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Draynor Village is a charming little town, if rather odd. The citizens are…eccentric. This is no surprise, however, as the town has long been dominated by the dark and menacing shape of Draynor Manor. Draynor Manor, unlike Draynor Village, has little to cheer a traveller, and less to recommend it as a nice place to sleep. Unwary campers in Draynor Manor’s grounds might just wake to find a pair of neat holes in their neck where their skin was once unblemished.

The manor’s haunted rooms are filled with ghosts and creaking floorboards. Chairs come to life and follow adventurers about the house; trees and vines lash out at people as they walk past; there are hidden passages behind bookshelves; a possibly mad scientist conducts his experiments on the top floor.

Location

Location of Draynor Village

Draynor lies between the capitals of Asgarnia and Misthalin; Falador is north-west of the village and Varrock to the north-east. Because of this, traffic through the town can be quite busy.

Immediately west of Draynor Village is Port Sarim, home of pirates and sailors, while east lies the peaceful town of Lumbridge.

Travelling north from Draynor Manor are the Barbarian Village and Edgeville, a popular gathering point for forays into the Wilderness.

If you are in search of some of the most famous mages in RuneScape, walking a short way south from Draynor Village will lead you to the long bridge across the sea to the Wizards’ Tower.

Points of Interest

Draynor’s points of interest

The Draynor region, like its population, has a weird variety to offer. In less unusual terms, though, there are a number of farms nearby, some nice woods for chopping down trees, and a few Farming patches for members scattered about, including one in the shadows behind Draynor Manor solely for the purposes of growing nightshade.

Diango, the legendary toyseller himself, offers what may be the most desirable merchandise in the whole of RuneScape: horses and dragon plates. The wise adventurer knows to look to Diango for visions of what the gods intend for their world (or, perhaps, to understand the gods’ sense of humour). Joining him in the market is a Town Crier, who is more than happy to explain the Rules of Conduct and the role of Player Moderators.

There is also the wine merchant Fortunato whose nose for a good drop is almost beyond compare. Ned, an old sailor who has retired to the village, makes rope and other similar items in his house on the east side of the town. Aggie the Witch, who lives north of the market, has retired from the usual tricks of the witching trade, like turning people into toads, and now mostly makes dyes in a variety of colours.

To the east of the town, quite heavily guarded, is a jail looked over by a watch tower. Lady Keli, the jail’s owner, specialises in less than legal imprisonments, so her cells are occasionally occupied by the nobility, whose families she intends to ransom them back to.

Personalities

Diango the Toyseller

Diango is something of a legend in RuneScape, as his salesmanship is only surpassed by how excited adventurers become when they hear about his wares. Unlike Ali Morrisane, he need not sell his merchandise across the world: those who want it will, inevitably, come to him.

  The Wise Old Man

The Wise Old Man was once a great hero of RuneScape, and there are few creatures that he has not slain. In his old age, though, he finds less satisfaction in his fame, and has taken a keen interest in wealth and extremely rare items.

Diango, and his jaunty feathered hat, are always in the Draynor Village Market.   The Wise Old Man can be found in his house opposite the recently burgled bank.
Miss Schism

Miss Schism is a lady with the community of Draynor Village foremost in her mind. It is with the purest intentions that she gossips so freely. What other towns can boast such a goodly-natured woman?

  Morgan

Morgan is exactly what you might expect of a villager afraid of the vampire in Draynor Manor: he’d like to do something about it, but he is too terrified of the evil Count Draynor to do anything about it himself.

Miss Schism sits outside the Wise Old Man’s house, keeping a dutiful watch on him through his window.   Morgan can be found in his house, west of the wheat field.
Count Draynor

This particularly malicious vampire has held sway over Draynor Village for quite some time. Though Count Draynor has never actually been seen wandering outside his crypt, the number of young maidens snatched from their homes in the village is a testament to his lust for blood.

  Veronica

Veronica is engaged to Ernest, which may be quite foolish given Ernest’s desire to help Professor Oddenstein with his experiments. She is a dedicated girl, though, and isn’t likely to let the Professor’s mishaps get in the way of her wedding.

    Veronica stands about at the gates to Draynor Manor.
Ernest

Ernest is a well-meaning chap, but not very bright. Despite the fact that he should know better, he is eager to help Professor Oddenstein, and this is very probably why he is a chicken. Poor, silly Ernest.

  Professor Oddenstein

The Professor is a strange man, and his latest experiments with his Pouletmorph Machine have had some unfortunate side effects. He has been successful with another experiment, though, and has opened a portal into a dimension filled with strange electrical creatures.

Ernest can be found pecking at anything small in Professor Oddenstein’s laboratory on the top floor of Draynor Manor.   Professor Oddenstein is usually tinkering with his machines in his laboratory on the top floor of Draynor Manor.
Martin the Master Gardener

Members will recognise that Martin is an extremely experienced gardener, and dedicated to growing the finest vegetables and raising the most succulent pigs. He has banded together with other passionate farmers to form the Groups of Advanced Gardeners (GAG) in order to pool their talents.

  Ava

Professor Oddenstein occasionally ‘wears out’ his assistants, and when Ernest’s problems are sorted out, he’s due for a new one. Ava is a remarkably intelligent assistant, and will likely create greater wonders than Oddenstein once she earns a lab of her own.

Martin can be found in the Draynor Village Market.   Ava can be found in her bedroom in Draynor Manor after Ernest has been returned to normal.
Leela

Spy work can be a risky business, especially in the desert kingdoms, so it must be some relief to Leela that she’s been posted to the relatively calm village. Sure, there are some weird locals, and it’s a bit colder than she’d like, but with the Emir’s son being in trouble, she couldn’t possibly leave her post.

Leela paces about north of Lady Keli’s jail.

Quests

The following quests can be started in Draynor:

  • Vampire Slayer
  • Ernest the Chicken
  • A Fairy Tale, Part One – Growing Pains (Members)
  • A Fairy Tale, Part Two – Cure a Queen (Members)
  • Animal Magnetism (Members)
  • Missing My Mummy (Members)

Around the Haunted Manor and the Less Haunted Town

Goblin (Level 2)

Goblins are one of the most widely spread races of RuneScape, such that if they were ever properly organised they might threaten larger towns. It is a good thing, then, that they are a poorly organised race and prone to bickering.

  Dark Wizard (Level 7)

The dark wizards that lurk just southwest of the village are an odd sight, even in Draynor. They are not terribly dangerous, being new to the order, but they have slightly better Defence against Magic than other forms of attack.

Most of the local goblins can be found east of Draynor Village.   The dark wizards can be found south-west of Draynor Village.
Ghost (Level 19)

Ghosts might be an eerie sight anywhere else, but within Draynor Manor, where the chairs follow you about the house and every floorboard creaks menacingly, ghosts are to be expected. They can be dangerous, but magic is quite effective against enemies that have no bodies.

  Market Guard (Level 20)

The Draynor Village Market is often full to capacity, and combined with the recent bank robbery, the town has thought it wise to employ market guards. They will not attack anyone who abides by the law, but if your fingers happen to stray into someone else’s pockets, they will be forced to attack.

Ghosts can be most widely found on the first floor of Draynor Manor.   Quite unsurprisingly, the market guards can be found in Draynor Village Market.
Skeleton (Level 22)

Skeletons may look harmless and weak, but their lack of muscle is more than made up for by the potent magic that holds them together. If you are a new adventurer, it might be best to avoid the skeleton in the closet at Draynor Manor. If you must deal with it, however, the skeleton’s bones will give way under a barrage of crushing attacks.

  Witch (Level 25)

Unlike Aggie, who has moved to town, witches are not generally friendly types and are more than likely to use their foul magic to try to kill careless adventurers. They also make potions, normally used to poison food.

The skeleton can be found in the closet on the ground floor of Draynor Manor.   The witch can be found in the north-west room of the ground floor of Draynor Manor.
Jail Guard (Level 26)

Note: Jail guards are aggressive, so if you wander past, and they think they can kill you, they will attack.
The guards employed by Lady Keli are quite dedicated, certain that, though their work may be dull, the payment more than makes up for it. They are also quite well trained, and obey Lady Keli’s word without question. Their armour isn’t fantastic, and, like all melee fighters, they are weak against Magic.

  Black Knight (Level 33)

Black Knights are not usually found away from their fortress or Taverley Dungeon, but a solitary Black Knight wanders the woods south of Draynor Village. Like the dark wizards north of him, the reason for his presence is unclear.

The jail guards never stray far from Lady Keli’s jail.   The Black Knight can be found south of Draynor Village.

Miscellaneous

  • Aggie’s house features two spawn points; one for cheese, and another for tomato.
  • The rat-infested shack next to Morgan’s house has two log spawn points.
  • If you have a pet fish, you can feed it with the fish food on the first floor of Draynor Manor.
  • If you creep around behind Count Draynor’s coffin, you will find a bronze medium helm spawn point.
  • Once members have completed Ernest the Chicken, the entrance to the Killerwatt Plane will open in Professor Oddenstein’s laboratory.
  • Draynor is an ideal place to practice lower level pottery, with a pottery wheel in the north of the village and a clay mining spot to the south-east of Draynor Manor.
  • In an effort to protect itself, the bank has hired two guards. While one of them stands by the doors, the other has hidden himself nearby. Leaf him alone, he’s not in the mood for chatting!
02-22-11

Witch’s Potion

Posted by runescapecoin

Start: Talk to Hetty the witch in Rimmington.
Skills: None!
Quests: None!
What You Need: An Eye of Newt, a Rat’s Tail, an onion, and a piece of burnt meat.

Scroll down to the end of the guide to find a ‘Fast Quest Walkthrough’.

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Getting Started

Firstly, visit Hetty the witch in Rimmington and tell her that you’re looking for a quest. She says that she may have something for you to do, and she asks you if you want to get better at the “Dark Arts” (a.k.a. Magic). Say yes, and she tells you that she needs a potion consisting of an Eye of Newt, a Rat’s Tail, an onion, and a burnt piece of meat.

Making the Potion

All of the ingredients needed for Hetty’s potion can be found near Rimmington. You can buy an Eye of Newt from the Magic Emporium in Port Sarim for 3gp. Fresh onions grow in the garden just north of the town. You can find some Rats just south-east of town, which you can kill for meat to later burn on a stove. Kill a small level 1 Rat and pick up their Rat’s Tail, another needed ingredient.

Note: If you’re too high of a cooking level to burn meat, there’s no need to worry! You can simply just re-cook an already-cooked meat to burn it!

After obtaining all of the required ingredients, go back to Hetty and give her all of the items. She mixes a potion in her Cauldron, which you can drink from to complete the quest.

Rewards

325 Magic Experience
1 Quest Point

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Fast Quest Walkthrough

[^] Speak to Hetty
[^] Buy Eye of Newt
[^] Pick Onion
[^] Cook some Cooked Meat to get Bernt Meat
[^] Kill a level-1 Rat
[^] Pick up the Rats Tail
[^] Give the items to Hetty
[^] Drink from the Cauldron
[^] Quest Complete!

12-14-10

Runescape Ranging Guide

Posted by amber

Rangers can be quite powerful as they become stronger and more experienced at the art of Ranging, but you need to know several things before starting out.

Basic Equipment

The weapon of choice for many Rangers is the Bow, which uses arrows to hit your enemy. There are 2 kinds of bows: Shortbows and Longbows. Shortbows are known to fire arrows more quickly than Longbows, but they’re mainly used for close combat. You can also use a Crossbow and bolts, but generally they are less effective as you become a more experienced Ranger, since they only add 6 to Ranged Attack.

The basic Ranging equipment can be bought from Lowe’s Archery Store in Varrock, located just northeast of the General Store, and also from a new Arrow Merchant in Rimmington which is a great place to buy supplies due to the fact that most people disregard it, and the stocks are always high.

There’s also a Member’s shop in Catherby that sells more advanced equipment, the Grand Tree Shop that sells bows and arrows, and of course the Ranging Guild. The Fletching skill can be used to make bows and arrows.

Combat Info

Now that you have your Ranging equipment, equip the bow and arrows (or crossbow and bolts) by clicking on them in your Backpack. To attack an enemy, just click on the “Attack” option to begin firing arrows or bolts. The most effective way to attack an enemy would be to stand behind an obstacle such as a gate or table, since they will be unable to attack you. Although, some of your foes may have the ability to attack you with their own Ranging weapons.

You may also notice that some of your arrows “disappear” after hitting an enemy. This is simply due to the fact that some of your arrows will be damaged on impact or the enemy, and your character will not even try to salvage them.

When you equip a Bow, you have the choice of using 1 of several Fighting Styles; each of which give different amounts of experience, although each style gives about 1.3xp to Hitpoints:

Accurate - This style of Ranging is slightly slower, but more accurate than the ‘Rapid’ style will give 4xp to your Ranged level.
Rapid - This Ranging Style sacrifices accuracy, but fires about 1 second faster than the ‘Accurate’ style. It gives 4xp to your Ranged level.
Longrange - This style fires arrows at about the same speed as the ‘Accurate’ style, but it gives 2xp each to both Ranged and Defense.
Helpful Drinks

If you need a small boost to your Ranged level, have a drink of a Ranged Potion. it will increase your Ranged level by 15% for a short amount of time, and it can be made with your Herblore level if you’re a Member.

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Bows & Arrows

Bows

Bows are the most widely used Ranging weapons, using arrows as their ammo. There are various Bows that you can use, although Free-Players can use up to Maple Bows. The Ogre bow is obtained from the Big Chompy Bird Hunting Quest. Crystal Bows are only available after completing the Roving Elves Quest. Check below for more info about it.

Bow Chart
Picture Bow Ranged Attack Bonus Ranging Level
Training Shortbow 8 1
Shortbow 8 1
Longbow 8 1
Oak Shortbow 14 5
Oak Longbow 14 5
Willow Shortbow 20 20
Willow Longbow 20 20
Maple Shortbow 29 30
Maple Longbow 29 30
Ogre Bow 38 30
Composite Ogre Bow 38 30
Yew Shortbow 47 40
Yew Longbow 47 40
Magic Shortbow 69 50
Magic Longbow 69 50
Seercull 69 50
Crystal Bow 100-64
See Below Section 70
Agility: 50

Crystal Bow

After completing the Roving Elves Quest, Members have the opportunity to buy a Crystal Bow for 900,000gp. You must have at least level 70 Ranging to use the bow. Unlike other bows, the Crystal Bow uses no ammo, and instead fires a magical shot. When you first start using it, it will have 2,500 uses, and each time you fire it, the remaining shots will decrease (As well as the attack bonus). If you right-click on the bow, you’ll see a rating out of 10, depending on how many shots you have left.

Crystal Bow Attack Ratings
Phase Range Attack Bonus
10/10 100
9/10 96
8/10 92
7/10 88
6/10 84
5/10 80
4/10 76
3/10 72
2/10 68
1/10 64

After you have 0 shots left, you’ll need to have it recharged by Eluned the Roving Elf in Isafdar for a nominal fee, starting at 900,000gp for the first time. After that, the cost of having it charged will decrease.

Crystal Bow Recharge Cost
Recharge Cost
First 900,000gp
Second 720,000gp
Third 540,000gp
Fourth 360,000gp
Fifth and Onwards 180,000gp

Arrows

Arrows can be made from different metals, stronger metals being able to inflict more damage and be more difficultly damaged. Free-Players can use up to Adamantite Arrows. Members can also poison arrows by using a Weapon Poison Potion with them to poison up to 5. Better arrows will require you to use a certain bow or higher in order to Range with them.

Arrow Chart
Picture Arrow Required Bow
Training Arrows Training Shortbow
Bronze -
Bronze Brutal Composite Ogre
Iron -
Iron Brutal Composite Ogre
Steel Oak
Steel Brutal Composite Ogre
Black Brutal Composite Ogre
Mithril Willow
Mithril Brutal Composite Ogre
Adamantite Maple
Adamantite Brutal Composite Ogre
Rune Yew
Rune Brutal Composite Ogre
Ogre Ogre

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Crossbows & Bolts

Crossbows

There are quite a few different types of Crossbows in RuneScape, which are another type of Ranging weapon that fire Bolts rather than Arrows, and are slower than Bows. It’s for this reason that they are not as commonly used by Rangers.

Crossbow Chart
Picture Crossbow Ranged Attack Bonus Ranging Level Bolts
Regular 6 1 Bronze
Phoenix 6 1 Bronze
Bronze 11 1 Bronze
Blurite 17 16 Up to Blurite
Iron 23 26 Up to Iron
Dorgeshuun 42 28 Bone
Steel 28 31 Up to Steel
Mithril 32 36 Up to Mithril
Adamant 41 46 Up to Adamant
Rune 50 61 Up to Rune
Karil’s 84 70 Bolt Racks

Notes:

Blurite Crossbows are untradeable, and can only be smithed after completing the Knight’s Sword Quest.
Bolts

There are nearly as many types of Bolts as there are Crossbows. These are the main ammo for Crossbows, and can be made with your Fletching and Smithing skills. Regular bolts may be poisoned with Weapon Poison. Most of them can also be “modified” with special tips to pack more of a punch. these tips include:

Opal - Use a chisel on an Uncut Opal, Mined from the Shilo Village rocks.
Pearl - Use a chisel on a Pearl, Fished with a Big Net.
Barbed - Traded for tickets at the Ticket Merchant in the Ranging Guild.
Gem - Use a Chisel with a gem to cut it, and then use your chisel on it again to make bolt Tips.
Here is a chart of the different kinds of bolts you can make, as well as the Bolt Tips you can add to them:

Crossbow Bolt Chart
Picture Bolt Possible Tips
Bronze Barbed & Opal
Blurite Jade
Iron Pearl
Silver -
Bone -
Steel Red Topaz
Mithril Sapphire, Emerald & Mithril Grapple
Adamant Ruby & Diamond
Rune Dragonstone & Onyx
Bolt Rack -

Enchanted Bolts

Bolts with special tips (Gems, Pearl, or Opal) may be enchanted with your Magic skill to have all sorts of interesting (and helpful) effects on your enemies. Simply place any bolts you wish to have enchanted in your backpack, and then click on the level 4 “Enchant Bolt” spell in your spellbook, to see a menu of possible enchantments. then just select one to enchant your bolts.

Bolt Enchantments
Magic Level Bolt Runes Effect
4 Opal 1 Cosmic, 2 Air Chance of a lightning bolt hitting your enemy causing damage.
7 Sapphire 1 Cosmic, 1 Water, 1 Mind Chance of stealing your enemies Prayer Points.
14 Jade 1 Cosmic, 2 Earth Chance of throwing your opponent to the ground.
24 Pearl 1 Cosmic, 2 Water Chance of hitting your enemy with a wave of water (extra effective against fire-based equipment).
27 Emerald 1 Cosmic, 3 Air, 1 Nature Chance of poisoning your enemy.
29 Red Topaz 1 Cosmic, 2 Fire Chance of decreasing your enemies Magic level.
49 Ruby 1 Cosmic, 5 Fire, 1 Blood Chance of losing 10% of your hits to remove 20% of your enemy’s hits.
57 Diamond 1 Cosmic, 10 Earth, 2 Law Chance of decreasing your enemy’s Ranged Defense.
68 Dragonstone 1 Cosmic, 15 Earth, 1 Soul Chance of hitting your opponent with “DragonBreath” (Antifire Shield negates this).
87 Onyx 1 Cosmic, 20 Fire, 1 Death Chance of leeching your opponent’s hits.

Mithril Grapples

You’ve probably seen the “secret spy” movies in which a thief makes a cunning entrance with a grappling hook. Well, now you can use your own Mithril Grapple to scale walls and pass over certain Agility obstacles.

To accomplish this, simply Smith a Mithril Grapple and some mithril Bolts and attach them. Use a coil of Rope with the Grappling Hook, and with a Crossbow equipped, use the Grapple with the shortcut to scale it. Be sure to have a spare though, as these devices can sometimes break!

——————————————————————————–

Throwing Weapons

Darts & Throwing Knives

Throwing Darts and Knives are Members-Only Ranging weapons that pack a punch and can be quickly thrown at your enemy. You can make Darts once you complete the Tourist Trap Quest by Smithing a Dart Tip, and then adding Feathers to them. Throwing Knives can be Smithed as well.

Darts & Knives
Picture Metal Ranging Level
Bronze 1
Iron 1
Steel 5
Black 10
Mithril 20
Adamantite 30
Rune 40

Throwing Axes & Javelins

Throwing Axes and Javelins can be bought from the Ranging Guild, and they are also quite strong weapons. They are held with one hand, much like Darts and Knives to allow the use of a shield. The requirements for using them are the same as the ones for Darts & Knives.

Javelins & Throwing Axes
Picture Item Ranging Attack Bonus
Bronze Javelin 5
Iron Javelin 8
Steel Javelin 12
Mithril Javelin 17
Adamantite Javelin 24
Rune Javelin 38
Bronze Throwing Axe 4
Iron Throwing Axe 5
Steel Throwing Axe 8
Mithril Throwing Axe 12
Adamantite Throwing Axe 17
Rune Throwing Axe 26

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Dwarven Multi-Cannon

This extremely powerful Ranging Cannon can be bought for a nominal fee of 750,000gp, after you complete the Dwarf Cannon Quest. The cannon can hold up to 30 Cannonballs, Smithed from a Steel Bar (1 Bar makes 4 Cannonballs), and it is made up of a base, stand, furnace, and barrel. To use it, you must set up all four pieces on the floor, and load it with Cannonballs. After that, it will continue to rotate, hitting any nearby enemies.

Although the Dwarven Multicannon is a very cool weapon, there are a few things to note. First, you can’t use it against extremely tough enemies such as the Kalphite Queen, King Black Dragon, Abyssal Demon or any of the Metal Dragons, as they will destroy it. Second, using it for extended periods of time will cause your cannon to degrade (you’ll see a message alerting you of this). If this happens, simply pick it up and set it back down again.

However, if the cannon degrades completely, it will disappear and leave only Cannonballs behind. When that happens, you must head back to Nulodion and get a replacement cannon.

——————————————————————————–

Ranging Armors

There are 2 main kinds of Ranging armor in RuneScape, which increase both your Defense and Ranged Attack. These armors are Crafted from either regular Leather or Dragon Leather, which gives protection against Magical attacks as well.

Leather

This is the most basic type of Ranging Armor, but it offers some protection against attacks. Some pieces of leather armor can be Studded with Steel Studs.

Leather Armor
Leather Armor Ranged Attack Bonus Ranged Defense Bonus
Cowl 1 3
Coif 2 4
Leather Body 2 9
Studded Leather Body 8 25
Hard Leather Body 8 15
Chaps 4 0
Studded Leather Chaps 6 16
Vambraces 4 0

Snakeskin Armor

This armor is slightly stronger than regular leather or studded armor, and it requires at least level 30 Ranging and Defense to wear. Check out the Tai Bwo Wannai Cleanup Mini-Game guide for info about making it.

Snakeskin Armor
Picture Snakeskin Armor Ranged Attack Bonus Ranged Defense Bonus
Bandana 4 2
Body 12 35
Chaps 6 10
Vambraces 6 0
Boots 3 0

Dragon Leather

Dragon Leather can only be made from Dragonhide, which is dropped by the different kinds of Dragons roaming around RuneScape. There is Green, Blue, Red and Black Dragon Leather, each of which requires at least 40 Defense and a specific Ranging level:

Green Leather - level 40 Ranged
Blue Leather - level 50 Ranged - Members-Only
Red Leather - level 60 Ranged - Members-Only
Black Leather - level 70 Ranged - Members-Only
Dragon Leather Armor
Picture Leather Armor Ranged Attack Bonus Ranged Defense Bonus
Green Body 15 40
Green Chaps 8 22
Green Vambraces 8 0
Blue Body 15 45
Blue Chaps 11 25
Blue Vambraces 9 0
Red Body 20 50
Red Chaps 14 28
Red Vambraces 10 0
Black Body 30 55
Black Chaps 17 31
Black Vambraces 11 0

Dagannoth Armor

Dagannoth Armor can only be acquired from materials gathered by killing Dagannoths on Waterbirth Island, and it cannot be bought in any shop. There are different types of Dagannoth Armor: Ranged, Magic and Melee. We’re after the Ranged Armor in this case.

Dagannoths will drop hides, which you can take back to Sigli the Hunter in Rellekka to have made into armor. You will need 6 Dagannoth hides, 1 Circular Hide, 1 Flattened Hide, 1 Stretched Hide, and 22,500gp to make a full set. to complete the set, you need to get the gloves and boots by killing Dagannoths.

The helm, body and chaps all require 40 Ranged and Defense, while the boots and gloves have no requirements.

Dagannoth Ranged Armor
Picture Spined Armor Ranged Attack Bonus Ranged Defense Bonus
Helm 6 6
Body 15 20
Chaps 8 8
Gloves 0 0
Boots 0 0

Other Equipment

Aside from Leather and Dragonhide Ranging armor, there are also special kinds of equipment that you can get.

Robin Hood Hat & Ranger Boots are only obtained through Treasure Trails, although they can also be traded.
Karil the Tainted’s set, including the armor and crossbow are obtained from the Barrows. It requires 70 Ranging and Defense to use.

Other Ranging Equipment
Picture Item Ranged Attack Bonus Ranged Defense Bonus Obtained From
Ranger Boots 8 0 Treasure Trails
Robin Hood Hat 8 4 Treasure Trails
Ranger Helm 6 6 Rellekka Helm Shop
Karil’s Coif 3 10 Barrows
Karil’s Leather Top 30 57 Barrows
Karil’s Leather Bottom 17 33 Barrows
Archer Ring 4 4 Dagannoth King Loot
Obsidian Ring 69 0 TzHarr Equipment Shop

12-14-10

Runescape Runecrafting Guide

Posted by amber

Runecrafting is an interesting and fun skill to practice in RuneScape, as there are many different kinds of Runes to make, and several parts to making them using this skill. Often times, you will not be standing in the same spot for a long time, so the skill moves along quickly and you can get a great deal of Runes crafted in a short time. Before you can start crafting your own Runes, you need to mine some Rune Essence from the Essence Mine. Of course, not just anyone can find this mine, and only several characters in RuneScape can teleport you to it: Aubury - Located in the Varrock Magic Shop. Wizard Sedridor - Located in the Basement of the Wizard Tower. Wizard Distentor - Found in the Yanille Magic Guild. Wizard Cromperty - Located just northeast of the Ardougne Market. Brimstail Gnome - Found in a cave in the southwest corner of the Tree Gnome Stronghold. Once you’re in the mine, just mine some Essence from any Rune Essence rock. You will either get Pure Essence or Normal Essence. These different Essence will be explained later on. After using the nearby portal you will be teleported to the character you spoke before. You will also need a Talisman, depending on the type of Rune you wish to make. You need to use the correct Talisman with the ruins around RuneScape to be teleported to an Altar to craft your Runes. Check the Talisman and Altar Charts below for more info. Runecrafting Pouches After completing the Zamorak Mage’s Runecrafting task, Members will have the ability to obtain Pouches for carrying Rune Essence. There are 4 different sized pouches, each able to hold a certain amount of Rune Essence, but you can only carry 1 of each pouch at a time. The different sized pouches are sometimes found from the loot of the Abyssal Creatures in the Abyss, including Abyssal Leeches (L 41), Guardians (L 59)and Walkers (L 81). Pouches Picture Pouch Runecrafting Level # of Holdable Essence Small 1 3 Medium 25 6 Large 50 9 Giant 75 12 Kinds of Rune Essence As said before, there are two types of Rune Essence in RuneScape: Regular Essence, and Pure Essence. Regular Rune Essence can be used to Runecraft all of the FreePlay Runes, including Air, Water, Earth, Fire, Mind and Body. Member Runes such as Nature or Law Runes can’t be crafted using this kind of essence. You will always mine Regular Essence if you are a FreePlayer, or if you’re a member with less than level 30 Mining. Pure Rune Essence is used to craft all types of Runes, and can only be mined by Members who have level 30 Mining or better. ——————————————————————————– Talismans Once you have some Rune Essence, you’re going to need a Talisman so that you can enter the Altar of the Rune you wish to make. Many of them are dropped by enemies around RuneScape, and after you have the one you need, bring it to the ruins of that specific Rune (If you have an Air Talisman, bring it to the ruins of the Air Altar) and use it with the “Mysterious Ruins” to be teleported to the actual Altar. Talisman Chart Picture Talisman Where to Obtain Air Reward from Rune Mysteries Quest; Goblins Mind Imps & Wizards Water Wizards & Dark Wizards Earth Men, Farmers,Al Kharid Warriors Fire Dark Wizards, Skeletons (lvl. 18), Guards Body Guards & Giants Cosmic Ice Giants, Lesser Demons, Otherworldly Beings, Mysterious Old Man Chaos Giants, Chaos Dwarves, Ice Warriors, Lesser Demons Nature Moss Giants, Lesser Demons, Paladins, Green & Red Dragons, Kalphite Workers, Cyclopes Law Reward from Troll Stronghold Quest Death Reward from Mourning’s End Part 2 Quest Elemental Abyssal Leeches, Guardians and Walkers from the Abyss. ——————————————————————————– Tiaras A Runecrafting Tiara is mostly the same as a Talisman, except for the fact that you can wear it on your head rather than carry it in your backpack. This way, you can save 1 extra space per trip for Rune Essence, which is very helpful for high level Runes. Check out the Crafting guide for info about making Tiaras. Once you’ve crafted a regular Tiara, it’s time to enchant it. Bring the Tiara to the Runecrafting Altar of your choice, along with the same kind of Talisman. Use the Tiara on the Altar to bind the Talisman and Tiara together to make an enchanted Tiara. This will cause you to lose your Talisman, but it’s very useful in making higher level Runes since you don’t need to use it with the altar to access it (thus saving a space in your inventory). Tiaras Picture Tiara Enchanting Experience Air 25 Mind 27.5 Water 30 Earth 32.5 Fire 35 Body 37.5 Cosmic 40 Chaos 42.5 Nature 45 Law 47.5 Death 50 ——————————————————————————– Runecrafting Altars Now that you have both your Rune Essence and a Talisman for the kind of Rune you want to make, you need to find the Altar to which the Talisman belongs to. You can choose the “Locate Altar” option for the Talisman itself and be pointed in the correct direction, or follow the directions and look at the maps in the below chart. Anyhow, just use your Talisman with the “Mysterious Ruins” to be brought to the Altar. To make the Runes, just select the “Rune-Craft Altar” option from the Altar itself to craft all of the Essence in your backpack into Runes. Tip: You can mouse-over any of the “mini-maps” below to see an enlarged picture of the altar’s location! Runecrafting Altars Altar Location Mini-Map Air South of Falador. Closest Bank: Falador East Mind North of Falador, and east of the Goblin Village. It’s right on the boarder of the Wilderness! Closest Bank: Edgeville (through the Wilderness) Water Located in Lumbridge Swamp, and southeast of Draynor Village. The shack to Zanaris is to the east as well. Closest Bank: Draynor Market or Zanaris (Dramen staff needed) Earth Northeast of Varrock, and just south of the Lumberyard. Closest Bank: Varrock East Fire Just north of the entrance to the Duel Arena, and northeast of Al Kharid. Closest Bank: Al Kharid Body Southwest of Edgeville, and west of Barbarian Village. Closest Bank: Edgeville Cosmic Located in the Lost City of Zanaris. Follow the twisty path to the south of the wheat field. Closest Bank: Zanaris Requirements: Must have completed the Lost City Quest. Chaos Northwest of Edgeville, and in level 9 Wilderness. Once inside, you’ll need to complete a 4-level maze (mouse over the map to see). Closest Bank: Edgeville Astral Found on Moonclan Island, and south of Lunar Isle city. Closest Bank: Lunar Isle Requirements: Must have completed Lunar Diplomacy. No talisman or tiara needed. Nature North of Shilo Village (right near the wall) on Karamja Island. Closest Bank: Shilo Village (must have completed the Shilo Village Quest) Law In the northwest corner of Entrana Island. Closest Bank: Draynor Village For Help: Fast Free Laws service. Death Inside of the Temple of Light. Closest Bank: East Ardougne North Requirements: Must have completed Mourning’s End Part 2. ——————————————————————————– Crafting Runes When you first start Runecrafting, you will only be able to make 1 of each rune per Essence. Upon reaching a certain Runecrafting level, you’ll have the ability to make multiple Runes from a single Essence, since you’ll have more control and skill over crafting them. You will always receive the same amount of experience from crafting each kind of Rune, regardless of the number you make. Runecrafting Requirements Rune Runecraft Level Runecraft Experience 2x 3x 4x 5x 6x 7x 8x 9x 10x Air 1 5 11 22 33 44 55 66 77 88 99 Mind 2 5.5 14 28 42 56 70 84 98 - - Water 5 6 19 38 57 76 95 - - - - Earth 9 6.5 26 52 78 - - - - - - Fire 14 7 35 70 - - - - - - - Body 20 7.5 46 92 - - - - - - - Cosmic 27 8 59 - - - - - - - - Chaos 35 8.5 74 - - - - - - - - Astral 40 8.7 82 - - - - - - - - Nature 44 9 91 - - - - - - - - Law 54 9.5 - - - - - - - - - Death 65 10 - - - - - - - - - ——————————————————————————– Combination Runes Combination Runes are a newer addition to Runecrafting for Members, and they are very useful to Wilderness Player-Killing. The basic idea is that you can combine 2 Elemental Runes together to make a single Rune. This newly-formed Rune counts as 2 different elements, such as both Water and Air. Only Elemental Runes such as Air, Water, Earth and Fire can be combined. You can create the following Runes: Mist - Air & Water Dust - Air & Earth Mud - Water & Earth Smoke - Air & Fire Steam - Water & Fire Lava - Earth & Fire Combining Runes In order to combine Runes, you’ll need a few things including 1 of each Talisman, 1 type of Rune, and Rune Essence. So, if you wanted to make Mist Runes, bring an Air and a Water Talisman, either Air or Water Runes (whichever you wish to use), and Rune Essence. Depending on which Runes you choose to bring along, go to the other Temple (if you’re making Mist Runes and bringing Air Runes, go to the Water Temple). Enter the temple using the correct Talisman as usual, and then use the other Talisman on the Altar to combine the Runes. Warning: The Talisman that is the same as the Runes you carry will be used up when combining them! Plan on losing 1 Talisman each time you combine Runes, so it would be wise to bring Runes who’s Talismans you have more of. Necklace of Binding The Necklace of Binding will give you a 100% success rate while combining Runes while worn. It can be obtained by enchanting an Emerald Necklace using the Enchant Level 2 Jewelry spell. Combination Runes Picture Rune Runecrafting Level Runecrafting Experience Mist 6 7.5 Dust 10 8 Mud 13 8.5 Smoke 15 9 Steam 19 9.5 Lava 23 10

City life doesn’t suit everyone, which is why Rantz and the rest of his ogre family have set up residence on the east coast in a cosy little cave with a nice view of the sea.
However, independence comes at a cost. There’s no more easy meals for the family and they currently have a hankering for Chompy Bird, a favourite delicacy of ogres.
Rantz is keen to start the Chompy Bird hunting season, but can’t get started. He’s all fingers and thumbs when it comes to making ogre arrows for his huge ogre bow.
Is there someone kind and experienced enough with fletching to go help him and his starving family?
Find out if you have what it takes in our new Big Chompy Bird Hunting Quest!

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03-24-09

Free-RuneScape-Gold-Guide

Posted by amber

-Fleshcrawlers-

My 1st way is simple and easy.Kill Fleshcrawlers and
take the Dust runes,Fire runes,Body runes,Grimy Kwuarm,
Grimy Ranarr,and Gems. Information about Fleshcrawlers:

Combat level-35
Max Hit-1
Hit Speed-Accuratly
Location-2nd level of old stronghold(Southeast corner).

-Hunting-

Hunting is an extremly good way to make money.The major
downside Hunting is for really fast cash you need 63+
wich you can catch Red Chinchompas wich gets you around
160k-380k per hour,or you may want faster cash from 83+
Dragon implings wich gets you around 360k an hour.List
of things to Catch:

Chinchompas
Red Chinchompas
Essence Implings
Magpie Implings
Ninja Implings
Dragon implings

I have made about 2.4m from hunting and mines 69.Mainly from
Implings.

-Woodcutting-

Woodcutting is also a good way to make cash.It takes more
time than other skills but it is easy to get 60,and at 60
you can cut yews,wich are around 413 each.My Woodcutting
is currently 70.At,75 you can cut Magic Logs.Thats about all for woodcutting.

-Dragons-

I have spent alot of time on killing dragons.They all
drop Dragon bones and their Hide(depending on what kind
of dragon is what Hide you get).Information about Dragons:

Green Dragons-level 79
Location:Throughout Wildy

Blue Dragons-Level 111
Location:Taverly Dungeon

Red Dragons-level 152
Location:Red Dragon Isle

Black Dragon-level 227
Location:Taverly Dungeon

When killing dragons you will need the following:

Rune or better armour
Anti-Dragon shield
Dragon or better weapon
Food
Teleports(Tele-Tab recomended for more space.)

I recomned using range on Blue Dragons and higher,
because they will start hitting high even with your
Anti-Dragon shield.At 61+ Range you will start killing
them really fast.Rune Crossbow with Mithril Bolts
are also going to help kill them faster.

-Chaos Druids-

Chaos Druids drop Herbs,Runes,and Bolts.Information
about Chaos Druids:

Chaos Druid(Level 13)
Location:Taverly and Edgeville Dungeons.
Hitpoints:20
Max Hit:4
May lower you attack.

For their level they drop extremly good.List of Drops:


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03-23-09

Knight’s Sword

Posted by coco

Difficulty: Easy
Items Needed: Redberry Pie, 2 Iron Bars, 1 Blurite Ore, Pickaxe
Length: Medium

Quest Instructions:
1. You can start this by talking to Squire who is located in the White Knight’s Fortress in Falador. He will ask you go to talk to Reldo who is located in Varrock Castle Library. Make sure you do not ask him for a quest since you already started The Knight’s Sword quest when you first talked to to the Squire.

2. After talking to Reldo, you will talk to Thurgo. Make sure you have you’re redberry pie with you when going over there. You can find him in Port Sarim.

3. Give him the redberry pie and it will get him in a better mood than he currently is at the moment. After finding out what he needs, a picture, then head over to the White Knight’s Fortress and talk to the Squire to find more information about the picture. While you’re still in the White Knight’s Fortress head over to you’re east and upstairs.

4. You should find you’re way up there with the images above. Once you get to the cup board, search it and you will find a picture. Take this picture along with you’re two iron bars, blurite ore and picture to Thurgo. If you do not have a blurite ore, then when you get to Thurgo you can go down the cave which is next to Thurgo’s area and you can find some blurite rocks in there so mine them and you will get some blurite ores. Make sure you are at least a level 10 mining and have a pickaxe along with you.

5. After you have all you’re items, take them all to Thurgo and he’ll create the sword for you.

Congratulations, quest completed! Simply take the sword to the Squire and he’ll give you you’re reward.

03-23-09

Firemaking in runescape

Posted by coco

The firemaking skill is rather a pretty simple and easy to gain skill level. Here’s a little table that shows you the level requirements in order to cut these most common logs.

Codes — Level Requirements:

Normal Logs — 1
Oak Logs — 15
Willow Logs — 30
Maple Logs — 45
Yew Logs — 60
Magic Logs (Members Only) — 75

Provided here is a step by step guide on how you can bring up you’re firemaking skill. There is only one way to doing this but you can still do it differently to save time or money. Everything will be explained below.

1. If you have enough gold coins, then I would suggest you to buy the logs instead of cutting them to save time. In order to save money, you can cut all the logs yourself. You can either start by cutting all the logs that you will need or you can either purchase it from a any store or any member. If purchasing from members, make sure you check out the Runescape Forums to find if any members are providing cheap logs in big amounts. Depending on you’re level, collect about 1,000 logs of which is the maximum you can do. For example if you are a level 1 firemaking, then you would start off by collecting 1,000 normal logs.

2. To light you’re logs you will need a tinderbox. You can purchase these from almost any general store and if you already one then you can head over to the bank. Clear out you’re inventory and take one tinder box and 27 logs. Simply go outside the bank and lit them all and continue to do this process until all you’re logs are gone.

3. Once you’re 1,000 stack of logs is all gone, try and see if you meet the required level for another type of log to save you a lot of time. The better the log, the more XP you will be rewarded each time you burn them. Now if you did meet a new required level, then go ahead and buy 1,000 stack of logs for the next log. You will be spending more gold coins or time when collecting these new logs as it takes more time to cut them the higher you go but it’s worth it when you’re earning more XP per log you burn.

Given here is two ways to bring up you’re firemaking level. Either by cutting all you’re logs that you will need or by buying all the logs that you will need. It will get boring as you get higher but it will be well worth it once you can burn yew logs or magic logs (if you are a member).

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03-16-09

Riding the Roller Coaster

Posted by amber

If this is the right section for you, then good on you! It means you have already had a taste of what being a millionaire means. Now lets take that million and double it!

You saw from that last section how easy it was buying all those cowhides and tanning them for a quick profit, or if you are just starting the guide from here, be assured, it’s easy.

If you thought that making that first million was easy, then prepare to be amazed at the speed you can double it! You can double your first million, and you only have to stay on Runescape a few minutes to do it! Yes! You heard correctly. It will only require you to stay on Runescape for a few minutes to get that second million!

For this next method to getting 2M, you need to position yourself at The Grand Exchange, the trading capital of Runescape. Here we go!

Riding the Roller Coaster

What if you were told that you only had to log into Runescape for a few minutes, and the next time you logged back in, you would have 100K more GP? Sound like a dream? Well dear reader, it’s reality now. Woohoo! With the introduction of the Grand Exchange, buying items for a low price and selling those items back for a higher price (merchanting) has never been easier! What does that mean for you? That means its never been easier to make money!

Its pretty simple. Here’s how it works:

1. Make sure you have at least 1M.

2. Look in the Grand Exchange for an item that is in relatively high demand, but at the same time easy to get.

3. Make sure the minimum and maximum price for that item varies by at least 10GP.

4. If you were to spend 1M, make sure you could buy around 10000 of that item.

5. You spend all your money (which is hopefully 1M by this point) buying bulk (basically meaning, a lot) of one item, buying at the lowest possible price.

6. Eventually( if you picked an item that can be easily supplied) your order will be filled up.

7. Now take the same items and place them in the Grand Exchange, but sell them for the maximum (or at least near it).

8. If you bought 10000 of the item, and made sure your buying and selling prices varied by at least 10GP, then congratulations! You have just made 100k profit! And all you had to do was place an order to buy the items, and place an order to sell the items!

Note: Buying the items works best on the weekdays, or when not much players are on Runescape. Selling the items work best on weekends or times when there are a lot of players on.

Here’s an example of putting the previous business model into action:

1. I made sure I had at least 1M.

2. I found clay to be in high demand because players hoping to make soft clay are buying clay like hotcakes, and players looking to make their first 100k are mining clay, so it’s easy to buy as well.

3. I made sure the minimum price and maximum price of clay varies by 10 GP.

4. Before spending my money, I made sure I had enough to buy 10000 Clay. I did.

5. I bought 10000 Clay at the lowest possible price, for 70GP Each..

6. I went to watch some TV, train some of my combat levels. Before I knew it, my order was filled up.

7. I took out the clay that I just bought, and I put it back in the Exchange, asking for the maximum price. I went and trained my combat skills a bit more and waited until the afternoon when I know more players log in after getting back from school. Presto! Someone had bought my clay I placed at maximum price because there was a shortage of it in the Exchange since more people are there to buy them.

8. I bought the clays at 70GP ea, and sold them at 80GP ea, and I had 10000 of them. So I just made a 100k profit! And all I had to do was place an order to buy the items, and place an order to sell the items!

Yes! It’s that simple! Try to aim for a 100K profit with each transaction.


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03-9-09

Runescape Weapons Guide

Posted by amber

Runescape Weapons Guide
There are many skills and over one hundred quests you can do in Runescape - you can make many new friends and have Runescape adventures with your friends. This guide talks about one of the most important features of the game: Runescape combat and its weapons.

Basics of Runescape Combat
First off, there are three main types of combat; Melee, Magic, and Range (archery to some). Some people prefer only one of these skills while others prefer to train up two or all three of the skills. These three types of combat have their own advantages and disadvantages that are represented in the Runescape combat triangle.

The combat triangle is the situation where melee has good defense and offense against Range because arrows easily bounce off that hard, bulky metal and swords can easily cut through soft durable leather. Rangers will have the upper-hand again mages users because arrows can easily pierce those thin robes and magic is deflected against leather and dragon-hide. Magic users (commonly known as mages) will normally be seen trying to fight a warrior because magic can be shot from longer distances than arrows and the armor has a very weak magic defense and is much heavier than the light robes that mages where allowing them to run for longer. All types of combat also have their own styles to use for accurate, aggressive, or defensive measures.

Best Runescape Weapons
What people perceive to be the “best Runescape weapons” largely comes down to personal preference and also depends on how much you play Runescape training your combat and what sort of stats your characters has which can vary greatly from player to player. More attacks and weapons can be used the higher your level in a particular combat skill. Let’s start with melee:

Runescape Melee Weapons
First time fighters will have level one attack. This is the only skill required for wielding weapons, but people try to raise their strength, or they will only hit low amounts of damage. At level one attack you can wield only bronze and iron weapons. Both are very inexpensive, but at the same time are not very good weapons.

•At level five attack, you will find you can now wield some stronger steel weapons. These are still quite inexpensive.
•At level 10 attack, the black weapons are opened up to you. These are the first of two metal weapons (and the only free member weapon) that can’t be made using the smithing skill. While inexpensive, they are harder to find as few stores sell black items.
•At level 20 you can use the mithril (also known as “mith”) weapons! These are sometimes the last type of weapon in a store, but some won’t stop here. Still not expensive, but they are not cheap either for beginning players.
•At level 30 you can use adamant (also know as “addy”) swords and the like. Addy weapons are more expensive for some players and are the last free member (F2P) weapons sold in normal stores.
•Once you have reach level 40 attack and can use the best Runescape free to play weapons - Rune! Rune weapons are quite expensive and there is only one shop that sells them in free member, the champions guild which is south-west of Varrock. They can also be bought from other players and be smithed by high level smithers.
The best weapon in Runescape for free members is Rune scimitars (also known as “scimmys”). These scimitars are fast and accurate yet still relatively powerful. Some people also prefer two-handers (aka “2h”) – this weapon that cannot be used with a shield as they require two hand to wield so they leave you slightly more prone to damage and they are fairly inaccurate yet they make up for all this by packing a big punch. Other people often like to opt for the battle axe (also know as a “baxe”). These weapons are stronger but slower than the scimitar, yet and are faster but weaker than the two-hander. They can also be used with a shield.

Runescape Range Weapons
Range is the simplest combat form, the least expensive, and the fastest and most accurate. All you need is a bow and arrows and it requires two hands. At different levels of range you can use different bows and arrows. There are long bows and short bows. Short bows are preferred as they are faster and more lightweight while the longbow can shoot farther distances. There are also crossbows and their bolts which I will go over later.

•At level one range you can use a normal short or long bow and bronze or iron arrows.
•At level 5 range you can use oak bows and steel arrows.
•At level 20 range you can use willow bows and mithril arrows.
•At level 30 you can use maple bows and adamant arrows. These are the highest range weapons you can use as a free member.
•For level 40 range you are allowed to use yew bows and rune arrows.
•At 50 range you can use magic bows and any arrows.
An alternative to wooden bows and arrows, you can use crossbows and bolts. Their advantage is being one handed, meaning you can use a shield. The disadvantage is being slower, heavier, and harder to make. Free members can only use two crossbows, the regular crossbow and the phoenix crossbow, both requiring level one range and only being able to use bronze bolts. Bolts can also be fitted with gem tips.Paying members (P2P) can use bronze crossbows at level one. From there:

•Blurite crossbows and bolts can be used at level 16 range.
•At 26 range, iron crossbows and bolts can be used.
•The Dorgeshuun crossbow requires 28 range and can use bone and iron bolts with out gem tips.
•At 31 range, the steel crossbow and bolts can be acquired.
•Mithril crossbows and bolts are used at level 36 range.
•Once 46 range, a ranger can use adamant crossbows and arrows.
•Finally, the rune crossbow and bolts can be used once level 61 range.
Most rangers use the best bow they can use at their range level. The arrows they use depend on how much money they want to spend buying or making them. Most people training prefer iron and steel arrows, but while “player-killing” (also known as Runescape Pking), most rangers will use the best arrows they can.

Runescape Magic Weapons
Probably the most favored combat skill for player-killing and quite complex for the game of Runescape. While magic can be used for fighting, it can also be used for other uses such as teleporting, changing the appearance of some items, helping others, and much more! While there are no magic level requirements for using different magical objects, you need magic levels to use different spells. Since this guide is about combat and weapons, we will only go over spells and items that can be used to fight:

Runescape Staffs
Magic only requires one hand so a shield can be wielded. You can buy staffs in staff shops or from other people. The staffs are Battlestaff (P2P), Staff, Magic Staff, Elemental Staffs (Air, Water, Earth, Wind, and Fire; have unlimited amount of runes for the type of staff it is, e.g. fire staffs have unlimited amounts of fire runes) Lava Battlestaff (has unlimited amounts of earth and fire runes and is P2P), and the Mud Battlestaff (unlimited water and earth runes and is P2P). Staffs can be used for melee but are very weak. Battlestaffs are much stronger for melee. All staffs can be set to auto-cast spells.

Runescape Runes
Runes can be bought from magic stores, other players, or made. Most runes are for F2P and include Elemental runes, body runes, mind runes, cosmic runes, chaos runes, nature runes, death runes, and law runes. P2P runes also include blood runes, soul runes, astral runes (required for lunar magic, which we will go over later), and combination runes; a mixture of two elemental runes (thus saving an inventory space). The only runes not used for some type of fighting are nature, astral, and law runes. The runes required to attack and do damage to other players includes mind runes (strikes), chaos runes (bolts), death runes (blasts), and blood runes (waves).

Runescape Magic Spells
•Strikes are the weakest of the spells. You need to be level 13 magic to use all the strike; air being weakest, then water, earth, and fire being the strongest.
•Bolts are slightly stronger and used more for training. At level 35 magic, all bolts can be used.
•Blasts – Blasts are the strongest F2P spells and all of them can be used at level 59 magic.
•Waves – The strongest of the spells for normal magic, all waves can be used at level 75 magic.
Different Types of Runescape Magic
There are 3 different types of magic – Normal (F2P), Ancient Magicks (P2P), and Lunar (P2P). Normal magic is the starter magic and is used for aggressive and non-aggressive uses. Ancient Magicks requires a quest and is more aggressive with a few teleports. These spells are very strong, but also quite expensive in runes. Lunar Magics also requires a skills but is has no aggressive attacks and even has spells to help other people! It requires astral runes for all spells.

Runescape Special Weapons – Dragon Weapons
Dragon weapons, and almost all special weapons, are P2P only. All Dragon weapons require a quest to acquire them and level 60 attack to equip them. They are red in color and have their own special attacks. Special attacks can be used by clicking the fighting style menu and highlighting the green bar at the bottom. When in combat, you will use that items special ability and drain part of your special energy bar. When your bar is empty, special attacks can no longer be used until the bar has recharged.

Other special Runescape weapons include:

•Abbysal Whip - transfers 10% of your opponents energy to you.
•Granite Maul – Instantly attacks enemy even if you just attacked them
•Excalibur – Raises your defense temporarily by 10%
•Seercullbow – Inflicts damage plus reduces the magic level by the number of damage inflicted
•Darklight – Reduces an opponent’s attack, strength, and defense
•Magic Longbow- An accurate shot that will definitely inflict damage
•Magic Shortbow – Two quick arrow shots, but will hit with less accuracy
•Crystal Bow – Does not have a special attack but is 80% more accurate than a magic longbow and hits higher than rune arrows and it does not use ammo
•Rune Throwing Axes – Will hit many enemies in a multi-combat zone
•Rune Claws – Temporarily increases strength and attack for that hit, but slower
•Rod of Ivandis – Captures a Vampyre Juvinate that has low health (1/3), allowing you to use a Guthix Balance potion on it
•Bone Dagger – Lowers opponents defence by the amount of damage you inflict. Has a very good chance of hitting an unsuspecting opponent
•Dorgeshuun Crossbow – Same as bone dagger


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