 22’s, 1 Lvl 90, 1 Lvl 360
Wave 41 - 1 Lvl 45, 1 Lvl 90, 1 Lvl 360
Wave 42 - 1 Lvl 22, 1 Lvl 45, 1 Lvl 90, 1 Lvl 360
Wave 43 - 2 Lvl 22’s, 1 Lvl 45, 1 Lvl 90, 1 Lvl 360
Wave 44 - 2 Lvl 45’s, 1 Lvl 90, 1 Lvl 360
Wave 45 - 2 Lvl 90’s, 1 Lvl 360
Wave 46 - 1 Lvl 180, 1 Lvl 360
Wave 47 - 1 Lvl 22, 1 Lvl 180, 1 Lvl 360
Wave 48 - 2 Lvl 22’s, 1 Lvl 180, 1 Lvl 360
Wave 49 - 1 Lvl 45, 1 Lvl 180, 1 Lvl 360
Wave 50 - 1 Lvl 22, 1 Lvl 45, 1 Lvl 180, 1 Lvl 360
Wave 51 - 2 Lvl 22’s, 1 Lvl 45, 1 Lvl 180, 1 Lvl 360
Wave 52 - 2 Lvl 45’s, 1 Lvl 180, 1 Lvl 360
Wave 53 - 1 Lvl 90, 1 Lvl 180, 1 Lvl 360
Wave 54 - 1 Lvl 22, 1 Lvl 90, 1 Lvl 180, 1 lvl 360
Wave 55 - 2 Lvl 22’s, 1 Lvl 90, 1 Lvl 180, 1 Lvl 360
Wave 56 - 1 Lvl 45, 1 Lvl 90, 1 Lvl 180, 1 Lvl 360
Wave 57 - 1 Lvl 22, 1 Lvl 45, 1 Lvl 90, 1 Lvl 180, 1 Lvl 360
Wave 58 - 2 Lvl 22’s, 1 Lvl 45, 1 Lvl 90, 1 Lvl 180, 1 Lvl 360
Wave 59 - 2 Lvl 45’s, 1 Lvl 90, 1 Lvl 180, 1 Lvl 360
Wave 60 - 2 Lvl 90’s, 1 Lvl 180, 1 Lvl 360
Wave 61 - 2 Lvl 180’s, 1 Lvl 360
Wave 62 - 2 Lvl 360’s *one will be orange to indicate that jad is next*
Wave 63- 1 lvl 702 Tztok-Jad , 4 lvl 108

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Logging Out
A big problem with this game when it was first released, was that you could not log out during the fight caves unless you were willing to give up all your progress. However, you can now logout during the fight caves and pick up where you left off!

Click the logout button and it will say you will be logged out after the current wave or click “logout now” to abort the mini-game entirely. Once you’re sure you’ve finished off all the monsters in that wave, click logout. When you next login, you will start from the next wave. Don’t forget to turn your prayers back on!

——————————————————————————–

7.0 - Frequently Asked Questions
Q: What happens if I die during the Fight Caves?
A: You will be removed from the fight caves, and will keep all of your items.

Q: Can I get more then one Fire Cape?
A: No, you cannot. They are also untradable.

Q: What happens if I lose my Fire Cape?
A: You will have to do the fight caves again to receive another.

Q: What stats does the Fire Cape give?
A: Attack: Stab: +1; Slash: +1; Crush: +1; Magic: +1; Range: +1
Defence: Stab: +11; Slash: +11; Crush: +11; Magic: +11; Range: +11
Other: Strength: +4; Prayer: +2

Q: How many Tokkul do you receive after beating TzTok-Jad?
A: You receive 8,032 Tokkul after defeating the Tz-Jad on your first attempt.

Q: How can I train for switching prayers quickly?
A: Go to the Duel Arena and have a friend mage and range you with a bow and air staff. When you see them equip the air staff, magic protect, when you see them equip the bow, range protect.

Q: Is there a faster way to access my inventory and prayer menus?
A: Yes, you can now use the hot keys “Esc” for your inventory, and F5 for your prayer menu.

Q: Can I use Summoning in the caves?
A: Yes, but using them will reduce inventory space considerably.

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