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11-7-08

get free runescape gold

Posted by coco

I think the best Money make skill in runescape is woodcutting (wc). Some people think that woodcutting doesent help you at all. Well i mage at least 8M in 4 weeks with lvl 1 woodcutting. But you have to be ready to do some serious woodcutting.
ok getting from lvl 1-30 is easy… just cut regualt logs until lvl 15at lvl 15 there a good spot for oaks at lumbrige genural store when you get a full invitorty just sell it.

cut oaks till lvl 30…. then ur able to cut willows, which should make you pretty good money, if ur a non member, then cut willows till lvl 60( it may seem like alot but it will take you maybe 3 days) if your a member then you COULD switch to cutting maples. But i dont reccomend it, it is alot slower xp but sellign for about 5 times the amount of willows(20gp-50gp) But if you wana make more money fast then go for maples until lvl 60.

When ur lvl 60… this is when you make some serious money. Your able to vut Yews now. Wich sell for 200-300 each.If ur a non-member, well then ur outa luck theres no really good yew spots.But id you a member theres a great place south of the flax feilds. Also if ur a member ur gona be really rich. Cut about 5k yews. which should get you to lvl 75. You should make a minimum of 1 mil and a maximum of 1.5 mil outa those yews.This should take you about 2 weeks

When ur lvl 75 ur home free you can cut magic logs now, which sell for 1k each.Yes! 1k each. If you cut about 500 a day for 1 week you should make 6.5M. Theres a really good place to cut south of seers village and west of flax feilds.

Now i cut about a maximum of 300 magic logs a day and a minimum of 100 logs a day. make 100k-300k a day.

Heres the prices of all the logs…
Normal-nothing there worthless sell em at genural store of drop them
Oak-Worthless do same a normal logs
Willow-20gp-100gp(if ur really lucky) each
Maple-100gp-200(if ur lucky)each
Yew-200gp-300gp each
Magic-1k each
*Note* a lvl 75 woodcutter can cut magic logs just as fast as a lvl 99 woodcutter.

Members- Kill blue dragons. they drop hides and bones. I burry the bones and keep the hides but if u want more money faster keep the bones too.
Hides sell for about 2k
Bones sell for about 1.5k
Note: Prices will change over time.
**Note blue dragons drop lvl 3 clues so keep a eye out for them.**

I am lvl 61 range and kill them in like 1 minute so it is very easy with range but mage works good too. If u plan on using combat use anti fire sheild and bring some lobbies.

Non members- Go to lesser demons and kill them. Make sure you have food. I choose to use a rune b axe or any rune weapon aginst these.They have a low defense lvl and drop rune meds and lots of fire runes. They also drop mith chains and sqs.

For any more tips add me on rs2 and ill be glad to help.

I have tips that can make you millions in days if you are high enough magic and crafting lvls, But if u want to know my favorite one it will cost you because i can make 1 mill a hour easy, I have made 1.7 mil in 1 hour.
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Verified by: hee han kiat, limtaeu1993 Submitted by: Beamer350i on September 14, 2005
10 k easy
go to the barbarian village climb down the entrancesolve the puzzles an get ten k.
1rst prize 2k
second prize 3k
3rd prize 5k
last prize cool boots if you have trouble geting through the maze have friend help
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Verified by: deathtozombies, superstone23 Submitted by: Sharp man13 on March 17, 2007
1m-10m per hour OMG! Members only
Go to ardourgne with about 10k,100k or 1m
and go to the general shop and buy a full invent
of water filled vials for 10gp each,
then bank and repeat,
people buy these at the Grande Exchange for up to
100gp each
i done this with 100k and ended up with with 10k vials which got me 900k
Verify this cheat I would like to report a problem with this cheat
Verified by: aaronls, Runescapegeak Submitted by: mandalore354 on June 01, 2008
2 Law Rune Trade Routes (Members only)
~first way~
OK the first route which is the easiest to do takes place in Al Kharid, First you need to do a quest for Ali Morrisai…After a short and easy quest talk to Ali M. again and he will tell you he will be looking forward to expanding his buisiness.First do runes go to auburny and follow given instrustions…Then Ali M. will tell you he has gotten the chests but they have strange locks that he needs you to unlock.This is quite simple to do as it is just a short game of soduko.Now after you have unlocked the large casket you can now buy laws for 300 ea…Now if u look carefuly people on the forums will be buying law runes for 500 ea!If you orignally buy 1k law from Ali M. for 300k…Which means that you get 500k for all on forums and make an extra 200k repeat and u can make 1m in no time!

~second way~
Make your way to Ardrougne and go to the shack behind the castle then pull the lever, you should tele to lvl 54 wildy (knife or sharp wep. required to cut webs).Go to the mage arena and buy laws from the shop and repeat the final step in the first way you should have about the same results!!!
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Verified by: The Knowledge, video gamist 13 Submitted by: Naughty3chia on January 01, 2006
3 tips in one!
first:have you ever seen someone talking weird?like,the writing is red or green or its scrolling?well im gonna show u how 2 talk like that!first,go red:,greenr purple:,then go scroll: or wave: ex.2nd tip: do you want a haircut?well if u do go 2 falodarand find the barber shop its really cheap!3rd tip: have u wanted 2 be a girl even though ur a boy?or ur white and wanted 2 be blakgo 2 the make-ova-mage,its only 3000!hoped i helped all u noobs out there!if u want my username,its Blue Vortex8!put me on ur frends list if u want mor tips!
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Verified by: SamF1sh3r, theiceman161 Submitted by: Blue Vortex8 on September 27, 2006
4 tip easy money!!!!!!!
an easy way to get money if you are a member is to pick flak and turn them into bow strings. bowstrings can sell for 150gp each.that means that if you sell 1000 bow strings, you get 150,000gp!!!and if you want to sell another 1,000 bow strings, you can make another 150k which is 300,000gp.take my advice it really works!!!!!!
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Verified by: casey963 Submitted by: austin on September 03, 2006
Best places to train (and recommended levels)
This is my small guide to training. believe me, these are good spots =D.
Level 3-10: there is not much choice here, but why would there, your fresh from the game and don’t need a large amount of monsters. At these levels i recommend you train on Goblins, rats (very easy) rams, cows and chickens. Don’t worry these all can be found close by to the starting town you are in (Lumbridge)

At level 10 i recommend using one of the easy money cheats below, mainly the cowhide method. it wont take long but soon you will have enough money for full iron amour. this is recommended if you want to make it very far. i would also suggest at level 3 that you fish shrimps and up, as well as cooking them. This is to heal you and let you train for much longer periods of time.

10-30 now that i trust that you have iron amour, and food to let you train longer its time to gain attack, defense or strength levels in Al Karid, very close by from Lumbridge.
Inside the castle there are level 9 Al Karid guards for you to massacre with others for decent experience.

At anytime you can upgrade your amour type according to your combat level.

30-50 At these levels guards in Varrok are perfect xp.

Now for my favorite spot that i still use today.
By now there are many training spot’s that you should have discovered

50-126
Go to the barbarian village
go down the ladder
now cross through the portal or go through the maze to the end clearing
now go down the ladder
now either use the portal again or go trough the maze again.
now go south to the ladder that goes upwards STOP
now go west and past the 2 gates in your way ad the nearest clearing is the training spot. these level 43 and 41 monsters automatacly attack you. FOOD IS A MUST to survive.

There are decent spot to train all over the various floor of the maze (stronghold of security). there is another spot with the same monsters nearby that i also use.
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Verified by: this cheat is unverified Submitted by: Touchstone61 on March 06, 2008
A Few Ways To Make Money!
Tip Number One!

The Silk Sell

Travel to Al Kharid and go to the Silk Trader.
Buy as many as you can and then bank them, once you have spent all your money go to the bank, and then note them all.Then travel to Varrock and sell them to Thessalia, The Cloth Store owner.You will make quite a hefty profit, and you can keep going if you like.But remember every time you sell the silk, switch to a different world, or else the profits will not be good at all.
_________________________________________________

Tip Number Two!

The Iron Ore Sell.

For this I suggest at least 31 Ming and an Adamanite Pickaxe.Go to the Dwarve Mines and mine Iron.Then when you have a full inventory, bank it, then mine more Iron.Keep going and when you have 1000 Iron Ores, sell them for 100 K!
_________________________________________________

Tip Number Three!

The Armour Make.

First, you need the ability to smith full Iron.
Mine about 1000 Iron Ores, and then smith them into bars, then smith them into Male and Female sets.For every set with platelegs you make, make one with a plate skirt.Once you have about 10/20 full sets.Sell every set for 2 K each.and you can make alot of profit, but maybe not enough if you do the Tip above.You can do this with Bronze, you wont make as much, but you will actually make a profit.

11-4-08

Behind the Scenes

Posted by amber

We’ve written a lot about combat-orientated multiplayer content in RuneScape recently. This mostly focused on the way that it had been relegated to the sidelines, until the introduction of PvP worlds invited it back into the heart of the game. There’s one aspect, however, that we haven’t mentioned: its relationship with skill-orientated multiplayer content.

We felt that producing a piece of content, which would appeal both to those players who prefer combat and those who prefer non-combat skills, was a major challenge for us. So, we put our thinking caps on and the result is this month’s headline update: ‘Stealing Creation’. Stealing Creation will be a new ’safe’ minigame, where teams of players work together to control resources across the game area. This area will change each time the game is played, so you will need to keep your tactics varied.

The game will focus on collecting ’sacred clay’, thought to be the building blocks used by gods to create worlds. You’ll enter the minigame with nothing, which means you’ll need to use your skills to gather resources and make the equipment you need to dominate the game. For those of you who are just as happy making swords as you are using them, it will offer lots of choice as to the kind of experience you want to have playing the game. But what of the pure skillers? Can you create equipment for your battling buddies while they defend your back? Can those doing the fighting rely on someone else to make them powerful? With the added ability to fight as a clan, battles can be organised for very specific groups of players. So, if you want to gather with your clan buddies to take on your enemies, you will be able to.

Speaking of enemies, Zamorak was once mortal like the rest of us, but through clever manipulation and some devious planning he became revered as a god in Gielinor. The god wars that followed brought about great destruction and change – it would be impossible to do that now, wouldn’t it? What does it take for something like that to happen? Gathering some of the most important artefacts and keenest minds to research them would be a good start…but that is bound to attract attention, isn’t it?

That’s where our November quest will join things. Specialists and concerned dignitaries will be gathered to discuss the whereabouts of the Staff of Armadyl, an ancient and powerful artefact from RuneScape’s distant past. All they will need is a willing adventurer to conduct the more interesting parts of the…investigation. Will this link to the mysterious dragonkin symbols found recently, or the rumours of the dragon forge? While Guthix sleeps through the centuries, treachery is afoot, and terrible dangers appear on the horizon. In our first Grandmaster quest ever, with the longest, deepest storyline we have ever attempted, it will take an expert adventurer to find out.

Finally, after that huge update will come something much, much smaller! For a few days over the last weekend of November, you’ll notice Thanksgiving turkeys wandering around the map, gobbling and generally minding their own business. Hunt them down for some tasty drumsticks or find the turkeys in disguise for a special reward. Look out for more short celebration updates like this in the future.


Updates after November

The Phoenix

Some months ago, we asked you to vote on the next Summoning familiar, and you chose the phoenix. There were some great discussions on the forums taking the idea far beyond what we had originally imagined, so we decided to expand the idea out to another ‘Distraction and Diversion’ similar to the Shooting Star update or Bork from the Chaos Tunnels. You’ll find this update (planned for early next year) features not only a new Summoning creature and a repeatable activity, but also a quest!

Mobilising Armies

With any tactical game you need to spend a long time fine-tuning its different aspects to try to make it as fair, balanced and fun as possible. Mobilising Armies, our headline update for December, is no different and we have been working hard to tweak the key scenarios for this: Conflict, Siege, Hoard and Rescue. We’ll have more on this update in next month’s Behind the Scenes but in the meantime we have another screenshot for you.

Mod Mark
Lead Designer – RuneScape

A number of updates have been released in 2007 – Assist System, LootShare, Duel Arena changes; read the ‘Trade and Drop Changes’ news post on the front page to see them all – specifically targeted at ending real-world trading within RuneScape. The majority of you are aware of the problems that real-world trading causes and every player is negatively affected by it in some way – even if it’s simply that we’ve had to spend time combatting this rather than creating the content you want. We’re sure you’re all aware of bots (also known as autoers or gold-farmers). You may not, however, be fully aware of just how serious an issue it is for RuneScape, its players and the massively multiplayer online gaming (MMOG) industry as a whole.

The RWT of all evil

Real-world trading (RWT) is the term we apply to the sale of RuneScape gold and items for real money (be that $US, £GBP, €euros or ¥yuan). Some players choose to buy RuneScape gold as they do not wish to spend the time or effort earning it themselves, for whatever reason – the gold-sellers do all of the work for them.

“There has been a significant increase in the amount of real-world trading this year. If we don’t find a solution to RWT now, it will ruin RuneScape.”

Andrew Gower
Lead Developer

Of course, gold-sellers have to earn this RuneScape gold somehow. They overcrowd in-game resources with their bots, exploit bugs and scam legitimate players out of items and their accounts. They are the cause of the majority of rule-breaking in RuneScape, and they must be stopped. RuneScape’s creator, Andrew Gower, sums it up perfectly: “There has been a significant increase in the amount of real-world trading this year. If we don’t find a solution to RWT now, it will ruin RuneScape.”

Real-world trading leads to all sorts of problems. We see the negatives falling into two categories: those that affect the game and those that affect our business. On the game side, the legitimate players who don’t buy gold feel their efforts are going to waste - why take the time to level skills the proper way if you can just buy some gold? It cheapens the game. Also, the players who do buy gold find it becomes so easy for them to get ahead, they get bored and leave. Mod Hobagoly, Head of RuneScape Content, says, “That’s the case with all cheating, whether it’s buying gold or cheating your way through a console game - it’s fun for a while, but the challenge goes and things quickly get boring.”

On the business side, real-world trading is just part of an even bigger problem. Mod Hobagoly says, “Real-world traders believe they are running legitimate businesses. In some cases, though, it’s essentially organised crime.” There is a whole industry built up around it exploiting cheap labour and involving illegal activities. The majority of bots that we ban from members have been paid for with stolen credit card numbers.

Such accounts don’t earn us money, they cost us money in bank refund charges - money that could be better spent on creating new content for our players; money that could help us increase the level of support our players receive. Also, in the longer-term, if we had continued to experience these problems with account fraud, then it could have led to us no longer being able to accept credit card payments from legitimate players.

The α bot

Real-world trading is a problem for every MMOG. “The first bots in RuneScape were identified by us within a few months of the game’s release,” says Andrew. “We dealt with them the best way we could at that time: by changing the game so they were no longer able to function.” The game engine, its code, has been altered many times to break macro programs. In game, the first Random Event – we call them anti-macro events (AME) – was added to the game one month after the March 2004 release of RuneScape 2.

As the game has grown, the demand for gold has grown with it, so it is worth gold-sellers’ time to make smarter bots. “We keep developing technologies to combat bots, but it’s like an arms race – we stop bots, they improve their macros, we stop them, they improve again,” says Andrew. The longer we keep doing this, the harder it’s going to be to keep stopping bots. “If we don’t break that vicious cycle now, it would just keep getting worse and worse. It could reach a point where macro software becomes undetectable.”

Who ya gonna call?

We have various Customer Support units set up to deal with the problem. Two of these are the Snapshot and Ban Appeal Team (SBAT), which investigates player-submitted Abuse Reports, and the Community Management team. Community Management’s Jagex Moderators regularly root out and instantly ban as many bots as they can find - we call this bot-busting. The Player Moderators and Forum Moderators help us to identify bots in game and on the Forums, respectively.

Another is the Investigations into the Community Unit (ICU), which looks into account theft, macros, bugs and exploits, takes down gold-selling websites and more. ICU’s Mod Chris81 says, “All Customer Support teams combined, we’re banning tens of thousands of accounts each week that belong to real-world traders. Most of these are bots, but we also secure many accounts that real-world traders have stolen, and return them to their rightful owners.” Every plausible idea mentioned on our Forums on how to remove bots, we have considered, tried or already use – for instance, we do ban IPs. We’ve also involved our lawyers and even talked to certain governments!

During 2006, we banned bot and real-world trader accounts carrying RuneScape gold and items worth over 200 billion gp. During 2007, so far, we’ve banned over 525 billion, which has a real-world value of over $2.6 million US - that’s an increase of over 250%. At that rate of growth, we’d be looking at banning over 8 trillion gp in 2010 - that’s 8,000 billion gp - which has a real-world value of over $40 million US. It’s an almost unbelievably high number, but it hammers home the sheer size of the problem we are facing and why we have to take action against it.

Finish the fight

“The Player and Forum Moderators, and other legitimate players, have put in a lot of effort and deserve recognition.”

Mod Paul M
Community Management - Player Moderator Unit
Community Management’s Mod Paul M says, “For a long time, players have thought we’re not doing anything, as they don’t see everything we do. We’ve been working on this problem every single day.” Bot-busting is our most visible method, but not the most effective. If we ban one bot, it’s easy to create a new account to take its place. It’s better to take the time to track that account and find every other account it’s linked to, then ban all of them at once. Mod Rob, Customer Support Operations Manager, adds, “We still regularly go bot-busting, though, so players can see we are doing something.”

Mod Rob continues: “We have automatic and manual systems in place to identify bots, but limited resources to deal with them. It isn’t possible to find and ban every single one.” Mod Paul M follows with, “The Player and Forum Moderators, and other legitimate players, have put in a lot of effort and deserve recognition. They see more than we ever could, so we follow up on as many Abuse Reports as possible.”

Unfortunately, these methods are reactive – find a problem then solve it – and if we just react, we’ll always be chipping away at a larger problem. Even if we spent every penny we earn on staff and systems to ban bots – which would mean no game updates – gold-sellers would still massively outnumber us. Mod Hobagoly says, “Every time we double our efforts, gold-sellers quadruple theirs. We can’t continue only using our current methods, throwing more and more resources at it.” The only way we can win is to be proactive and take the fight to them.

Removing unbalanced trade

Taking into account how serious this issue is and knowing that reactive methods could never completely stop real-world trading, what are the proactive solutions? Well, considering how much money is involved, one solution would have been to allow real-world trading. Why not just let players sell their RuneScape gold and items and take a small cut of the profits ourselves? “We’ve seen other MMOGs take that route and it works, but only to a limited extent. Some players would sell gold through their own website to avoid paying the developer a cut. Worse than that, the demand for gold was still mostly being met by players using bots and scams, ruining the experience for legitimate players,” says Mod Chris81.

Mod Hobagoly says, “It would be very difficult to find a way of allowing players to buy RuneScape items for real money that doesn’t cheapen the game.” There might be some way of doing this, and without all the negatives, but it wasn’t the right solution for ridding RuneScape of real-world traders and bots. Andrew follows with, “We looked at any number of different possible solutions. We’ve read independent studies and spoken with other people in the MMOG industry. Ultimately, the consensus is that the only way to remove the real-world trading market is to develop your game so you cannot make unbalanced trades.”

An unbalanced trade is where one player trades something of value to another player, but does not receive something back of roughly equal value. Real-world traders have used this method to trade millions of gold pieces in exchange for nothing in game, as they will already have been paid in real money. Removing unbalanced trade will mean real-world traders can’t do this, so there is no way for them to deliver gold to buyers - and if you can’t sell gold, why bother farming it in the first place?

These gold-sellers are businessmen. They’re in it for the money and are going to be looking at the bottom line: their profits. Mod Mark says, “The key phrase is ‘not profitable’. We’re changing our game in a way that doesn’t negatively affect its gameplay, but which makes real-world trading not worth the effort.” It’s a bold move to make, and one that no other MMO developer has attempted. We are fully aware of how the RuneScape community will react to such a change, which is why we have been working hard to find the best way to implement it.

Lost and found

Mod Hobagoly says, “Deciding to remove unbalanced trade was not an overnight decision – we started working on it in 2006.” The difficult part was not the removal of unbalanced trade, but the creation of new content to replace what would be lost. Andrew says, “I could have removed unbalanced trade at any time, it’s just a few lines of code.”
Will your clan be victorious in the new Clan Wars minigame?

Mod Mark says, “The easy thing would have been to say: ‘Right, let’s leave the Wilderness as it is, you just can’t pick up other players’ drops.’ Instead of just removing things, we’ve looked to replace them with something equivalent or, indeed, better.” For instance, with the way the Wilderness used to be, there was no way we could implement a reliable scoreboard – we’ve been able to now, with Bounty Hunter. Mod Mark continues: “I think Bounty Hunter and Clan Wars are actually going to be enjoyed by more players.”

Mod Hobagoly agrees, saying, “We’ve felt for a long time that some of this content needed changing anyway – especially the Wilderness – so this was a good opportunity for us to make it work better, more fun for our players and closer to our original intentions.” We are also planning additional new content to replace and improve upon anything that is lost along with unbalanced trade.

“We know it’s going to be a bumpy ride, but in the long term, RuneScape is going to be better for it.”

Mod Hobagoly
RuneScape Content
Our ability to update RuneScape so regularly puts us in a unique position within the MMOG industry: we’re able to respond to our players’ feedback very quickly. We always welcome constructive feedback from our players and the Forums are the ideal place for this. We will be watching them, as always, for valid suggestions on how we can tweak things or iron out any kinks, as we did with the Assist System. We can’t always respond to Forum threads, as we’re busy working on the game, but we are reading them.

We realise removing unbalanced trade is a big deal, but we want to assure you that this change has not been taken lightly, that we’ve exhausted all the alternatives. We’ve tried countless ways to defeat real-world trading and considered many other options to end this problem – this change was the only definite way to do so. Unbalanced trade is going from RuneScape; if anything gets lost alongside it we can find it again, new and improved, with the help and support of our players. Mod Hobagoly says, “We know it’s going to be a bumpy ride, but RuneScape is going to be better for it.”

The future starts now

There will always be a handful of people who feel it’s worth their time harassing our legitimate players to make real money, but the presence of such players in RuneScape will be significantly lessened, along with their associated rule-breaking. With the systems we’ve developed to deal with real-world traders, combined with the vigilance of our players, this handful will not pose a threat to RuneScape’s future.

Removing unbalanced trade will lead to a massive reduction in trade scams and account theft, meaning our Customer Support teams can spend more time on helping our players than dealing with Abuse Reports. Also, our development teams can expend more energy on creating new game content – new skills, expanding on existing skills, continuing quest storylines - rather than developing content to stop bots.
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  1. Get the following:
    • dusty key
    • 50+ combat
    • anti-dragon shield
    • (Optional) Lvl 25 Magic and Varrock Teleport Runes
  1. Head to Falador’s west bank and equip your armor and anti-dragonfire shield. Take the dusty key and teleport runes/tab in your inventory.
  2. Climb over the broken wall west of the bank.
  3. Continue north-west until the dungeon symbol (!) appears on your minimap. Climb down the ladder.
  4. Continue down the hall. Stop at the gate with two suits of armor next to it, and a “Cauldron of Thunder”, and enter.
  5. Go through the southern Gate. Keep heading east until you reach a two-way junction at the end of path. Don’t go into the room of giant bats.
  6. Head south from this junction until you reach a room of magic axes. From there, continue south from the room until you reach a junction. Head west (If you can see hill giants you’ve gone the wrong way).
  7. Continue along the path until you reach the lesser demons. Use your Dusty Key on the only gate in the area.
  8. Pick up blue dragon scales. You will now see baby blue dragons and blue dragons. You don’t need to fight them; your job is to get the scales that other players have left on the ground.
  9. Fill your inventory and teleport back to Falador. Bank the scales.
  10. Repeat this process until you have 1,000 dragon scales. Grind the 1,000 dragon scales into dust.
  11. Sell the dragon scale dust in the Grand Exchange. There’s a lot of demand for them so you should be able to sell at a high price. Notes: Not recommended for anyone who feels uncomfortable running around the dragons. If you’re really worried, consider taking an anti-fire potion to render the dragon’s fire attacks harmless. Take a break and try something else once in a while.

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Those who have completed Spirit of Summer will know that their work is half done. The Spirit Beast has begun to tear through the fabric of reality and threatens to lay waste to RuneScape. Summer and her family can’t stop it alone, so you’re needed to confront this powerful enemy.

Brave warriors who are courageous (or foolhardy) enough to take on such a challenge will be required to venture once more into the Wilderness, crossing into the Spirit Beast’s realm. Here, you’ll be the main thrust of a devastating attack on the beast. If you hope to survive, you’ll need the Amulet of Ghostspeak, help from the spirit family, and plenty of food and run energy…

Summary: Where to start the Summer’s End quest:
Talk to Summer in the farm ruins, north-west of the Clan Wars challenge hall.
summer2.jpg

Requirements to complete the Summer’s End quest:
Level 23 Summoning
Level 23 Woodcutting
Level 35 Hunter
Level 45 Mining
Level 47 Firemaking
Level 55 Prayer
Spirit of Summer
The ability to evade the blows of a level 700+ beast
A fairly high Hitpoints level and a higher Woodcutting level are an advantage

Access to:
Some interesting new equipment

In Other News:

The skillcape issue (where they appeared slightly off-white) took a little longer than usual to fix, as we found clipping and stretching issues in the QA testing process. Your skillcapes should now be cleaned and back to their original colours.

There is now a button below the World Map key that helps you to organise the key and how it is ordered. You can now toggle between the following options:

A. Traditional: this is the current, unsorted list of key icons.
B.
Alphabetical: A-Z for finding what you’re after easily.
C. Categorised: splits the key up into the following subcategories
  a. ‘Game Features’ such as quest icons or minigames.
b.
‘Shops/Trading’ where you can buy or sell goods.
c.
‘Facilities’ useful to help you with your adventures or training.
d. ‘Resources’ such as tree locations or mining sites.

Remember Rune Mysteries? Your efforts in the quest have led to changes in the Wizards’ Tower. The Runecrafting Guild has formed, filled with mages bickering about Runecrafting. To resolve their arguments, they invite you to join them in The Great Orb Project - a frantic new minigame that is available to everyone.
Runecrafting Guild and Game:

Ever since a brave adventurer rediscovered Runecrafting, mages from the Wizards’ Tower have been working hard to figure out its intricacies. In fact, so many have been drawn to Runecrafting’s secrets that a guild has formed.

Not everything is rosy and happy in the guild. An argument has raged over the magical reaction that creates rune stones: are green or yellow orbs more important in the process? Agree to resolve their conflict and you’ll find yourself in our newest minigame, The Great Orb Project!

The purpose of this team-based minigame is very simple: collect more coloured orbs than the opposing team. Watch out, though, as they will be pushing your orbs out of the way to stop you winning. This frenetic minigame offers few rules and a great alternative to conventional Runecrafting - all with a range of rewards, of course. Expect rune essence, Runecrafting XP and new magical equipment if you wipe the floor with your opponents.

The Runecrafting Guild also offers a number of features that are not tied to the minigame. The rune altar map helpfully shows the location of all altars; one mad wizard has learned how to repair abyssal pouches; and the head of the guild is working on a marvellous omni-talisman that combines the powers of all existing talismans into one.

Note that the guild is available to both free players and members - the Runecrafters want all the help they can get!

Summary: Â
 Where to find the Runecrafting Guild:
The guild can be accessed through a portal, upstairs in the Wizards’ Tower.
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Requirements to access the Runecrafting Guild and minigame:
Level 50 Runecrafting
Rune Mysteries
The guild is available on F2P, but some individual features are for members only
Access to:
A new guild
A fast-paced, team-vs-team Runecrafting minigame - The Great Orb Project
Various new items for runecrafters, including a new outfit
 

More changes:

Beyond the Runecrafting Guild, this update brings you a few small things that should make your lives easier…

Kazgar, Mistag and Dartog have been given right-click options so you can quickly ask them to guide you through the Lumbridge Swamp Caves. Elkoy, the guide from the Tree Gnome Village maze, has been given a similar option.

When you previously right-clicked on a chat message from another player, you were always offered the option to ‘Add friend’ and ‘Add ignore’. If that player was already on your Friends list, those options weren’t very useful, so we’ve replaced them with a new ‘Message’ option. This is identical to what would happen if you clicked on your friend in your Friends List. (This is not available on Quick Chat-only worlds.)

Tai Bwo Wannai village welcomes its newest arrival, Imiago. If you’ve completed Jungle Potion, he’ll be willing to protect your calquat trees from disease in exchange for eight poison ivy berries.

The gardeners who protect bush patches have always demanded payment to look after poison ivy bushes. It’s been pointed out on the Forums that poison ivy bushes never get diseased anyway, so the gardeners no longer offer to look after them.

Fixed bugs:

* Treasure Trail sliding puzzle boxes were getting stuck, making them impossible to complete.
* The roof of the Grand Exchange was failing to disappear correctly when you stood underneath it. Similar bugs were affecting the front of Varrock Palace and bits of the Warriors Guild.
* The Amulet of Catspeak was incorrectly positioned on female characters.
* The Amulet of Fury was not rendering correctly with the Bandos chestplate on male characters.
* If you wore a blue snelm, your chathead was appearing yellow.
* The 3D models for skillcapes were using too many polygons, resulting in bizarre graphical glitches. They have now been remodelled to resolve this problem; their appearance is largely unchanged, but you may notice some slight changes.
* Mud pies were positioned incorrectly when you wielded them.
* Flared trousers were rendering incorrectly with most boots.
* The ‘fine shirt’ base kit had a glitch affecting the neck area on male characters.
* The mind tiara was missing part of its model.
* Baba Yaga’s hair was clipping through her hat.
* The progress hats from the Mage Training Arena were not rendering correctly with players’ hair.
* Radimus Erkle, master of the Legends’ Guild, had a rendering problem with his cape.
* The obsidian cape was rendering incorrectly with certain tops.
* Bogrog was checking for the wrong Summoning level when players tried to exchange praying mantis pouches for shards.
* Trimmed chaps and Wilderness capes were rendering incorrectly on female characters.
* The mime mask and zombie mask items were displaying incorrectly during dialogue.
* Players could walk through a rope barrier in the Varrock Museum.
KeyWord: RuneScape,update,runecrafting guild,web-based,jagex
Summary: Remember Rune Mysteries? Your efforts in the quest have led to changes in the Wizards’ Tower. The Runecrafting Guild has formed, filled with mages bickering about Runecrafting. To resolve their arguments, they invite you to join them in The Great Orb Project - a frantic new minigame that is available to everyone.

Game Title: RuneScape
Genre: Web-based
Publisher: Jagex
Status: Released
Official Site: http://www.runescape.com
RuneScape is a active game that keeps updating always. Here are updates that taked place since August 1st. A new quest, a Resizable Game Window, and 22 new servers. See the details below.

8th August: 22 New Worlds

Recently, we launched 22 new worlds to cater for player growth in Australia, Belgium, Brazil, Denmark,
Germany, Ireland, Mexico, Netherlands and New Zealand. The 22 new worlds also host many of our
popular activities, such as Barbarian Assault, Castle Wars, Clan Wars, Fist of Guthix, LootShare, Pest
Control, F2P trade, TzHaar Fight Pits and Vinesweeper.

More worlds will be added as we expand into more countries. Please visit the Themed World page for
information on themes of these new worlds.

5th August: New quest & the Resizable Game Window

Meeting History : If you had completed the quest called Making History, then try this new quest: Meeting History.
Having helped Jorral in Making History, it’s time to pay him another visit in Meeting History. He’s been busy digging around old and dusty manuscripts and has come across a set of interesting notes about the Enchanted Key; so, with the ‘hot and cold’ key in hand, get ready to discover another of its bizarre abilities! You can guarantee that it’ll give you a greater insight into the past of RuneScape.

Many questions will be answered as part of this sequel to Making History.

Summary:

Where to start Meeting History:
Speak to Jorral in the Outpost, north-west of West Ardougne.

Requirements to complete Meeting History:
Making History
Druidic Ritual

Access to:
A new area to explore
The chance to understand more of RuneScape’s early history

Resizable Game Window: Now you can activate or deactivate the resizable game window via the Graphics Options, either on the login screen or in-game (accessed via the spanner icon). The resizable feature allows you to view the RuneScape HD at whatever size you want - just reduce or increase the size of your browser and the game window will follow.This feature is available to both free players and members.

1 August: Behind the Scenes - August

Beyong the new quest which has released, we can also find dome information of the Runecrafting Guild and the Clan Wars.

the Runecrafting Guild: In the guild, wizards will be bent over books, trying desperately to unlock the secrets of Runecrafting. How is a rune made? Why are yellow and green orbs released when the reaction occurs? For Runecrafting scholars, these questions pale in comparison with the following: which is more significant - green orbs or yellow orbs? For years arguments have raged on, and two wizards will be creating something that’ll end the debate once and for all: the Great Orb Project!

The Great Orb Project will be a fun minigame for two opposing teams who have been given one simple task: collect more orbs than the other team. Only problem is, your opponents will do all they can to stop you winning - including pushing your orbs away before you can get to them! This fast-paced and manic minigame will offer you a great alternative for training your Runecrafting, with minimal fuss, tutorials or complex rules.

The Clan Wars: One update that just missed this month’s Behind the Scenes was the Clan Wars update. This is a priority for
us, and we’ll be releasing it as soon as we feel it is ready, featuring bucketloads of new arenas and game
options, plus two ‘free-for-all’ PVP battlegrounds where you can fight in any way you please. Check out the
preview of the Clan Wars setup screen below…
clanwars.gif

The most frequent request we have received over the last few months has been to put more PvP back into the game. We want to let you know that this request hasn’t gone unheard, and that we’ve put a lot of research into how we can introduce new PvP mechanisms. The aim is for PvP content that better replaces the old Wilderness, but without reintroducing RWT.

Hopefully, you’re already aware of the imminent Clan Wars release (see the September Behind the Scenes in a couple of weeks for more information), but there are also plans afoot for the most exciting and “old school” PvP update we have ever considered – unique PvP worlds.

As many of our long term players know, in the old RuneScape Classic days you could actually fight players just outside the gates of Lumbridge, before the days of duelling and even before the days of the old Wilderness itself. Players could hunt each other down, chasing them away from favourite resource points and generally “owning” large areas of the map.

So, in 2008, we will be bringing you special ‘PvP worlds’, where you can fight other players almost anywhere! In addition to all the usual content you might expect to find in RuneScape, they will also include:

  • Optional sign-up – choose between PvP danger or stick to ordinary play by simply switching worlds.
  • High danger with items dropped on death.
  • High rewards for kills. To avoid any RWT issues the reward for a successful PK will be generated by the game, similar to when you kill a monster at the moment. We’re creating generous drop tables based on factors like your levels and the impressiveness of the kill.
  • These drop tables will include “PvP world specific” items like XP-modifying gear, lvl 70+ equipment and new, glorious, short-term but hard hitting gear. These will once again make PKing a viable source of income.
  • PvP across 99% of the world, including the old Wilderness.
  • Attack any player within a certain level of your own. Level range depends on the area, similar to the old Wilderness levels.
  • …And all sorts of other twists on interesting content… Just think of the possibilities when you can PK anywhere!

Naturally, we also have other PvP-orientated content, like Stealing Creation (a resource control game where skillers and PKers work together, creating equipment and beating up the opposition) and Mobilising Armies (a real-time strategy game where you use your hard made bows, swords, etc. to equip your own armies in 4-player battles).

Add all this to a healthy schedule of quests (featuring Arrav and the sequel to Spirit of Summer), holiday events and some unique puzzle content… and the rest of ‘08 has something for almost everyone.

Finally, we’d like to let you in on a little secret – we’re currently working on our highest level, longest, most exciting quest ever. Not necessarily for launch in ‘08 (it’s not something we want to rush, after all), it’s already had more development time than the entirety of “Recipe for Disaster”… but you’ll have to wait to find out more. We’re adding secret hints and references all the time about this one, so if you need to know more, just look around! Leave no stone unturned….

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