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Archive for the ‘Runscape Mini Games’ Category

04-7-09

The Fishing Trawler

Posted by amber

Going on a Trawler Trip is an excellent way to spend time if you’re bored or just want some random fish. The Fishing Trawler can be played either with a group of friends, or just a single person, but it’s usually more fun playing with multiple people. This is a very difficult mini-game, so you just need to be patient and you may need some anger management after.

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Getting Started

To first begin a Trawler Trip, you can speak to Murphy located in Port Khazard near the docks. Port Khazard can be found just southeast of Ardougne, and south of the Necromancer Tower. But before you begin, you should probably organize a team of several people to come with you (if you want). It can be much more fun, and you’ll have a greater chance of successfully completing the trip.

Of course, you can play the game on your own too, but you’ll have the responsibility of repairing the Trawler by yourself, and it is often times more difficult to do. After you have a team ready, you’ll need some supplies.

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Supplies

You will need supplies before you even begin thinking about going on a Trawler Trip. All of the supplies are sold in the General Stores in Port Khazard, but at a very high price.

Khazard General Store
Picture Item Cost
Swamp Paste 42
Rope 25
Bailing Bucket 14

Swamp Paste - used to repair holes in the ship that leak water and eventually sink it. Swamp Paste is made of Swamp Tar mixed with Flour and cooked on an open fire (a range will not work). Swamp Tar is found in Lumbridge Swamp in numerous quantities. I suggest that you take some Swamp Tar and bring it to the Lost City, where you can pick wheat and grind it quickly. Then just cut trees from near the Otherworldly Beings, light a fire and cook the tar. Each person should bring about 100 of these with them.

Rope - used to repair the net. Without the net, there is not chance to catch fish. Unless you want to pay insanely high prices, I suggest you make it by shearing Sheep in Lumbridge, spin the wool into balls of Wool by using them with the Spinning wheel upstairs in the castle, and then take them to Ned in Draynor Village to be made into Rope for free. About 20 Ropes per person should be fine.

Bailing Bucket - used for bailing any water in the ship back into the ocean. This is very helpful if there is a lot of water in the ship. The only way to get a Bailing Bucket is to buy one from the General Store in Port Khazard.

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Playing the Game

Once you talk to Murphy about going on a Trawler Trip, just board his nearby boat by crossing the gangplank and waiting inside. You’ll only have 1 minute to get your team inside, in which time the boat will leave the port and travel southeast to the fishing spot.

Soon after the boat leaves the port, you’ll encounter problems with the boat, including leaky holes and a faulty sail, which often snaps. You need to keep the boat afloat for around 12 minutes in order to keep any fish that you catch. Near the top of the screen is a meter that measures how much water is in the boat, the condition of the sail, the amount of fish that you have caught and the amount of time that you have left to keep the boat above water.

On top of these disasters, you’ll find that the boat rocks back and forth, which makes it more difficult to repair the problems. Anyhow, if you see a leak in the boat, just click on it to patch it up with some Swamp Paste. The Bailing Bucket can be clicked on to throw some water overboard. When the sail snaps (which it definitely will), just climb up the stairs on either side of the boat and click on it to repair it.

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Organization!

Organization is the key to any Trawler Trip. There are a few spots that can be filled to offer more organization and chance of success:

All Around Crew - A few of your team would help. They do everything from plugging the holes and fixing the net, to bailing when needed.
Net Fixers - Only 1 or 2 are needed, regardless of the size of the crew. The net fixers should bring along about 20 or more coils of rope, and a bailing bucket. Whenever the net is damaged, the net fixer should repair it, and whenever it is fine, they should bail like hell!
Hole Fixers - There should be more of these crew members than any other since there are lots of holes, but only 2 hands per person (at least I hope…). They should bring around 100 Swamp Paste each, depending on the size of the crew. Whenever no holes need to be fixed, or when no Swamp Paste is left, bail like hell!

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Success or Failure?

If you manage to last through the entire trip consisting of 10-12 minutes, you will be back at Port Khazard and you’ll be able to collect your fish (and assorted junk) from the large net near the ship. Be proud, be damn proud; you have conquered the Trawler Trip.

If you do not manage to make it through the trip, then the ship will sink and you will be swimming on top of the wreck. Just try and grab a barrel, and you’ll swim back to shore. You should end up near the Tower of Life. Just log off, take a break, and do NOT go on a killing spree (trust me, it just gets you even more mad).

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04-7-09

Fist of Guthix

Posted by amber

How to get to the Mage Arena

To get to the Mage Arena either walk or run north from Edgeville through the Wilderness until about Level 52 or use the Lever in the Small Room before the Plague Area in Ardougne. You will need a Weapon (I prefer a Knife) to cut through Webs and Food in case you run into any Player Killers.

The Arena

The Mage Arena is similar to the Dueling Arena only with about nine Non-Player Character’s roaming around inside.

NOTE: These will not attack when you’re killing Kolodion. Underground, Kolodion is in Human form, a Banker and a Rune Merchant who stocks 200 each of the lower Runes which shoot up in price when you buy ten at a time.

Suggested Inventory

Runes: Chaos and Death (around 100 advised) + Elemental Runes (enough for Spells); regular Staff(s); two or three Prayer Restore Potions(4); Monks Robes; and a Sapphire or Holy Symbol Necklace (Enchanted).

Starting

Talk to Kolodion.
NOTE: Bank all your Armour and Weapons except your regular Staff(s). You must have Level 60 Magic or higher, (Wizard’s Mind Bomb doesn’t work in the Arena). After you talk a little, he will teleport you and himself to the Arena. (It is very advisable you have at least 37 Prayer and use Protect From Magic)

1st Form

Kolodion Human form - Easy to kill, About two - five average Mind Rune Spells will send him away.

2nd Form

Ogre Kolodion - Not too hard, still it’s best to turn on Protect From Magic as the small numbers he hits add up and he casts very fast. He may also cast the occasional “Flames of Zamorak” or something that can hit 14’s.

3rd Form

Large Black Spider - In his 3rd form, his Magic will get increasingly more powerful. Protect From Magic is highly suggested all the way through this Fight. You should be thinking about drinking a Prayer Potion if you haven’t done so already.

4th Form

Weirdo Ghost Thingy - Hard to describe, like the Black Knight Titan but White and weird…Pound it to death is your main objective.

5th Form

Black Demon, approximately Level 115 - Hit this thing with the best Spells you can muster. Lots of Health means you will go through maybe 20 Prayer Points if you’re around Level 60 Mage. Once you have killed this Monster you will be teleported Underground where you talk to Kolodion again.

After this talk with Kolodion you must step into the Pool where you speak to the Guardian. Go to the Statue of the God you wish to Worship and you will receive his Special Cape which adds +11 to your Magic. With the Cape on go back to the Guardian who will give you the Staff of the God you just chose. You can also buy the other two Staffs for 80,000 a piece. To get the other Capes you have to Drop your original Cape and Pray to a different Monument.

I suggest Zamorak Robes if you Player Kill alone, less Magic = less Magic Resistance. Guthix Robes if you Player Kill with a team, because they lower your Opponents Defense. Saradomin Robes are good in either case because they drain Prayer which means less time for your Opponent to use Protect From Magic, and a greater chance of your opponent not being able to use Protect Items at the end.

To use the God Spells outside of the Arena you must Practice them inside 100 times to fully complete the Training with that Spell. If you go inside the Arena again the Battle Mages will attack you. Be sure you wear your Special Cape and the Mage which belongs to your god will not attack.

Remember you can also change which Cape you have incase you decide you don’t like that one or you want to charge another Spell. To do this, just drop your Cape (it will vanish) then go worship another Statue and you will receive that Cape. You can do this as often as you want.

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04-7-09

Champion’s Challenges

Posted by amber

The Champions’ Guild now contains a Basement where Players are able to fight against Champions of the different races in RuneScape. To fight against a Champion of a race you need to obtain a Challenge Scroll for that particular Champion. This is achieved by fighting the normal monster the Champion represents, for example when you kill Lesser Demons there is a change they will drop a Challenge Scroll from the Lesser Demon Champion.

If you are lucky enough to get a Challenge Scroll as a drop, you need to hand your Challenge Scroll to Larxus in the Champions’ Guild Basement. Larxus will inform you of the rules of the forthcoming fight. If you accept the challenge you will be teleported to the area. The Champions will put up a strong showing, as they are stronger than the average member of the race they are representing.

When you have killed the Champion, the Challenge is completed and you will receive an Experience reward (Experience varies from Champion to Champion). You will also find that a Banner will appear on one of the Basement walls showing the Champion you defeated.

Below is a list of the basic Champions and some information about them:

Name Picture Level Challenge Rules Rewards Extra Information

Imp Champion
14 How about picking on someone your own size? I’ll see you at the Champions’ Guild No Special Attacks 160 Slayer Experience and 160 Hit Points Experience
Goblin Champion 24 Fight me if you think you can human, I’ll wait for you in the Champions’ Guild Magic attacks only 128 Slayer Experience and 128 Hit Points Experience
Skeleton Champion 40 I’ll be waiting at the Champion’s Guild to collect your bones Ranged attacks only 232 Slayer Experience and 232 Hit Points Experience
Zombie Champion 51 You come to Champions’ Guild, you fight me, I squish you, I get brains! No Magic attacks 240 Slayer Experience and 240 Hit Points Experience
Giant Champion (Champion of all types of giant) 56 Get yourself to the Champions’ Guild, if you dare to face me puny human Melee attacks only 280 Slayer Experience and 280 Hit Points Experience
Hobgoblin Champion 56 You won’t defeat me, though you’re welcome to try at the Champions’ Guild No Melee attacks 232 Slayer Experience and 232 Hit Points Experience
Ghoul Champion 85 Come and duel me at the Champions’ Guild. I’ll make sure nothing goes to waste Weapons only 400 Slayer Experience and 400 Hit Points Experience
Earth Warrior Champion (Champion for Earth Elementals as well) 102 I challenge you to a duel, come to the arena beneath the Champions’ Guild and fight me if you dare No Prayer allowed 432 Slayer Experience and 432 Hit Points Experience
Ogre Champion 106 No Prayer allowed
Jogre Champion 107 You think you can defeat me? Come to the Champions’ Guild and prove it! No Ranged attacks 480 Slayer Experience and 480 Hit Points Experience He can poison you, the poison hits you for 8 damage
Lesser Demon Champion 162 Come to the Champions’ Guild so I can banish you mortal! No Armour and no Weapons 592 Slayer experience & 592 Hit Points experience

When each Champion is defeated a Banner showing your achievement will appear on the Champions’ Guild Basement walls. Below are the Banners.

Imp

Goblin

Skeleton

Zombie

NO PICTURE

Giant

Hobgoblin

Ghoul

NO PICTURE

Earth Warrior

NO PICTURE

Jogre

Lesser Demon

When you have successfully defeated every Champion you are able to challenge the mysterious Champion of Champions, Leon D’Cour who is level 141.

Important Information

You can only fight Champions once; if you get a second Challenge Scroll and show it to Larxus, he will take the Challenge Scroll from you and say that you can only fight each Champion once.

Challenge Scrolls are, like Treasure Trail Clues, totally random.

If you die in the Arena, then it is just like dying in the rest of RuneScape; you will lose everything except for your three most valuable items (or four if you use the Protect Items prayer).

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04-7-09

VineSweeper

Posted by amber

After completing the Jungle Potion Quest, you’ll see that the villagers of Tai Bwo Wannai are just starting to move back in. After being away from their village for awhile, apparently the surrounding jungle has started growing in. Now they need your help to clean up!

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The Basics

Vinesweeper is a Farming minigame where you help Farmer Blinkin get out of his cotton-tailed problems. His farm has been overrun with rabbits and he needs your help to get his seeds back before the rabbits eat them all!

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Requirements

The only requirements for this classic minigame are level 10 Farming and having a Spade.

You need a spade to play. Mrs. Winkin will sell you a Spade for 5 gp.

You need flags to mark seeds. You can only hold up to 10 at a time. If you are successful in marking seeds, your flag will be returned to you when you speak to Mrs. Winkin or Farmer Blinkin. You can buy new flags from Mrs. Winkin or Farmer Blinkin for 500 gp each. You can also trade Mrs. Winkin and buy then for 50 points

Ogleroot are used to keep the rabbits away. They can be purchased from Farmer Blinkin or dug up while playing the game.

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Getting There

To get to Vinesweeper, talk to any of your friendly Tool Leprechauns located near every farming patch. They will teleport you directly to Farmer Blinkin’s overrun potato farm. For faster teleportation, right-click him and choose “Teleport.”

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How To Play

When you first enter the portal, you will see four information signs to the east. These signs will show you how to play the game.

After reading the signs, go on inside and talk to Mrs. Winkin to get your flags. She will hand you ten free flags and then tells you to go get working.

Climb over the stile to the north, south, east, or west to get to the farmland.

You will see yourself in the middle of many piles of dirt.

You will occasionally see a rabbit. They will eat any flags that you set up. To get rid of them, feed them an Ogleroot.

When you choose somewhere to dig, you can either dig up a seed, a number, or you can clear away a large patch of land and see many numbers. If you dig up a patch, any space that is touching open land will not have a seed. Each number represents how many seeds are next to it. If there is a 1, only 1 seed is touching the number. The numbers go as high as 5.

Basic Techniques

There are two different ways to play Vinesweeper. The first way is to clear the land and flag seeds while doing it. The second way is to just dig up the holes, not flagging any seeds.

If you can get a 1 to only have one spot for the seed to be, you can be sure not to dig there. The pile of dirt in the red square has a seed in it. Notice how the 1 in the top-right has only one open pile of dirt touching it. That guarantees that a seed is below that pile of dirt.

Continuing on from the picture above, you can see many other number 1s around the seed. Because you know where the seed is, the other spots touching those number 1s can not have a seed. They are free to dig in and might open up another pathway for finding seeds. In the picture below, the piles of dirt with an X can not have a seed, while the pile with an O absolutely has a seed.

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Common Patterns and How to Solve Them

In this section, there will be many descriptions below the pictures on how to solve them.

The top left flag marks the classic 1-1-1 Corner. The top right flag marks a 1-1-1-1-1 U formation. The bottom two flags are very similar formations. The top one has a 1-1 which can only have one solution. The bottom one is a mirror of that pattern.

In this picture, the flag is near two different 1s. The right 1 is the number that tells you where the flag goes. It has to be diagonal from it because any other spaces touching it are also touching open ground.

The top flag is the pattern of 1-1-1 in a line. The solution has to be in the middle because the outer two 1s have the hole with the flag in it as the only hole not touching cleared ground. The bottom-right flag consists of the same rule, with just one 1. The bottom-left flag would be a 1-1-1 corner formation if hole to the top-left of the flag was dug up. Finally, the flag on the left would also be a 1-1-1 corner. The trick to identifying these patterns is to think to find out what numbers and also memorization of patterns.

The main point so far has been that any hole touching cleared ground can not have a seed in it. That rule applies to the flag in this picture.

In the front of the image, you see a corner of 1-1-2. By eliminating the squares currently touching cleared land, only two spots are possible to be marked, diagonal from the 2 and just to the right of the 2.

Even more emphasis on the cleared ground rule. The 2 only has two possible spots for the seed to be, the spots marked by the flags.

In the middle of the picture, there is a 1-2-1 line pattern. In this pattern, the flags have to be diagonal from the 2.

The corner of 2-1-2 has only one solution. The corner has the one seed diagonal to it. The two 2s also have to have the seed diagonal to them because the 1 already has a seed touching it. This means you can flag three seeds.

When you have a line of 2-3-2 with one side having a cleared area, the three holes touching the 3 have to have a seed in them and need to be flagged.

In the pattern of 1-2-2-1 in a line, both holes directly in front of the 2s have seeds in them.

With the pattern of 1-2-3-X, the flagged holes are the only solution. The hole below the 3 has to be empty because it is touching cleared ground. That leaves only three holes touching the 3.

A 1-1-0-1-1 pattern is basically a 1-1-1 corner if you dug up the holes. It is very simple once you learn the pattern.

You can see the pattern of a 0-1-2-2. The corner 1 has to have a seed touching it, and the 2 to the right of the 1 also is limited in possible spaces so both holes touching it have a seed.

This is one of the more complicated formations. First, use the Clear Ground rule to eliminate holes for the bottom 1. You find that the seed has to be directly above the bottom 1. That means the seed to the right of the first 2 can not have a seed because it is touching the 1 that already has a seed. The seed above the first 2 has to have a seed because of that. The second 2 from the bottom has a seed to the right of it and directly above it. That means the third 2 has both seeds found for it. The 1 also has the seed found for it already.

These patterns might look complicated, but it is actually quite easy to solve. Any hole touching a 3 has to have a seed next to it, solving the whole sequence.

Occasionally you will find a glitch where a 1 has no solution. Just ignore this and continue working.

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Rewards

Experience may be bought per point, from level 40 Farming up. Spending your points for experience is an all or nothing price, so make sure to buy seeds before buying experience. Before spending points on experience, you will be asked to confirm your selection.

Here are the prices for each item sold:

Mrs. Winkin’s World of Seeds
Name Points
Tomato Seed 10
Sweetcorn Seed 150
Strawberry Seed 165
Watermelon Seed 680
Guam Seed 10
Marrentil Seed 10
Ranarr Seed 4,000
Kwuarm Seed 1,000
Tarromin Seed 10
Nasturtium Seed 10
Woad Seed 30
Limpwurt Seed 70
Asgarnian Seed 5
Krandorian Seed 20
Redberry Seed 5
Cadavaberry Seed 5
Dwellberry Seed 5
Jangerberry Seed 10
Whiteberry Seed 25
Poison Ivy Seed 30
Acorn Seed 100
Willow Seed 1,800
Maple Seed 12,000
Pineapple Seed 10,000
Yew Seed 29,000
Palm Tree Seed 35,000
Spirit Seed 55,000
Super Compost Potion (4) 5,000
Flag 50


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04-7-09

Fist of Guthix

Posted by amber

This is a safe Minigame. You will not lose any items if you die.
Introduction
Fist of Guthix is a combat-based Minigame that places players on an ancient battlefield, against a single opponent in a cunning and strategic game offered both to Free To Play and Member players. This Minigame offers many interesting rewards, ranging from the coveted Battle Robes, to Fishing and RuneCrafting Gloves, and many more.

Fist of Guthix can be played in any world, although there are specific theme-worlds where it’s recommended to be played. These worlds are:

Free To Play: 20, 25, 35, 41, 67, 75, 93, 107, 119, 128, 149 and 179
Members: 44, 92, 98, 110, 121 and 143
Location

To access Fist of Guthix, simply follow the road north of Varrock, past the ditch, and into the Wilderness. The cave entrance is located in relatively safe Level 7 Wilderness.

While it’s the chance isn’t great, beware of Wilderness Revenants attacking you. A tactic would be to deposit all your items in a Bank, and make your way to Fist of Guthix unarmed. Once in the Lobby, you can then withdraw your items from the Banker.
Getting Started

Once you’ve entered the Fist of Guthix Lobby, you’ll be greeted by peaceful, happy Guthix Druids, quite a change from the gloomy, dangerous Wilderness you were in just seconds ago.

To begin playing the Minigame, firstly make sure you have all the items you wish to battle with (as this is a safe Minigame, you don’t have to worry about losing any items). This is made easy by the handy Banker located in the middle of the cave.

After you’ve chosen your Armor and Weapons, it will be time for you to introduce yourself to Fiara, the giant earwig located in the northeast area of the cave. She is very hard to miss. Tell her that the Druids requested that you speak to her. Aside from clearly detailing her detest of Druids, she will explain the basics of the game to you in the form of a long, but helpful cutscene.

If you’re carrying a restricted item(s), Fiara will put a pop-up on your screen, detailing what you have to remove from your inventory before playing the game. You are not allowed any Food or Potions within the arena.

The Waiting Room

Once you’ve entered the passageway from the Lobby, you will find yourself in the Waiting Room. This is a very simple room, identical to the Castle Wars Waiting Room. When it is time for the game to start, you will be transported to the Arena without any sort of countdown.

The time it takes for a game to start depends on the World you are playing in. Fist of Guthix themed Worlds, (see Introduction for a list) have a higher amount of participants than normal worlds, and you will usually be transported instantly. If you are not in a Fist of Guthix themed World, it can take quite awhile.
The Arena

The Fist of Guthix Arena is the area in which the game itself takes place.

Each player will spawn on opposite ends of the Arena. If you spawn in the west part of the Arena, your opponent will spawn in the east. You will only spawn in the north, south, east or west. This can be used to your advantage - run quickly to the opposite side of the Arena, and you should find your opponent.

Here is a breakdown of the map:

Portal Chambers: There are four Portal Chambers in the Fist of Guthix Arena. Each is located fairly close to the middle of the Arena. The Portal Chambers look like houses and have four entrances. Once you’ve entered through a passageway, there will be a Portal in the middle which teleports you to another area of the Arena, either within a Portal or very near one.

When inside a Portal Chamber, you will be invisible to your opponent on the minimap.

Fist of Guthix: This is an orb-like platform in the middle of the Arena called the Fist of Guthix. The closer you are to this platform, the more Charges you will receive. One tactic used by many players is to stand directly on the platform, making it harder for their opponent to find them through the crowd of players.

Hiding Place #1: This eastern area will not give you a lot of Charges, but it’s so far off to the side of the Arena that opponents very rarely look there.

Hiding Place #2: This western area is somewhat like the eastern area in that opponents very rarely look here. The eastern area is a more highly recommended hiding spot since it is further from the center, but if you find yourself too far west, this hiding spot does just as well.

Hiding Place #3: This place isn’t exactly a hiding place in the sense of the word, but many players hide here as it’s a strange area of the Arena to be in. It’s somewhat close to the middle, allowing a decent flow of Charges, and many players gather here to hide, making it hard for your opponent to identify you by your attire.

The maximum number of players in the Arena at once is 250.

Gameplay
This Minigame consists of two separate rounds, both one on one battles. In each round, one player is labeled the Hunter and the other the Hunted. In the first round, the role is randomly determined; you may be either the Hunter or the Hunted. In the second round, the roles will switch, a new spawning area defined, and all lowered stats will be restored to their original level. Thus, you will play both roles by the time the game is over.

The winner of a game is determined by the player who has the most Charges in the end.

When starting a game, you will notice Guthix has supplied you with a variety of useful items to use at your leisure.

Five Bandages - Each bandage heals fifteen Hitpoints. This is one of the only methods for a player to heal his/herself since Food is not allowed. Unlike Castle Wars Bandages, these do not heal Energy.
300 Catalyctic Runes - Catalyctic Runes replace all Runes, except the four elemental Runes (Fire, Earth, Air, and Water Runes), so you don’t need to use any of your own Runes. Catalyctic Runes cannot be created though RuneCrafting.
1000 Elemental Runes - Elemental Runes replace all elemental Runes (Fire, Water, Earth, and Air Runes). Again, these cannot be created through RuneCrafting.
Tele-orb – Using the Tele-orb will teleport you to the center of the Arena.

These items are given at the beginning of the game and will not replenish when swapping roles. You do not have to worry about picking up ammunition, as when the game finishes all your ammunition (Bolts, Arrows, etc.) will be given back. The only exception is if the Arrow breaks, or if you are using Karil’s Crossbow.
Hunter
When playing the Hunter role, you must take the offensive and, just as the name implies, hunt down and kill your opponent. You may use any Weapon, Spell, or ammunition that you wish (given you have the required Levels) to defeat your opponent. A common tactic is to hold your opponent using a binding Spell (Ice Barrage/Burst, Entangle, Bind, etc.), and then attack him with Ranged or Melee so they will not be able to run away.

Unlike the Hunted, the Hunter will not suffer from stat losses or receive damage from the Charges.

The faster you kill your target, the less Charges they will receive.

Hunted
The role of the Hunted is slightly more difficult than that of the Hunter, but it is the only role in which you are able to receive Charges. However, the objective of the Hunted is fairly simple – collect as many Charges as possible and try not to get killed by the Hunter.

Collecting Charges is a simple process. First, the player must grab an Energy Stone - a two-handed item found all around the Arena (usually close to where you spawn). As a two-handed item, players are unable to defend themselves when wielding the Energy Stone. Use protection prayers to your advantage.

The closer a player is to the center of the Arena, the more Charges they will receive. Charges are given every few seconds.

There are both disadvantages and advantages to playing the Hunted role.

Disadvantages

Receiving Charges will inflict a random amount of damage on you. Don’t worry, it’s a low amount of damage (three Hitpoints on average), but it will add up eventually. Keep your eyes peeled on your current Hitpoints, and use the Bandages when necessary.
The stats of the Hunted are reduced by depending on two factors: how close you are to the center and how long you’ve been in the game. If you’ve been in the center of the Arena for a long time in a game, your stats will drop significantly. However, there is no noticeable change in the stats interface.

Advantages
Portal Chambers (as shown the map in The Fist of Guthix Arena) are four handy houses that only the Hunted are able to enter. While in a Portal Chamber, you have the choice to stay there and leave shortly after, or teleport to another random area of the Arena or another random Portal Chamber.

While in a Portal Chamber, you will not receive Charges, you will be given damage, and upon leaving you will lose twenty Charges. You are also completely invisible to your opponent on the minimap.

Winning, Losing and the Game Ending
As is true for many games, the end of a Fist of Guthix battle brings a winner and a loser. After the two rounds, the player with the most Charges will be deemed the winner and will receive Tokens as well as ratings.

A round will also end under any of the following scenarios:

The player who is being Hunted is killed.
Time runs out.
The player who is being Hunted attains the maximum amount of charges (5,000).
A player leaves the Arena through one of the exits or logs out.
Rewards
Winning a game will not only give you tokens, but you will also be rewarded ratings. Ratings show up on the Highscores. This means you can compete with your friends for the higher rating! A minimum rating of 500 is required to show up on the Highscores.

Ratings are great, but the best reward Fist of Guthix offers is the Tokens. Tokens are the Fist of Guthix currency which allows you to purchase items from Reggie’s store, which is found in the Lobby. Tokens are untradeable.

The amount of Tokens you receive depends on how many Charges you acquired during the game and on your Total Level.

Picture Name Requirements Cost Recharge Attack Bonus Defence Bonus Other Bonuses
Stab Slash Crush Magic Range Stab Slash Crush Magic Range Summ. Str Pray
Druidic mage hood 10 Defence
20 Magic 100 35 0 0 0 3 0 0 0 0 3 0 4 0 0
Druidic mage top 10 Defence
20 Magic 300 100 0 0 0 7 0 0 0 0 7 0 8 0 0
Druidic mage bottom 10 Defence
20 Magic 200 70 0 0 0 6 0 0 0 0 6 0 7 0 0
Combat hood 10 Defence
20 Magic 50 15 0 0 0 3 0 1 1 1 3 0 4 0 0
Combat robe top 10 Defence
20 Magic 150 50 0 0 0 7 0 1 1 1 7 0 8 0 0
Combat robe bottom 10 Defence
20 Magic 100 35 0 0 0 6 0 1 1 1 6 0 7 0 0
Battle hood (m) 50 Defence
60 Magic 250 80 0 0 0 5 0 7 6 8 5 0 8 0 0
Battle robe top (m) 50 Defence
60 Magic 1500 500 0 0 0 26 0 17 15 20 26 0 30 0 0
Battle robe bottom (m) 50 Defence
60 Magic 1000 350 0 0 0 20 0 14 11 16 20 0 23 0 0
Green dragonhide coif 40 Defence
40 Range 150 25 0 0 0 -1 4 4 6 8 4 5 4 0 0
Blue dragonhide coif (m) 40 Defence
50 Range 200 35 0 0 0 -1 5 4 6 8 4 6 5 0 0
Red dragonhide coif (m) 40 Defence
60 Range 300 50 0 0 0 -1 6 4 6 9 4 6 6 0 0
Black dragonhide coif (m) 40 Defence
70 Range 500 75 0 0 0 -1 7 4 7 9 4 7 7 0 0
Bronze gauntlets None 15 3 0 0 0 -1 -1 2 3 3 -1 2 2 0 0
Iron gauntlets None 30 5 0 0 0 -1 -1 3 4 4 -1 3 3 0 0
Steel gauntlets 5 Defence 50 8 0 0 0 -1 -1 4 5 5 -1 4 4 0 0
Black gauntlets 10 Defence 75 13 0 0 0 -1 -1 5 6 6 -1 5 5 0 0
Mithril gauntlets 20 Defence 100 17 0 0 0 -1 -1 6 7 7 -1 6 6 0 0
Adamant gauntlets 30 Defence 150 25 0 0 0 -1 -1 8 9 9 -1 8 8 1 0
Rune gauntlets 40 Defence 200 35 0 0 0 -1 -1 10 11 11 -1 10 10 2 0
Dragon gauntlets (m) 60 Defence 300 50 0 0 0 -1 -1 14 15 15 -1 14 14 3 0
Adamant spikeshield 35 Defence 50 8 0 0 0 -6 -2 25 27 23 0 25 26 1 0
Adamant berserker shield 35 Defence 100 17 0 0 0 -8 -2 28 32 30 -1 30 31 2 0
Rune spikeshield 45 Defence 200 35 0 0 0 -6 -2 39 41 37 0 39 36 3 0
Rune berserker shield 45 Defence 300 50 0 0 0 -8 -2 45 49 47 -1 47 41 4 0

Tips and Tricks
For every Minigame there are quite a few tricks that can improve your game. Fist of Guthix is no exception.

Running around objects is a tactic that causes your opponent to blindly chase after you, without actually being able to attack you. This will allow you to continue to gather Charges while your opponent tries to find you in vain. Portal Chambers are popular for this technique. If they manage to attack you, simply enter the chamber!
Summoning Familiars is not very effective for offensive purposes as their abilities are greatly reduced in the Arena, but their effects still remain effective.
Spirit Terrorbird: Not only does this helps you to outrun your opponent, but each Scroll boosts your Agility and restores your Energy equal to half your original Agility Llevel. For example, if you have Level 50 Agility, you’d be instantly given 25% more Energy. (Level 52 Summoning required)
Void Spinner: Restores one Hitpoint every fifteen seconds. (Level 34 Summoning required)
Bunyip: Restores two Hitpoints every fifteen seconds. (Level 68 Summoning required)
Elemental Titans: Heals to the effect of a lesser Saradomin Brew. (Level 79 Summoning required)
Unicorn Stallion: Heals fifteen Hitpoints. (Level 88 Summoning required)
Binding Spells are very powerful for capturing your opponent and defeating them. If you are presented with free Runes, why not use them? Once you have used Magic to hold your opponent you are free to attack them using Ranged or Melee attacks.
Outsmarting your target is key - pure brawn will not win you a game. Half the battle is outsmarting your opponent. Think outside the box. For instance, if your opponent is chasing you, wait until they cannot see you on the minimap and teleport. He/she will probably still chase you in the direction you were going, while you’re able to sit in the middle, peacefully gathering Charges.
Spawning should be understood before playing the game. Your opponent will always spawn on the opposite side of the Arena (for instance, if you spawn in the west, he/she will spawn in the east). Use this tactic to easily find your opponent at the beginning of the game. This doesn’t change when you switch roles.
House Hugging is a popular, yet annoying tactic which makes it very difficult for your opponent to find you. Stay outside the entrance to a Portal until you see your opponent coming, then jump in and teleport. Keep in mind that this is very annoying, and shouldn’t be done unless your opponent is doing it as well.
Dealing with House Huggers can be quite simple: when you see them run to the Portal, run to the middle of the Arena. When they teleport you will be able to see exactly where they are. Keep your eyes peeled for the yellow arrow, then pounce!
Another strategy is to wait outside the Portal Chamber they just entered, this ensures that they will not simply stay in the house and leave as soon as you do. If they teleport, cross your fingers and run off looking for them.
Dragon Daggers are a brilliant weapon, not only for the powerful Special Attack, but the Poison capabilities as well. Many players face a death by Poison, even when their targets can’t find them!
Death Dotting is a very popular and effective method used in highly populated Worlds. Many people gather in the center of the Arena. Stand in the middle of the area and the huge number people gathered there will make it difficult for your attacker to find your name. Look for players exclaiming “Dd here!” as many people will flock to that area. To make it even harder, spam-click center of your minimap. This will put you in constant motion, making it hard for your opponent to land a hit on you. Death Dots are very hard to maneuver through if you’re the Hunter. Turn ‘Assist’ off to make it easier, as there will be fewer options to sort through.
Magic can be very helpful in Fist of Guthix. If you’re using it as your main attack medium, make certain you bring a Staff with Auto-Cast capabilities. For Ancient Magicks, remember an Ancient Staff.
Friends List can be used to find your target easier. This way you won’t only have to follow an arrow, but the green dot will help also.
Turn your Private Chat off or change it to friends-only to avoid this tactic being used on you!
Wall Hugging is the tactic referred to when a player only stays along the walls. It makes it difficult for your opponent to find you, as they will rarely look that far out. The disadvantage to this is the low amount of Charges you will receive.
The easiest way to deal with a Wall Hugger is to stay in the middle, as they will eventually run down to the middle, thinking you’re still searching for them. At this point, use a binding Spell and let loose!
Protection Prayers, along with stat-boosting Prayers, can be very helpful in Fist of Guthix. Turn on Steel Skin as well as Protect From ______ when your opponent is attacking you (Fill in the blank with your opponent’s method of attacking). When you’re on the offensive, Prayer can also be used when hunting your target as well. Turn on Attack and Strength boosting Prayers while attacking your target to finish them off even quicker.
Seercull Bows are a cheap Weapon with a wonderful effect. If you’re being hunted and your opponent continually uses high level Magic Spells on you (such as Ice Barrage to bind), unequip the Energy Stone and switch to the Seercull Bow and use the Special Attack. It will lower the opponent’s Magic Level by the amount of damage you inflict, thus temporarily disallowing them to use high leveled Magic attacks.
The Redemption Prayer can be a life saver! It heals 30% of your Hitpoints if they drop below 10% (Level 49 Prayer required).

FAQ
Q: What should I wear?
A: That completely depends on your mode of attack. An effective tactic is to use two methods during the game (Magic and Melee, Ranged and Magic, or Melee and Ranged), so wear a combination of the two styles to enhance offensive bonuses for both.

Barrows Armor isn’t worth the cost. Also, try to keep the weight as low as possible without ruining your bonuses.

Q: Are the rewards tradeable?
A: Yes they are, but only uncharged versions. Fully charged rewards are untradeable.

Q: Am I able to bring Summoning Familiars into the game with me?
A: Yes! In fact, it’s highly recommended. Spirit Terrorbirds are very effective in the game.

Q: Are there any ways to heal other than the Bandages?
A: Yes, there are. Firstly, you can use the Rapid Restore Prayer which doubles the rate at which your Hitpoints restore. You can also use Cure Poison (cures your Poison), Vengeance (a higher-powered Ring of Recoil), and Dream (puts you to sleep, greatly increasing the rate at which your Hitpoints restore – click anywhere to wake up). These three Spells are from the Lunar Spellbook.

Guthans is another possibility, but not very effective at all. Summoning Familiars on the other hand can be very effective - see Tips and Tricks.

Q: Is there any way to fix my Gloves that have crumbled to dust?
A: Unfortunately, no. If the item you are rewarded with crumbles to dust, you simply need to get a new one. Some items aren’t rechargeable.

Q: Are the rewards worth the time it takes?
A: If you really enjoy the game, yes they are. If not, it may be better to simply buy the uncharged version, and play enough games to charge them.

Q: How long do the Robes last before they need to be charged?
A: Tests by many players have revealed the time margin to be around six hours before they need to be charged.


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04-7-09

Castle Wars Guide

Posted by amber

Table of Contents:

Getting Started

Animalation

Getting Equipped

Fight!

A Map

Catapults

The Spoils

Decorative Armor Stats

Frequently Asked Questions (FAQ)

Getting Started
Use a Ring of Dueling to Teleport there or go South of the Observatory. You can buy an Item Guide from the guy there, and trade your Tickets for different sets of Decorative Armor. There is a Bank Chest in the Corner, grab your Gear (minus Helm and Cape) and go into one of the Portals, red for Team Zamorak, blue for Team Saradomin, green for Guthix and a random chance of either Team. You’ll Teleport into a Cave with your Teammates, wearing a Hooded Cloak with your Teams Colors, you just have to wait for the next Game now.

Animalation

Sheep: Enter Guthix Portal with something that represents a god. Example: Book of Balance. You will appear in either Zamorak or Saradomin Area as a Sheep.

Imp: Go into Zamorak Area with something from another god. Example: Blessed Holy Symbol.

Bunny: Enter Saradomin Area with Item from Another god. Example: Book of Balance.

When you enter the Cave as an Animal you can only see your Combat Style selection Icon. It’s cool if you have a Dragon Battle Axe equipped and special it as a Bunny. When you go into Combat everything is restored to the way it was when you entered the god Portal.

Getting Equipped
When the Game starts you’ll end up in the center of your Castle, go through the Barriers or up the Ladder. On the lowest Battlement is a Ladder going down, go down there. There are several Tables which you can take the following Items from:

Bandages: Very useful, take a few if you’re defending, attacking or doing anything else!

Stones: Take some of these if you want to use the Catapult.

Explosive Potions: Take a few if you’re attacking, they can knock down Barricades, Catapults, Cave Walls and anything else that stands in your way. You can’t use them on other People and try not to drop them.

Barricades: Good for defenders, set them up in strategic locations to block the Enemy.

Pickaxe: Good for clearing the Tunnels under the Castle.

Tinder: Sets fire to Barricades and Catapults, slower than Explosive Potions but doesn’t run out and takes only one space.

Bucket of Water: Can put out the Fires caused by Tinderboxes.

Fight!

Now you need to either attack by running through your Gates, across the Island and into their Castle. Or by going Underground via the Ladder in the Equipment Room. Make your way up the Castle, preferably killing your Enemies, and grab their Flag, then dash to your own Base and plant the Enemy Flag next to your own.

You can also dash from the side Gate and hop across the Stepping Stones to assault the Gates.

Put up your Barricades, range and mage from the main Wall, or go to the top of your Castle and kill anyone near your Flag!

Linuxking’s Tip: Do not, and I repeat, do not use the Side Door. Keep it locked and Barricaded at all times!!! This is a big weakness of each Castle.

Everywhere is Multi-Combat mayhem! But don’t worry, you don’t lose anything when you die, you just respawn at your Castle.

Castle Positions/Jobs

Offensive Positions/Jobs:

Flaggers: These Warriors will of course stock up on Bandages and a few Potions and cross the Water on the Stepping Stones or even approach head on through the Land, running through the Castle to the Flag.

Tank: If you’re Level 60+ Hit Points a great way to secure the Enemy Flag room is to just stay up there and kill as many as you can to clear the way for a Flagger. Grab your Bandages and go through the Tunnels to avoid being hurt, then run up to the Flag Room and kill. When you’re low on Bandages turn on your Prayer and go to their Supply Room, stock up on Bandages and go back up.

Sneak Attack: Grab some Bandages, Potions and a Pickaxe, mine your way underground to the Ladder to enter their Castle and move your way to the Flag.

Wall Invaders: For this role it’s best for them to stock up on tons of Potions, Bandages and a Rope. Your duty is to climb to the Walls and eliminate those pesky Archers and Mages who try to shoot down your Comrades.

Catapult Destroyers: It’s best to grab lots of Potions have a Tinderbox and Bandages. You should head through their Side Door and up the Steps so their Archers and Mages don’t see you, stay with the Catapult and blow it up as soon as they repair it.

Catapult Operators: Grab lots of Rocks and a Toolkit, head to the Castle Wall and operate the Catapult. The best place to aim at is the Bridge over middle section, aim just before the running Enemies.

Defensive Positions/Jobs:

This is what most People have problems with.

Gate Keeper: KEEP THE GATE CLOSED! The Gate is not the only route out of your Castle, there is an opening on the side and Underground. There should always be a Player to keep the Gate closed. And I strongly recommend that Archers focus on this position then the Battlefield outside of the Castle. Because while the Enemies are trying to get through the Gate they can be shot down and Maged. This is where many People mess up and allow many Enemies to run right through their defense.

Medic: The great role for those lower Levels of 10-50. You are the Healer of the Team, grab tons of Bandages and be on all Floors at your Castle. If you happen to notice one of your Comrades getting owned by a Level 101 help out and heal them with the Bandages. It’s best to stay at your Home Base because most Medics would be the ideal Target and if killed can hurry back to their Post. You will notice if you see some one screaming “Medic!” that they need health, you’re no match for the Level 101 so help them by healing them.

Warrior: Like your offensive counterparts you should kill as many Enemies as possible. Grab a full Inventory of Bandages, you’ll need them. The Battlefield in front of your Castle is a great place to defend from wannabe Invaders.

Archers: If your range is of 50+ you need to be on the Wall shooting down any Enemies coming at the Gate or near the Wall to enter the Side of your Castle. Keep in mind to try and focus on one target trying to get in, weaken him for the Warriors inside.

Mages: Best Spell to be used in this part is Snare, Entangle, if you see any Foe that has run through the Gate smack him with this Spell. And deal him some Wave, and Blast Spells.

Warriors; Home Based: It’s best for some to stay and guard each Floor of the Castle and the Flag should be heavily guarded.

Barrier Placers: The best spots to put up Barriers are some at your Main Gate. And right at the end and top of the Stairs leading to your Flag.

Stream Rangers and Mages: You can rack up great kills and defend the Castle. Stand across the other side of your Bank and shoot down all those who try to cross the Rocks.

Underground Tunnel Raiders: Another important role to do, but many People don’t seem interested in this, but if you work as a Team you could run this place. The best thing to do is to grab a Pickaxe and nothing but Bandages or maybe a Barrier or two. Head to the Ladder and run through the Tunnels and have all your Team Mates collapse all the Cave Walls! And guard each one, it’s best for one Person to shout out “West” or “North” so everyone can know which way the Enemy is trying to come through. Fight hard and kill any Passers and try to keep the Rocks sealed at all times. But of course, there will always be someone on the other side for you and someone else to catch in a Trap, and the Person on the other side mines the Rocks away and gives them the chance to escape. LET THEM GO! It happens, trust me, it’s best to stay and Collapse it back. Remember, if you have more People in this place you will have complete control of the Tunnels.

Flag: All ranges of top Fighters need to be at this place. It would be wise to clear People from the Entrance and place two Barriers there for the Rangers and Mages to shoot them down when they appear on the Floor.

A Map

Catapults

Get some Rocks from the Supply Area and go out of Supply Area up onto the Outer Wall, then go to the Wall that faces the Enemy. Select “Operate” and you will see a Coordinates Screen. Change the Coordinates to where you want to Shoot the Stone, the Red “X” will indicate where the Rock will hit. It seems to do damage to the spot it hits and one Square around it. Tinderboxes and Explosive Potions can destroy it and Toolkits Repair it.

The Spoils of War

You gain Two Tickets by winning and One per Draw.

These Tickets can be exchanged by trading with Lanthus, who is located in the Entrance Hall of the Arena.

Red Silver Gold
Decorative Helmet 4 Tickets 40 Tickets 400 Tickets
Decorative Body 8 Tickets 80 Tickets 800 Tickets
Decorative Legs 6 Tickets 60 Tickets 600 Tickets
Decorative Sword 5 Tickets 50 Tickets 500 Tickets
Decorative Shield 6 Tickets 60 Tickets 600 Tickets

Red Blue
Castle Wars Hood 10 Tickets 10 Tickets
Castle Wars Cloak 10 Tickets 10 Tickets

Castle Wars Manual 5 Gold Pieces

Decorative Armor and Sword Stats:

Not available at this time.

Frequently Asked Questions:

Q: If you die will you lose everything like in the Wilderness?
A: You don’t lose anything in Castle Wars, except the Arrows and Runes that you use.

Q: When you die in Castle Wars, can you go right back into the Game?
A: You respawn in the middle of your Castle, so yes.

Q: Can you use Poisoned things?
A: Yes.

Q: Is it a good idea to join Guthix’s side?
A: It puts you on either Team, whichever has the least Players, which is usually the loosing Team, so no.

Q: Lets say you’re a Zamorakian. Can I attack another Zamorakian?
A: Nope, you can only attack your Enemies.

Q: Can I keep the Hood and Cape from Castle Wars?
A: No, they disappear when you leave. You can buy them for ten Tickets from the Store though.

Q: When the Game ends, can you go right back into another Game?
A: Yep, just jump into another Portal.

Q: Does being a Non-Human (Imp, Sheep, Bunny) make you any weaker?
A: You’re restored into a normal Person when the Game begins.

Q: When you’re Non-Human, where do your Weapons go?
A: They’re still on you, just not usable.

Q: What Team usually wins?
A: Look at the Scoreboard next to the Portals to tell who is doing the best.

Q: Does joining Guthix offer any advantages?
A: No.

Q: What does joining Guthix do?
A: It puts you on the Team that has the least Players.

Q: If you wear the Unholy Symbol and you joined the Saradomin’s, does it kick you out?
A: No, it turns you into an animal and when the time expires, you can just play the Game as usual.

Q: Which strategy should a low Level Player (Let’s say Level 50-60) do?
A: Any, there are a whole range of Players so you can always find your match at whatever you do. Defending or Attacking the Flag may be hard because of all the higher Levels.

Q: How many people can be on the Battlefield at once?
A: As far as I’m aware there isn’t a Limit.

Q: Are the two Bases perpendicular to each other?
A: The Bases are opposite each other, reached by Tunnels, a Bridge or the Stepping Stones.

Q: Are there two Supply Rooms for each Team, or one Underground?
A: There’s is one in each Base, on the lower Level.

Q: Would a Shortbow, Longbow, or Crossbow be good for taking out Guards on the Walls?
A: A Shortbow is always best for killing other Players.

Q: Does being a Non-Human really do anything?
A: Nope, everything is turned back to normal in the Arena.

Q: Help! My friend is a Saradominist, but I’m a Zamorakian! What can I do?
A: Kill him.

Q: Can you wear a Cape and Helmet while you’re there seeing how you have that Cloak on?
A: No, you can’t enter any Portal wearing a Cape or a Helmet

Q: How much to Bandages heal?
A: They heal 10% of your Hit Points and restore 60% Energy.

Q: Were is a good place to shoot the Catapult?
A: It’s best to aim for the Bridge when you see allot of white dots heading towards it. If there are a lot of Enemies running straight past the Wall just press ‘shoot’.

Q: Do the Ropes stay there when you Climb on the Walls?
A: Yes, they stay for quite a while.

Q: Argghh…Some new Player is yelling orders. Can I switch Teams so I can kill him?
A: Nope, you can’t switch Teams in the same round.

Q: What is the average Combat Level of Castle Wars Players?
A: The average Level is 70 - 100.

Q: Do you gain Experience?
A: Yes, you gain it like you would Training normally.

04-7-09

Tai Bwo Wannai Cleanup

Posted by amber

After completing the Jungle Potion Quest, you’ll see that the villagers of Tai Bwo Wannai are just starting to move back in. After being away from their village for awhile, apparently the surrounding jungle has started growing in. Now they need your help to clean up!

——————————————————————————–

The Basics

Before starting, be sure to bring some coins, a Spade, combat equipment, a Pickaxe, normal Machete, Chisel, Food and some AntiPoison Potions.

You must talk with Muircaly and have completed the Jungle Potion quest before being able to cut through the Jungles. He will tell you all about it.

Map of the Area

Each of the colored boxes is an important person to speak to, or an important place:

Big Blue Box - Mahogany and Teak Tree Reserve

Small Red Box - Fanellman

Small Blue Box - Rionasta

Rionasta can send your items directly to your bank, at the cost of some Trading Sticks.

Small Black Box - Safta Doc

He makes Machetes for Gabooty, and he will also make them for you if you bring him the equipment:

Opal Machete:

300 Trading Sticks
3 Opals of any kind
1 Gout Tuber Plant
Jade Machete:

600 Trading Sticks
3 Jades of any kind
1 Gout Tuber Plant
Red Topaz Machete:

1200 Trading Sticks
3 Red Topaz of any kind
1 Gout Tuber Plant
Small Green Box - Gabooty

Gabooty owns a shop just south of the Tribal Statue where you can trade your sticks for items.

The currency is in Trading Sticks, which can be obtained by helping out around the village:

Tribal Tops: 360 Each
Village Robe: 300 Each
Village Hat: 240 Each
Village Sandals: 120 Each
Village Armband: 180 Each
Opal Machete: 600 Each
Jade Machete: 1200 Each
Red Topaz Machete: 2400 Each
Gem Prices differ
Small Yellow Box - Muircaly

Small Pink Box - Jagbakoba

Small White Box - Karaday

Small Purple Circle - Mama Buffeta

Small Red Circle - Sharimika

Small Light Blue Circle - Layeen

Note: The red and purple circles are located upstairs.

——————————————————————————–

Jungles

The Jungle Bushes can be found throughout Tai Bwo Wannai. With your Machete wielded, hack away at the bush! As you cut these, you will get sticks.

Light Jungle - Level 10 Woodcutting

Gives Thatch Spar Light

Medium Jungle - Level 20 Woodcutting

Give Thatch Spar Medium

Dense Jungle - Level 35 Woodcutting

Gives Thatch Spar Dense

Favour Points

As your chopping away at the patches of forest, you’ll gain Favour Points. You can also gain them by repairing fences and killing the different monsters around the village. But of course, there are some monsters that will try and prevent you from doing this.

——————————————————————————–

Monsters & Random Events

Monsters randomly appear while you are cutting jungles, attacking you. You gain favour by killing them, and you can get special items.

Jungle Spiders

Info: Jungle Spiders are not very dangerous. They rarely poison and are easy to kill.
Level: 44
Drops: Spider Carcass

Spider Carcasses can be used as food, if you have skewered it. To do so, use your Machete on any Spar’s and you will get Skewer Sticks. Use one on the raw carcass, and cook it. You can also use arrow shafts, but you wont get them back after eating the spider, unlike Skewer Sticks.

Bush Snakes

Info: Bush Snakes are also weak, but they poison more often than the Jungle Spider
Level: 35
Drops: Snake Hide

Snake Hides can be used to make the new Snake Ranged Armor. More information about this can be found later in the guide.

Tribesman

Info: Tribesmen are stronger than Bush Snakes, and poison more often. Not really worth killing as they don’t drop anything good.
Level: 33
Drops: Bones

Mosquito Swarm

Info: There are 3 different types of Mosquitoes, ranging in levels. You get Agility experience for killing these.
Level: 13, 17, and 22
Drops: Proboscis
Proboscises are used in Summoning to make a Mosquito Pouches

Broodoo Victim

Info: There are 3 color types of these Broodoo Victims, each dropping a different color mask.
Level: 60
Drops: Tribal Mask
Tribal Masks come in different colors and can be worn.

They attack with magic; normal attacks won’t affect them much, and they can weaken you.

The colors of the Tribal Masks are:

Yellow/Brown:
Green:
White:

Each color corresponds to their weakness. If you use the correct item, you can heavily damage them instead of just hitting 1 or two!

Yellow/Brown Broodoo’s are weak against Relicym’s Balm Potion.
Green Broodoo’s are weak against Antipoison Potions.
White Broodoo’s are weak against food. You can bring pineapples, slice them and use them on them.
Also, you can get Broodoo Shields by using 2 Tanned Snake hides and 8 Nails near an anvil on a mask. Corresponding to its color, the shield has 10 Charges, which can prevent certain effects, such as poison, disease or damage.

Gem Rocks

Sometimes, you will find a small gemrock in the jungles. They can be mined 3 times for 3 gems, after which you can sell to Gabooty.

Gout Tuber Plant

Rarely, a Gout Tuber plant will appear while helping the villagers. If you have a Spade, you can uproot it to get a Gout Tuber, which can be planted in a Farming Patch!

Planting XP: 105
Harvest XP: 45

——————————————————————————–

Getting Sticks

To get Sticks, talk to the villagers and they will reward you. Say you’ve been helping around the village. Also, you can sell some gems to Gabooty for some easy sticks. Receiving sticks will reduce your favour %, but you can always raise it easily.

Getting Sticks:

Receiving Sticks:

If you wear a full jungle outfit (explained below), you will receive far more Trading Sticks for your favor! Also, after asking 3 villagers for sticks, your favour will decrease to 0% and you’ll need to complete more tasks to build it up again.

——————————————————————————–

Snake Skin Armor

Here’s a picture of a full set of Snake Skin Armor:

It’s slightly less powerful than green Dragonhide armor, and it’s heavier as well. It requires at least level 30 Defense and Ranging to be worn.

You can obtain it by killing Bush Snakes and taking their hides while cutting the patches of Jungle. People buy and sell them for around 50-100 Sticks each hide. You must then tan the hides, which cost 15gp each. You need 46 hides in total to make a full set. just use a Thread and Needle to craft a piece.

04-5-09

Burthorpe-Games-Room

Posted by amber

The Burthorpe Games Room is a place where you can hang out with your friends and enjoy four different Games. There’s a Game for everyone, and even a Bar for you to buy Beer from! Be sure to come down with your friends and play a few Games!

How To Get There

You can choose to walk to the Games Room from nearby cities and towns, namely Seer’s Village, Camelot, Catherby, Taverley and Falador. Out of these locations, you can only use magical Spells to teleport to Camelot and Falador. You can also choose to Charter a ship from ports like Port Phasmatys, Port Sarim and Brimhaven to Catherby, at a cost. You can also take the Gnome Glider from the Grand Tree to White Wolf Mountain, but you need to have completed The Grand Tree Quest in order to do so. Last but not least, if your Player Owned House (POH) is in Taverley, you can cast Teleport to House to get there quickly.

Of course, the easiest way is to directly teleport there, using a Games Necklace (To make one, check out the Crafting Guide. A newly crafted Games Necklace will give you eight free Teleports before it crumbles into dust. To use your Games Necklace, right-click it and select Rub, and you will see this screen:

Choose Burthorpe Games Room and you will be teleported to the place, no hassle.

The Games Room

The Burthorpe Games Room can be found under Burthorpe Castle, home to his Royal Highness, the Prince of Burthorpe, Heir to the Throne of Asgarnia! The Prince loves nothing more than a challenging game, so what would be better than constructing a place for adventurers like you and I to play said games right under his own Castle?

There are two levels to the Burthorpe Games Room. The Floor at the bottom is for beginners and intermediate players, while the top Floor is for more advanced players. To play at the bottom floor, there is no requirement, but on the other hand, to play on the top Floor, you need to have a Rank of 1500 at the game you are playing. More details about Ranking will be given later.

The first thing you will no doubt see is a Bar, and two Stairs. The Stairs to the south take you back to the ground Floor, while the stairs to the north take you to where the advanced players are. The Bar, formally known as The Toad and Chicken, is set up at the Games Room for players to enjoy the cold sweet taste of alcohol. Sam, the Barmaid, will not hesitate to sell you Beers for your enjoyment, as well as give you information about the Games Room. Thus, talking to her would be a great help. Beers that she sells include the Dwarven Stout, Wizard’s Mind Bomb and Asgarnian Ale, each costing 2gp. To see the side effects of the Beers, check out the Beer and Tavern Guide. But who cares about the side effects? You’re only here to enjoy your drinks and games!

There are four Games which you can currently play at the Burthorpe Games Room: Runesquares, Draughts, Runelink and Runeversi, although Jagex has promised additional games in the future. Each game has a separate Room solely dedicated to that particular game. While in that Room, you will see a player’s ranking instead of their Combat Level. You can only challenge people to a Game if you’re in that Game’s Room. If you only want to play a particular Game, go to the Room dedicated to it and someone may come and challenge you, or you may choose to challenge one of the gamers there. There are only four accessible Rooms at the present time. The westernmost Room is for Runesquares, and the Room to the southwest is for Draughts. To the east, the easternmost Room is for Runeversi, and the southeastern Room is for Runelink Games. Rachael is also there to provide you alcohol so you do not have to walk all the way back to Sam to buy drinks!

On the second Level, the advanced players wage war. Like the lower floor, there are four Rooms for each of the four Games, Runesquares to the west, Draughts to the southwest, Runelink to the southeast and Runeversi in the southwest. However, you need to be of 1500 Ranking at the respective Game to enter the Room. There are also locked Rooms that may be used for future Games that Jagex implements for the Games Room. Each of the four Rooms are connected by a ladder to the other Room of the same Game.

The Games

Draughts, or Checkers in American English, is played on a board with eight rows and eight columns, with sixty-four squares altogether. Half of the squares are brown, while the other half are white. Each player starts with twelve Pieces at the bottom, in squares that are brown in colour. Pieces can only move diagonally to squares adjacent to the square it is on, and can only move upward towards your opponent’s Pieces. When your Piece(s) reaches the top row, they will become red and can move in all four directions. When your Piece(s) is adjacent to your opponent’s Piece in the direction your Piece can move, you are able to use your Piece to capture your opponent’s Piece. To do so, move your Piece to a position so that your opponent’s Piece is between your Piece’s initial position and its later position. Your opponent’s Piece will be captured and be out of the Game permanently. If the Piece you used to capture is still able to capture another of your opponent’s Pieces, you are able to capture it in the same turn as well. Same goes for consequent Pieces. However, if your opponent has a Piece adjacent to your Piece and another behind so that the former is between the latter and your Piece, you are not able to capture it. Same goes for your opponent, he or she, too, is able to capture your Pieces. The game end when a player loses all of his or her Pieces or has his or her remaining Pieces trapped and unable to move.

Runelink is a game where you and your opponent constantly place Pieces and aim to have four or more of your Pieces connected in a row. You can choose which column to place your Pieces in, but all Pieces are placed in the lowest row possible, unless there is already a Piece in a column, whether it is yours or your opponent’s. In this case, your Piece will be placed above that Piece. No two Pieces can occupy the same spot, regardless of which player the Pieces belong to. There are seven columns and six rows to place Pieces in. To win, you must try to form a straight line of four, but you must also block your opponent from forming his or her line of four. The line can be vertical, horizontal or diagonal, provided that it is straight. A player wins when he or she forms a straight line of four or more.

Okay, you know how many sides a square has? If you said four, then you’re correct. The concept of Runesquares is relatively simple; all you have to do is take turns, drawing lines. You do not want to make a line so only 1 side remains to be drawn in, otherwise the opponent can get a square. The aim of the game is to have the most squares filled in with your rune (it is filled automatically filled in when you draw the fourth line of a square) when you can draw no more lines. Sounds easy, yeah? It’s also pretty fun. When you win, of course. Runesquares seems easy at first, but once you start playing and lose a few games against some experienced players, you might start grasping a few tricks you may not have known.

The objective of the game Runeversi is at the end of the game to have more Pieces of your colour than your opponent. You start with two Pieces each at the center of the board. You can place your Pieces any where by clicking on a blank square which is in a direct line with and touching one or more of your opponent’s Pieces, and one (or more) of your own beyond them. This causes your opponent’s Pieces that are trapped between your Pieces, whether vertically, horizontally or diagonally, to be your Pieces. The game ends when the board is full of Pieces. The winner is the player with the most Pieces.

Challenging

If you feel ready to play, you may challenge a player. Right-click a player and select “Challenge” to do so. If you are in one of the four rooms designated to a particular Game, you must challenge your opponent in that Game. If not, you are able to challenge your opponent in any Games, where you can see the rankings in all four Games of both you and your opponent.

After you select a game, or you are in a room designated for a particular Game, you will see the options screen.

At the top-left hand corner, you are able to see which game you are playing. At the left, you are able to select your piece out of the available runes, namely Fire, Water, Earth, Air, Mind, Body, Nature, Chaos, Law, Cosmic, Blood and Soul. At the top-right hand corner, you are able to choose how long each player can take to move. At the bottom-right hand corner, you are able to select if this Game will be ranked or not. Ranked Games will change your ranking. If you win the Game, your ranking increases. If you lose the game, your ranking decreases. Simple as that. A Game that is not ranked will not change your ranking, regardless of your result.

Ranking

Every player starts with 1000 Ranking, and this number can be changed by winning or losing ranked Games. Your Ranking in one Game is different from your Ranking in another Game, so you have different Rankings for each of your Games. When your Ranking reaches 1500, you are able to play on the top floor for that particular Game.

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04-5-09

Shooting-Stars

Posted by amber

The Shooting Stars mini-game is part of a set of mini-games known as Distractions and Diversions. Unlike normal mini-games, you need to follow these games around RuneScape. Every so often, a shooting star will fall somewhere in RuneScape. Mining from this fallen star will allow you to meet a Star Sprite who will reward you for mining it.

——————————————————————————–

Requirements

The minimum skill requirement in order to play this game is level 10 Mining. A higher mining level helps, along with a House with portals and a telescope.

There are different sizes of stars. Depending on the size of the star that you find, you will need to have a certain level.

Level Requirements
Size of Star Mining Level
1 10
2 20
3 30
4 40
5 50
6 60
7 70
8 80
9 90

You will need to have a pickaxe in order to mine the star. The better the pickaxe, the more stardust you will receive from the star. Teleport runes are recommended, in order to get around to the landing places quickly. Wearing a charged Amulet of Glory while mining the star increases the chances to receive a gem up to diamonds.

This is the recommended gear for most stars:

Spotted/Spottier cape: For less weight
Rune pickaxe/Inferno Adze: To mine, should be the highest you can use
Amulet of Glory: Weighs nothing, teleportation, increases chance of getting gems whilst mining
Penance Gloves: Reduces weight
Boots of Lightness: Reduces weight
Ring of Dueling/Charos (a): weighs nothing, for teleportation/lower boat prices

——————————————————————————–

Getting There

The shooting star can land in a variety of places. The faster you get to the location, the more stardust you can mine. If you arrive first, you also get a bonus of 75 experience per mining level that you have. You will also get your name put on a noticeboard in the Observatory.

Stars always land near a bank or near a mine. The locations are as follows:

Misthalin

In Lumbridge swamp, 10 spaces north of the eastern mining area.
In the mine south of the east side of Varrock.
In the mine south of the west side of Varrock.
South of Varrock’s eastern bank, between the bank and the magic shop.
Asgarnia

East of Falador’s eastern bank / the Mining Guild.
In the big mine near Rimmington.
North of the dark wizard tower, near the mine due west from Falador.
Inside the Crafting Guild mine.
Kandarin

At the iron ores north of the Monastery south of Ardougne.
Near the Mine southwest of the Legends’ Guild.
The mining spot north of Yanille’s bank.
At the coal trucks mine.
In Yanille, between bank and Magic Guild.
Morytania or Mos Le’harmless

On Mos Le’Harmless, northeast of the docks.
North of Burgh De Rott bank.
Right outside the Canifis bank.
Fremennik Province or Lunar Isle

At the mine south of cave entrance to Keldagrim.
The mining site in the fenced of area of Rellekka.
Near the coal mine on Miscellania.
Northeast of Lunar Island’s bank.
Jatizso, right next to the mine entrance.
Neitiznot, just south of rope bridge that leads to island the with runite rocks.
Crandor or Karamja

Near the gem rocks in Shilo Village.
At the gold rocks south of the entrance to Brimhaven Dungeon.
On Brimhaven, near the northern gold mines, north of the summoning obelisk.
This mine is shaped like a horse-shoe.
The southwestern mining area on Crandor.
The mine west of the Nature Rune Altar.
Kharidian Desert

South of Nardah by the river, or a little more north by the POH.
Directly outside Al Kharid bank.
At the mine just west of the Vultures.
At the Duel Arena; literally right in front of the hospital area.
The mine north of Al Kharid.
Just southeast of the bank in Nardah.
At the Quarry.
Clay mining area, east of river, north of Desert hunting area and Ruins of Uzer.
Tirannwn, Piscatoris, or Gnome Stronghold

Inside the city of Lletya, a bit south of the entrance.
In the Gnome Stronghold, near the stairs to the bank in the middle of the stronghold.
At the mining site just south of Piscatoris Fishing Colony.
Wilderness

Near the rune rocks north of the Lava Maze.
By the mining spot east of the Pirates’ Hideout / Agility Area.
Level 7 wilderness, near the mine near the Zamorak Mage.
At the Hobgoblin Mines.
At the Bounty Hunter bank.
At the Mage Arena bank.

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How to Play

“To play this mini-game, you have to find a shooting star that has collided with RuneScape To get a hint on where the shooting star will land, you can look through a telescope in a Player-Owned House. It will give you an estimation on where and when the star will land. The better type of telescope it is, the more accurate information you will receive.”

If you do not see a star in your telescope, that means a star is currently on the ground in your world.

When you arrive at the star, you will be able to mine and prospect it. To find out what size it is, you will need to prospect it. You can also find out how far the star’s current layer is mined through when you prospect it. When you can mine it, start. Whenever the size decreases, you will want to start mining again. This is identified by a cloud of dust and a collapsing sound.

You will receive experience based on what size the star is when you mine it.

Shooting Star Experience
Star Size Experience Per Dust
1 14
2 25
3 29
4 32
5 47
6 71
7 114
8 145
9 210

While mining, you have a chance to find gems in the star. If you have mined long enough, you will eventually reach the max number of stardust, which is 200. Once you have reached this limit, you can keep mining, only to earn experience. Once a star has been mined through completely, a sprite will appear. You can talk to the sprite once a day to receive the rewards. After receiving the rewards, you will be able to mine 200 more stardust, but you will not be able to spend it until 24 hours have passed.

——————————————————————————–

Rewards

The ability to mine extra ore from a single rock. Using this while wearing Varrock Armour quadruples the chance to mine double ores. If you log out, the time will roll over.
Coins (50,002 gp)
Cosmic Runes (152)
Gold Ore (20-Noted)
Astral Runes (52)

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04-5-09

Fight-Cave-Guide

Posted by amber

Recommended Stats

90+ Ranged
90+ Hit Points (optional)
Capable of spending 40 minutes to two hours at the Fight Cave (exact time depends on stats)
Capable of enduring frustration if you fail
Decent Agility level, for running purposes
Ancient Magick (If you want to use Magic instead of Range)

Useful Tips

Should you die inside the Fight Cave you will not lose any of your belongings. This makes it safe to go in with your expensive but powerful Equipment.

It is best to drink a Super Attack Potion, Super Strength Potion, and a Saradomin Brew for maximum stats at the beginning (drink Saradomin Brew first, then use Restore Potion, then use Super Attack Potion/Super Strength Potion).

Unlike in the past, it is now possible to log out after having finished a wave. You have to go to the log-out menu during your current Wave. At the end of the wave, you’ll be logged out. Watch out when you log in because the next Wave will start immediatly!

When you are on the final wave don’t kill the level 360. Get behind a Wall and turn off Prayer (he can’t attack if he’s on the other side). Then drink a Prayer Potion, Saradomin Brew, Restore Potion (if you have one), Super Attack Potion/Super Strength Potion (if you have one), and Range Potion. Then kill the final 360 and turn on Protect from Missiles! Make sure sound effects are on and listen very carefully! If you hear two bangs, put on Protect from Magic, if you hear one bang keep Protect from Missiles on. When you get the message, if the Tztok-Jad isn’t there, run to find him immediately.

The Guide:

What To Bring/Wear

For Range:

Note: An Onyx Amulet of Fury is helpful, but not required.
Note: A Fully Charged Crystal Bow will be able to do the entire course of Combat. If you have a Bow that is 6/10 or lower, bring a Magic Short Bow or a Karil’s Crossbow and about 500 Arrows.

For Magic:

16 Prayer Potions (Depending on your Prayer Level)
2 Saradomin Brews
2 Super Restore Potions
4 Sharks
8,000 Blood Runes
8,000 Death Runes
2,000 Soul Runes
1 Magic Potion (Although I forgot to use mine)

What To Wear

Ahrims Hood, Ahrims Top and Bottom
Ring of Recoil
Amulet of Glory
Wizard Boots
Mystic Gloves
God Cape
Zamorak Prayer Book (Full)
Ancient Staff

Monsters in Fight Caves

This is showing what Monsters you will encounter and how to kill them using Melee and Ranged.

Tz-Kih (Level 22)

These guys drain your Prayer by one every time they hit you. They have 10 Hit Points. Kill them with Ranged.

Examine - Some Kind of Bat…

Tz-Kek (Level 45)

They have a Ring of Recoil on them, but it only hits one when you Melee them. Range them and they won’t recoil you.

Examine - Looks like living lava…

Tz-Kek (Level 22)

These guys aren’t harmful. Two appear after you kill the Tz-Kek (Level 45).

Examine - Looks like living lava…

Tok-Xil (Level 90)

These guys hurt you with their Ranged. They may be only Level 90, but they can hit 13’s with Ranged. They also Melee but are rather stronger with range. Use Guthan to kill him and range them when they are combined with the 360s and 180s. kill them first (after you kill Tz-Kih’s).

Examine - I don’t like the looks of those spines…

Yt-HurKot (105)

These guys only come out when TzTok-Jad is at 50% life. Four of them spawn to heal him. They hurt as much as Tok-Xil’s spines, so you shouldn’t let them attack you for very long. Kill them as soon as you see them, but make sure you watch TzTok-Jad’s feet for switching Prayers. They are good to use Guthan on. Also they still heal TzTok-Jad if they are attacking you. They are like Yt-MejKot. They only heal if you Melee them or they attack you (and only heal that way too).

Examine - Mini Menace.

Yt-MejKot (180)

These guys can kill you. They can often hit 20+, so use Range. Remember the safe spot? Well, it’s the perfect spot for ranging these guys.

Either side is rangeable, and is also the perfect spot to range the 360s to block the others from getting to you.

Examine - Holy Reptile…

Ket-Zek (360)

These guys use Melee and Magic attacks. As long as you range them with Protect from Magic on they won’t Melee you. Both attacks hit 40+. No safe spots to range them from. There’s no need.

Examine - Good Doggy-Lizard-Thing…

Tztok-Jad (702)

He uses all three attacks, although as long as you don’t get close you don’t need to worry about Melee. When his feet go up and slam down, use Protect from Missiles. When his feet stay up for a while, use Protect from Magic. When healers come, shoot them first to keep them from attacking you, and keep in mind his feet.

Examine - This is going to hurt…

Prayer Switching

Switching your Prayer at the correct times is important if you want to defeat Tztok-Jad, as long as you are at a safe distance you won’t have to worry about his Melee attacks.

Ranged: When he raises his Legs and slams them down on the Ground switch to Protect From Range, this will stop the incoming attack.

Magic: When he raises his Legs and holds them there you have to switch to Protect From Magic. This is his signal that he will launch a Magic attack.

What to do

This is written for using Magic attack. Auto-Retaliate should be on at the beginning.

You will start off with getting Tz-Kihs, then move onto Tz-Keks, then you will start to get a mixture of both. At around seven you will get Tok-Xils (these use Range), they will be a threat, Protect from Missiles is advised. I did not use it at the beginning, as Blood Barrage healed me enough.

At around fifteen you will get Yt-MejKots, these use Melee and can heal themselves if they are attacking you. Using the ‘Italy Rock’ is helpful when fighting Yt-MejKots. The Italy Rock, is the yellow circle on the map. The light blue dot is where to stand when fighting Yt-MejKots. When you approach around twenty-nine, Protect from Missiles is almost essential, as you have to defeat two Tok-Xils.

When you get to around thirty-one be prepared to have Protect from Magic on 99% of the time until you get to the 702 (When fighting Ket-Zek’s keep the Prayer screen on all the time! Do not have your Inventory, or your friends list on). Keep defeating the Monsters with Protect From Magic on at this point. You shouldn’t have much trouble until you get to around forty-five. At this point stand at the white dot and drink your Potions. Drink a Saradomin Brew, followed by a Super Restore Potion and wait to see if any Monsters come to you from the west, while looking for what Monsters there are at the other side of the Rock (red dot on the map). If none come at you, attack one of the Monsters and go from there.

At around forty-six turn Auto-Retaliate off. Keep Protect from Magic on and stand at the white dot again. Normally the Ket-Zek will come at you from the west, and the Yt-MejKots will stand stuck at the red dot. Attack the Ket-Zek from where you are, you should be standing fighting Ket-Zek at point dark blue while the Yt-MejKots is still at point red. Once Ket-Zek is dead, turn Protect from Magic off and attack Yt-MejKots. Before he dies turn Protect from Magic back on and continue killing. Keep going until around sixty, and drink you Potions again; follow the instructions from around forty-five.

At around sixty-two defeat one Ket-Zek, then lure the other one so you are fighting the last Ket-Zek at the white dot. Then while standing at the white dot, turn on Protect from Missiles and wait until the Boss approaches, he will either be stuck at the red point or approach you from the west. He uses all three types of attack (Magic, Ranged, Melee), all of them are able to kill you in one hit. Fortunately, like Ket-Zeks, he will not use his Melee attack if you attack him from a distance. Just make sure you keep your distance from him. Now, for killing him, put Auto-Retaliate on. and while killing him you have to switch Prayers according to his Leg movement.

Order of Waves:

22
22 22
45
45 22
45 22 22
45 45
90
90 22
90 22 22
90 45
90 45 22
90 45 22 22
90 45 45
90 90
180
180 22
180 22 22
180 45
180 45 22
180 45 22 22
180 45 45
180 90
180 90 22
180 90 22 22
180 90 45
180 90 45 22
180 90 45 22 22
180 90 45 45
180 90 90
180 180
360
360 22
360 22 22
360 45
360 45 22
360 45 22 22
360 45 45
360 90
360 90 22
360 90 22 22
360 90 45
360 90 45 22
360 90 45 22 22
360 90 45 45
360 90 90
360 180
360 180 22
360 180 22 22
360 180 45
360 180 45 22
360 180 45 22 22
360 180 45 45
360 180 90
360 180 90 22
360 180 90 22 22
360 180 90 45
360 180 90 45 22
360 180 90 45 22 22
360 180 90 45 45
360 180 90 90
360 180 180
360 360

TzTok-Jad (Boss): level 702
Note: Some waves may be off, but they are mostly correct.

FAQ

Q: Where is the Fight Cave?
A: It is located inside the Karamja Volcano. Just go down, and there’s the Entrance to the right. The Fight Cave is right by the Bank.

Q: What is the Reward for completing it?
A: The Fire Cape and 8,000 TokKul.

Q: How tough is it?
A: The toughest Monster is Level 702, named TzTok-Jad. He is no pushover. He can hit 90s maximum.

Q: Is the Rock Ring useful in this Mini-Game?
A: No it is not.

Q: What happens if you lose the Cape?
A: If you lose the Cape you have to beat the Level 702 again to get another one. There is no Non-Playable Character in Game to talk to that will sell or give you another one, so don’t lose it!

Q: Can you get a second Cape by beating it again?
A: Yes, each time you defeat the TzTok_Jad, you get a Fire Cape and 8,000 TokKul. You can also sell the cape to Tzhaar-Mej-Jal for 8,000 TokKul.

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