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03-3-10

Dueling changes

Posted by runescape

Rangers now get arrows back from duels. Previously when a duel ended a ranger would be teleported out, leaving all the arrows they had fired on the ground.
Now they get the arrows put back in their inventory at the end instead.New duel options

Flower power - Duelists must fight each other wielding flowers.
No Jewellery - Have a duel where you can’t use amulets or rings.
This option was put in as these objects can still be used if you select no weapons and no armour.

People were commenting that the fire giants under the waterfall were getting overcrowded; they will be happy to know the giants have now increased in numbers there.

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03-9-09

Runescape Weapons Guide

Posted by amber

Runescape Weapons Guide
There are many skills and over one hundred quests you can do in Runescape - you can make many new friends and have Runescape adventures with your friends. This guide talks about one of the most important features of the game: Runescape combat and its weapons.

Basics of Runescape Combat
First off, there are three main types of combat; Melee, Magic, and Range (archery to some). Some people prefer only one of these skills while others prefer to train up two or all three of the skills. These three types of combat have their own advantages and disadvantages that are represented in the Runescape combat triangle.

The combat triangle is the situation where melee has good defense and offense against Range because arrows easily bounce off that hard, bulky metal and swords can easily cut through soft durable leather. Rangers will have the upper-hand again mages users because arrows can easily pierce those thin robes and magic is deflected against leather and dragon-hide. Magic users (commonly known as mages) will normally be seen trying to fight a warrior because magic can be shot from longer distances than arrows and the armor has a very weak magic defense and is much heavier than the light robes that mages where allowing them to run for longer. All types of combat also have their own styles to use for accurate, aggressive, or defensive measures.

Best Runescape Weapons
What people perceive to be the “best Runescape weapons” largely comes down to personal preference and also depends on how much you play Runescape training your combat and what sort of stats your characters has which can vary greatly from player to player. More attacks and weapons can be used the higher your level in a particular combat skill. Let’s start with melee:

Runescape Melee Weapons
First time fighters will have level one attack. This is the only skill required for wielding weapons, but people try to raise their strength, or they will only hit low amounts of damage. At level one attack you can wield only bronze and iron weapons. Both are very inexpensive, but at the same time are not very good weapons.

•At level five attack, you will find you can now wield some stronger steel weapons. These are still quite inexpensive.
•At level 10 attack, the black weapons are opened up to you. These are the first of two metal weapons (and the only free member weapon) that can’t be made using the smithing skill. While inexpensive, they are harder to find as few stores sell black items.
•At level 20 you can use the mithril (also known as “mith”) weapons! These are sometimes the last type of weapon in a store, but some won’t stop here. Still not expensive, but they are not cheap either for beginning players.
•At level 30 you can use adamant (also know as “addy”) swords and the like. Addy weapons are more expensive for some players and are the last free member (F2P) weapons sold in normal stores.
•Once you have reach level 40 attack and can use the best Runescape free to play weapons - Rune! Rune weapons are quite expensive and there is only one shop that sells them in free member, the champions guild which is south-west of Varrock. They can also be bought from other players and be smithed by high level smithers.
The best weapon in Runescape for free members is Rune scimitars (also known as “scimmys”). These scimitars are fast and accurate yet still relatively powerful. Some people also prefer two-handers (aka “2h”) – this weapon that cannot be used with a shield as they require two hand to wield so they leave you slightly more prone to damage and they are fairly inaccurate yet they make up for all this by packing a big punch. Other people often like to opt for the battle axe (also know as a “baxe”). These weapons are stronger but slower than the scimitar, yet and are faster but weaker than the two-hander. They can also be used with a shield.

Runescape Range Weapons
Range is the simplest combat form, the least expensive, and the fastest and most accurate. All you need is a bow and arrows and it requires two hands. At different levels of range you can use different bows and arrows. There are long bows and short bows. Short bows are preferred as they are faster and more lightweight while the longbow can shoot farther distances. There are also crossbows and their bolts which I will go over later.

•At level one range you can use a normal short or long bow and bronze or iron arrows.
•At level 5 range you can use oak bows and steel arrows.
•At level 20 range you can use willow bows and mithril arrows.
•At level 30 you can use maple bows and adamant arrows. These are the highest range weapons you can use as a free member.
•For level 40 range you are allowed to use yew bows and rune arrows.
•At 50 range you can use magic bows and any arrows.
An alternative to wooden bows and arrows, you can use crossbows and bolts. Their advantage is being one handed, meaning you can use a shield. The disadvantage is being slower, heavier, and harder to make. Free members can only use two crossbows, the regular crossbow and the phoenix crossbow, both requiring level one range and only being able to use bronze bolts. Bolts can also be fitted with gem tips.Paying members (P2P) can use bronze crossbows at level one. From there:

•Blurite crossbows and bolts can be used at level 16 range.
•At 26 range, iron crossbows and bolts can be used.
•The Dorgeshuun crossbow requires 28 range and can use bone and iron bolts with out gem tips.
•At 31 range, the steel crossbow and bolts can be acquired.
•Mithril crossbows and bolts are used at level 36 range.
•Once 46 range, a ranger can use adamant crossbows and arrows.
•Finally, the rune crossbow and bolts can be used once level 61 range.
Most rangers use the best bow they can use at their range level. The arrows they use depend on how much money they want to spend buying or making them. Most people training prefer iron and steel arrows, but while “player-killing” (also known as Runescape Pking), most rangers will use the best arrows they can.

Runescape Magic Weapons
Probably the most favored combat skill for player-killing and quite complex for the game of Runescape. While magic can be used for fighting, it can also be used for other uses such as teleporting, changing the appearance of some items, helping others, and much more! While there are no magic level requirements for using different magical objects, you need magic levels to use different spells. Since this guide is about combat and weapons, we will only go over spells and items that can be used to fight:

Runescape Staffs
Magic only requires one hand so a shield can be wielded. You can buy staffs in staff shops or from other people. The staffs are Battlestaff (P2P), Staff, Magic Staff, Elemental Staffs (Air, Water, Earth, Wind, and Fire; have unlimited amount of runes for the type of staff it is, e.g. fire staffs have unlimited amounts of fire runes) Lava Battlestaff (has unlimited amounts of earth and fire runes and is P2P), and the Mud Battlestaff (unlimited water and earth runes and is P2P). Staffs can be used for melee but are very weak. Battlestaffs are much stronger for melee. All staffs can be set to auto-cast spells.

Runescape Runes
Runes can be bought from magic stores, other players, or made. Most runes are for F2P and include Elemental runes, body runes, mind runes, cosmic runes, chaos runes, nature runes, death runes, and law runes. P2P runes also include blood runes, soul runes, astral runes (required for lunar magic, which we will go over later), and combination runes; a mixture of two elemental runes (thus saving an inventory space). The only runes not used for some type of fighting are nature, astral, and law runes. The runes required to attack and do damage to other players includes mind runes (strikes), chaos runes (bolts), death runes (blasts), and blood runes (waves).

Runescape Magic Spells
•Strikes are the weakest of the spells. You need to be level 13 magic to use all the strike; air being weakest, then water, earth, and fire being the strongest.
•Bolts are slightly stronger and used more for training. At level 35 magic, all bolts can be used.
•Blasts – Blasts are the strongest F2P spells and all of them can be used at level 59 magic.
•Waves – The strongest of the spells for normal magic, all waves can be used at level 75 magic.
Different Types of Runescape Magic
There are 3 different types of magic – Normal (F2P), Ancient Magicks (P2P), and Lunar (P2P). Normal magic is the starter magic and is used for aggressive and non-aggressive uses. Ancient Magicks requires a quest and is more aggressive with a few teleports. These spells are very strong, but also quite expensive in runes. Lunar Magics also requires a skills but is has no aggressive attacks and even has spells to help other people! It requires astral runes for all spells.

Runescape Special Weapons – Dragon Weapons
Dragon weapons, and almost all special weapons, are P2P only. All Dragon weapons require a quest to acquire them and level 60 attack to equip them. They are red in color and have their own special attacks. Special attacks can be used by clicking the fighting style menu and highlighting the green bar at the bottom. When in combat, you will use that items special ability and drain part of your special energy bar. When your bar is empty, special attacks can no longer be used until the bar has recharged.

Other special Runescape weapons include:

•Abbysal Whip - transfers 10% of your opponents energy to you.
•Granite Maul – Instantly attacks enemy even if you just attacked them
•Excalibur – Raises your defense temporarily by 10%
•Seercullbow – Inflicts damage plus reduces the magic level by the number of damage inflicted
•Darklight – Reduces an opponent’s attack, strength, and defense
•Magic Longbow- An accurate shot that will definitely inflict damage
•Magic Shortbow – Two quick arrow shots, but will hit with less accuracy
•Crystal Bow – Does not have a special attack but is 80% more accurate than a magic longbow and hits higher than rune arrows and it does not use ammo
•Rune Throwing Axes – Will hit many enemies in a multi-combat zone
•Rune Claws – Temporarily increases strength and attack for that hit, but slower
•Rod of Ivandis – Captures a Vampyre Juvinate that has low health (1/3), allowing you to use a Guthix Balance potion on it
•Bone Dagger – Lowers opponents defence by the amount of damage you inflict. Has a very good chance of hitting an unsuspecting opponent
•Dorgeshuun Crossbow – Same as bone dagger


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01-15-09

New Members Quest Online

Posted by amber

New Members Quest Online

Our new members quest Gertrude’s cat is now online.
Gertrude’s cat has been missing for some time now - for her piece of mind her prized pet must be rescued.

Handling cats isn’t an easy business. They get hungry and need plenty of attention but if you’re the pet type, then this is the quest for you!

The cat is also a mini virtual-pet! If you look after it properly, it will grow up and get bigger. However if you neglect it then it will run away.

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01-4-09

Impetuous Impulses

Posted by coco

Do you have what it takes to catch the elusive Implings that roam the world of RuneScape and mysterious plane of Puro-Puro? Then you will need cunning, wit, and above all, a butterfly net…

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Requirements

To start off, you should travel to the maze to get your equipment, as Elnock Inquisitor will give you the Butterfly Net, Impling Jars and an Imp Scroll (see below). If you find it difficult to get to the maze using Zanaris and want to catch Implings in the world, you will need to get a Butterfly Net and make your own Impling Jars (see below). A Hunter level of at least 17 is needed to catch the Implings, and a good Strength level helps for getting around Puro-Puro. A good Thieving level is recommended to loot the jars when you catch the Implings.

Zanaris is the best way to get to the maze, which requires you to have completed the Lost City Quest. Be sure to bring your Dramen Staff or Lunar Staff if you have completed Lunar Diplomacy, unless you are already there, of course.

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Location

The minigame is based on the weird and wonderful plane of Puro-Puro, which can be accessed by entering the center of the crop circle in the field of grain in Zanaris. This is the easiest way, but you can also find Implings wandering around RuneScape, and occasionally crop circles leading to Puro-Puro will appear in grain fields.

To exit, you simply enter the portal in Puro-Puro, and after a brief conversation with Immennizz the Impling, you will be teleported back to wherever you entered the portal in the first place.

Grain Fields

As you can enter Puro-Puro through any grain field, you may want to find the field closest to you. Here are some useful locations for grain fields:

Near Draynor Village:

Near the Cooking Guild:

South of Varrock:

North of Falador, Near Doric’s House:

Rimmington:

North of East Ardougne:

Yanille:

Harmony Island:

Miscellania Island:

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Equipment

To be able to catch the Implings, you will need to have the correct equipment. Fortunately, help is at hand for those not prepared: Elnock Inquisitor will be willing to give you some spare Impling Jars, a Butterfly net and an Impling Scroll, but is not available for people not in Puro-Puro. If this is the case, then you can make your own Implings Jars.

Creating Impling Jars

To make your own Impling Jars, you will need 8 Cooked Anchovies, some Flowers, a vial, a Pestle and Mortar, a Sieve (obtained from the Chemist near Rimmington) and a normal Butterfly Jar.

Note: You can skip most of the process if you have already got Imp Repellent from the maze; you will only need the repellent and a Butterfly Jar.

First off, use the Anchovies with the Pestle and Mortar to produce some Anchovy Paste (Stackable).

This is too thick for use, so you will need to get a Sieve from the Chemist in Rimmington. Just talk to him about Impling Jars, and ask him for a Sieve. Use the Sieve with the paste with a vial in your inventory, and you will get some Anchovy Oil.

Use some Flowers (grown from Mithril Seeds, sold by the Flower Girl in Miscellania or grown using Farming) with the Oil. This will give you some Imp Repellent.

Then use the Repellent with the Still at the Chemist’s house, and use a Butterfly Jar with it to get an Impling Jar (Make sure the Still is empty before use!).

Note: Normal Butterfly Jars WILL NOT hold Implings.

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Elnock Enquistador

Elnock is a gnome that wants to regain items stolen by the Implings, and is found in the center of Puro-Puro. He will trade certain Implings for helpful equipment:

3 Baby + 2 Young + 1 Gourmet = Imp Repellant

Imp Repellent decreases the chance of the Imp Defenders catching your Implings and setting them free.

3 Gourmet + 2 Earth + 1 Essence = Magic Butterfly Net

The Net increases your chances of catching Implings and Butterflies.

3 Essence + 2 Eclectic + Nature = Jar Generator

The Jar Generator can be used to produce Butterfly and Impling Jars out of thin air! It starts of with 100 charges, and goes down as you use it. 1 charge is taken away for a Butterfly Jar, and 3 for an Impling Jar. When all of the charges are used, you can get a new one by bringing the same Implings you used to get the first to Elnock.

Any Impling = 3 Impling Jars

The Impling Scroll will allow you to see how many of each Impling you have, as it can be difficult to distinguish between the different Implings.

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The Implings

To trap an Impling, you just have to click “Catch Impling.” Simple, eh? Not quite.

The maze is constantly shifting, and you have to push through the grain or find an opening to go through. However, the Implings can travel over them with ease.

Pushing through the grain gets you 0, 2 or 3 Strength Experience each time, depending on how quickly you push through.

When you capture one successfully, you will be able to loot it for rewards. These can vary from Runes from an Essence Impling, to Dragon Arrowtips from a Dragon Impling.

Note: Occasionally your jar will break as you try to open it. This is inevitable, but the higher your Strength level, the less likely it will break as you try to open it. You can always exchange with Elnock, make your own or trade with players for more.

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Using Magic to Aid You

To aid you in catching those pesky Implings, you can use Magic to help! Using the Bind/Snare/Entangle spells on an Implings will freeze them in position for a few seconds.

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Imp Defenders

Dotted around Puro-Puro are Imp Defenders. Occasionally, one of these may grab one of your Impling Jars and release the Impling inside. You will have to pick up your jar, and catch your Impling all over again!

Catching these Implings can be hard work, and require the following Hunter levels to catch:

The Implings
Hunter Level Name Picture Experience in Maze Experience in World Possible Loot
17 Baby 18 20 Bowstring; Ball of Wool; Cheese; Chisel; Coal; Cut Sapphire; Hammer; Knife; Lockpick; Needle; Silver Bar; Thread (1); Wild Pie
22 Young 20 22 Bowstring; Chocolate Slice; Coal; Defense Potion; Earth Talisman; Lockpick (1/2); Meat Pizza; Pure Essence; Steel Axe; Steel Nails (5); Steel Full Helm; Tuna; Yew Longbow
28 Gourmet 22 24 Bass; Chef’s Delight; Chocolate Cake; Curry; Curry Leaf; Cooked Karambwan; Cooked Karambwan (Noted) (2); Frog spawn; Garden Pie; Garden Pie (Noted) (6); Meat Pie; Meat Pizza; Salmon; Shark (Noted) (3); Spice; Strawberry basket(5); Swordfish; Tuna, Fish Pie
36 Earth 25 27 Bucket of Sand (Noted) (4); Compost (Noted) (6); Coal (Noted) (6); Earth Runes (32); Earth Talisman; Earth Tiara; Emerald (Noted) (4); Fire Talisman; Gold Ore; Jangerberry Seed (2); Mithril Bar; Mithril Ore; Mithril Pickaxe; Steel Bar; Supercompost (Noted) (2); Unicorn Horn
42 Essence 27 29 Air Runes (30); Body Runes (28); Blood Runes (7); Chaos Runes (4); Cosmic Runes (4); Fire Runes (50); Lava Runes (4); Law Runes (13); Mind Talisman; Mind Runes (25); Mud Runes (4); Pure Essence (Noted) (20/35); Steam Runes (4); Smoke Runes (4); Soul Runes (11); Water Runes (30)
50 Eclectic 30 32 Air Runes (48);
Blue Dragonhide Chaps;
Candle Lantern;
Curry Leaf;
Diamond;
Gold Bar (Noted) (5);
Gold Ore;
Mithril Pickaxe;
Red Spiked Vambraces;
Rune Dagger;
Snape Grass;
Unicorn Horn
58 Nature 34 36 Avantoe Seed (5);
Belladonna Seed;
Cactus Spine;
Cactus Seed;
Coconut;
Compost;
Curry Seed;
Dwarf Weed Seed;
Harralander Seed;
Irit Seed;
Jangerberry Seed;
Kwuarm Seed;
Limpwurt Seed;
Magic Logs;
Orange Tree Seed;
Ranarr Seed;
Snapdragon;
Tarromin (Noted) (4);
Torstol (Noted) (2);
Torstol Seed;
Willow Seed
65 Magpie 44 54 Amulet of Power (3); Black Dragonhide (Noted) (6); Diamond (3); Dragon Dagger; Half of a Key; Mystic Boots; Mystic Gloves; Ring of Life (Noted) (4); Rune Bar
74 Ninja 50 60 Black Dragonhide (10); Dagannoth Hide (Noted) (3); Dragon Dagger; Lava Battlestaff; Mystic Boots; Mystic Gloves; Onyx Bolt Tips (2-4); Opal Machete; Prayer Potion (Noted) (4); Rune Arrows (70); Rune Claws; Rune Chainbody; Rune Scimitar; Rune Square Shield; Snakeskin Boots; Splitbark Helm; Weapon Poison Potions (4)
83 Dragon 65 75 Death Talisman; Dragon Arrowtips (216-225); Dragonstone Bolt-tips (16); Dragon Bolts (33); Dragon Dagger (p++) (3); Dragon Darts; Dragon Longsword; Dragonstone; Magic Seed; Snapdragon Seed (6); Summer Pie (Noted) (15), Dragon Arrows

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Rewards

Magic Butterfly Net

The Magic Butterfly Net increases your chances of catching Implings and Butterflies, but gives no bonuses to your stats.

Dark Bow

The Dark Bow is a new addition to the game along with the Implings, and is required to fire the new Dragon Arrows that you get from the Dragon Implings. It requires level 60 Ranging to use, and its special attack, Descent of Darkness, does up to 30% more damage when using arrows other than Dragon, but when using Dragon Arrows you can hit up to 50% more damage. This attack will always hit, so is very useful.

However, the Dark Bow is not obtained from Implings. They are dropped by level 182 Dark Beasts on the path to the Light Temple, and can only be killed with a Slayer level of 90.



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Begin by speaking with Father Aereck in the Lumbridge Church.
Skills: Able to defeat a level 13 Skeleton.
Quests: None!
What You Need: An Amulet of GhostSpeak.Scroll down to the end of the guide to find a ‘Fast Quest Walkthrough’.

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Getting Started

Firstly, talk to Father Aereck and ask him if he has a quest for you. He can be found inside the Lumbridge church, standing around the altar. He says that he needs someone to make the ghost in the Church Graveyard go away. He mentions that his friend Father Urhney may be able to help you.

Leave the church and follow the road north until you reach the General Store, and then head west along the dirt path until it ends. Now head southeast through the swamp, or head south along the ocean until you find a small house. Talk to Father Urhney and tell him that Father Aereck sent you. Say that a ghost is haunting the graveyard, and he gives you an Amulet of GhostSpeak so that you can talk to it.

Helping the Ghost

Go back to the church in Lumbridge and walk into the graveyard behind it. The ghost is inside the small building in the corner of the graveyard, and you may need to open and close the Coffin to get him to appear. With your new amulet on, speak to the ghost, and when he asks if you understood him, tell him that you did. He says that a Warlock has stolen his skull, and that may be why he can’t rest.

Now leave the graveyard and follow the road north until you reach the General Store. Head west along the same dirt path you traveled before, but this time keep to the same direction until you reach a road. Follow it south into the Wizard’s Tower, and climb down the ladder. Walk along the corridor to the door on the east side. You’ll see an altar; search this to find a Skull. A level 13 Skeleton will then jump out at you, but since you already have the skull, just run away!

Visit the ghost back in the Graveyard, and tell him that you’ve found his skull. He needs you to put it in his coffin, and after you do so he will be able to rest.

Quest Complete!

Rewards

An Amulet of GhostSpeak - if you ever lose this, you can get another one from Father Urhney for free.
Ability to buy gravestones from Father Aerek in the Lumbridge church.
1,125 Prayer Experience
1 Quest Point

  1. Get the following:
    • dusty key
    • 50+ combat
    • anti-dragon shield
    • (Optional) Lvl 25 Magic and Varrock Teleport Runes
  1. Head to Falador’s west bank and equip your armor and anti-dragonfire shield. Take the dusty key and teleport runes/tab in your inventory.
  2. Climb over the broken wall west of the bank.
  3. Continue north-west until the dungeon symbol (!) appears on your minimap. Climb down the ladder.
  4. Continue down the hall. Stop at the gate with two suits of armor next to it, and a “Cauldron of Thunder”, and enter.
  5. Go through the southern Gate. Keep heading east until you reach a two-way junction at the end of path. Don’t go into the room of giant bats.
  6. Head south from this junction until you reach a room of magic axes. From there, continue south from the room until you reach a junction. Head west (If you can see hill giants you’ve gone the wrong way).
  7. Continue along the path until you reach the lesser demons. Use your Dusty Key on the only gate in the area.
  8. Pick up blue dragon scales. You will now see baby blue dragons and blue dragons. You don’t need to fight them; your job is to get the scales that other players have left on the ground.
  9. Fill your inventory and teleport back to Falador. Bank the scales.
  10. Repeat this process until you have 1,000 dragon scales. Grind the 1,000 dragon scales into dust.
  11. Sell the dragon scale dust in the Grand Exchange. There’s a lot of demand for them so you should be able to sell at a high price. Notes: Not recommended for anyone who feels uncomfortable running around the dragons. If you’re really worried, consider taking an anti-fire potion to render the dragon’s fire attacks harmless. Take a break and try something else once in a while.

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10-28-08

Runespae Servers

Posted by runescapecoin

There are more than 150 RuneScape servers located throughout the world, which are numbered and referred to as worlds by players and by Jagex. They are located in the United Kingdom, the United States, Canada, the Netherlands, Australia, Sweden, Finland, Belgium, Mexico, Brazil, Ireland, Norway, Denmark, and New Zealand. Servers are located in areas where they will, at the given time, provide the best connection for players in the most cost-effective manner. Servers are moved or added as the need arises.

Each of the RuneScape servers allows 2,000 players to connect simultaneously, allowing a maximum capacity of more than 300,000 players. The servers are divided into free servers for all players and member’s servers. Players can play on any eligible server. Some servers are given activity labels, allowing players performing tasks that require or desire group participation, such as mini-games, to group together. In addition to the RuneScape servers, there are two members-only servers for RuneScape Classic, both located in the United Kingdom. Each of these is limited to 1,250 players, allowing a total number of 2,500 simultaneous RuneScape Classic players. Players can no longer create new accounts for RuneScape Classic.

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