Introduction
Now that’s a big furnace There are many words that could be used to describe the dwarves of RuneScape: short, hairy, resilient, practical and industrious being just a few. There are a few more that could be applied specifically to the dwarves who run the Artisans Workshop in Falador: rude, untrusting…and very knowledgeable about smithing. What they don’t know about smithing either isn’t worth knowing or is just the ‘wrong’ way of doing things.
So knowledgeable are they, and seeing that there is a demand for humans to learn their skills, they’ve set up the Artisans Workshop to offer Smithing training in a variety of different ways - notably making cart tracks and dwarven burial armour, repairing dwarf multicannons, and the fine art of smithing ceremonial swords. The way they see it, though, you should be paying them to learn their skills, so they expect you to provide your own ores and they’ll keep anything you produce. It’s not like you have a need for cart tracks and dwarf-sized armour anyway, right?
The give and take of ores for Smithing experience is one thing, but learn from the masters and earn their (begrudging) respect, and there are some other more tangible rewards in it for you, including experience boosts while smithing in the workshop, some glitzy visual makeovers for your own multicannon, and potentially getting hold of your own ceremonial sword.
Features
Map of the Artisans Workshop
The Artisans Workshop can be found in south-east Falador, just over the path from the entrance to the Mining Guild. Talk to Aksel just inside for information about the place. Right there on the ground floor you’ll see the monstrous smelting machine that’s the heart of the workshop. In here you are able to deposit your ores (iron, mithril, adamantite, runite) and coal, and in return collect some ingots in those same metals. All dwarf artisan smithing requires ingots of varying grades (I through IV), with each grade being a purer form of that metal.
By the side of the smelter are the ceremonial sword anvils, which is suitable for members with at least 70 Smithing - talk to either Abel or Egil to get started with this. Behind the smelter at the back you can get lessons from Suak in how to make dwarven burial armour. This is best suited to smiths of levels 30-70, and some aspects of it are available to free players.
All three staircases in the workshop lead down to the underground training methods. They include the cart track production area, monitored by Sten, which can be used by both free-players and members, and is a low cost, thankless training method best suited to smiths of levels 1-30. Through the door to the south-west is Isak and his “silver beauties” in the cannon repair shop - members are free to lend him a hand if their smithing is 62 or higher. Also wandering around the basement level is Elof, the so-called ‘employee relations manager’, which is just a fancy way of saying rewards shop.
Ingots
All four of the training methods in the workshop require the use of ingots of metal, which are purer than metal bars. To create ingots, simply use some of your ores on the smelter (noted ores are fine) to fill it up, then withdraw some ingots in exchange. You can store up to 4,000 of each ore type in the smelter, and up to 8,000 coal, so you can train at the workshop for a good long while before needing to resupply.
The table below shows how many of your ores are required for each type of ingot. Any ingots you don’t end up using can be deposited back into the smelter:
Ingot Ores required Coal required
Iron ingot grade I 1 0
Iron ingot grade II 9 0
Iron ingot grade III 12 0
Iron ingot grade IV (m) 75 0
Steel ingot grade I 1 2
Steel ingot grade II 4 7
Steel ingot grade III 9 17
Steel ingot grade IV (m) 40 80
Mithril ingot grade I (m) 1 4
Mithril ingot grade II (m) 3 12
Mithril ingot grade III (m) 6 24
Mithril ingot grade IV (m) 30 120
Adamant ingot grade I (m) 1 6
Adamant ingot grade II (m) 3 14
Adamant ingot grade III (m) 4 22
Adamant ingot grade IV (m) 25 150
Rune ingot grade I (m) 1 8
Rune ingot grade II (m) 2 16
Rune ingot grade III (m) 4 30
Rune ingot grade IV (m) 18 144
Ingots are provided free of charge for making cart tracks.
Burial armour requires grade I, II or III ingots of any metal.
Cannon repair uses only grade II steel ingots.
Ceremonial swords require grade IV ingots of any metal.
Cart Tracks
I’ve been working on the cart tracks… Dwarves are in constant need of new track for their mine cart network, to keep it in smooth working order, so they’re more than happy to let anyone smith some new pieces of track. The cart track smithing area can be found in the workshop’s basement; talk to Sten if you want a quick lesson in the process involved, though it’s quite straightforward.
Track is made with grade I ingots of bronze, iron or steel, which the artisans have provided free of charge in the large troughs in this area. Making steel cart tracks is members-only, but free-players are welcome to smith bronze and iron cart tracks. Simply grab an inventory of whatever ingots you want to, and are skilled enough, to work with, then use them on the anvil. Each section of track requires five components to complete: some rails, a base plate, some spikes, a joint and some ties, which require the following Smithing levels to make:
Item Level
required Smithing XP
Bronze rails 1 1.4
Bronze base plate 2 1.4
Bronze spikes 5 1.4
Bronze joint 8 1.4
Bronze ties 11 1.4
Iron rails 15 5.1
Iron base plate 19 5.1
Iron spikes 24 5.1
Iron joint 29 5.1
Iron ties 34 5.1
Steel rails (m) 39 8.8
Steel base plate (m) 44 8.8
Steel spikes (m) 49 8.8
Steel joint (m) 54 8.8
Steel ties (m) 59 8.8
These components then need to be combined in the following order:
Bronze:
Item Level
required Materials
required Smithing XP
Bronze track 40% 3
Bronze rails x 1
Bronze base plate x 1 6
Bronze track 60% 6
Bronze track 40% x 1
Bronze spikes x 1 7
Bronze track 80% 9
Bronze track 60% x 1
Bronze joint x 1 9
Bronze track 100% 12
Bronze track 80% x 1
Bronze ties x 1 10
Iron:
Item Level
required Materials
required Smithing XP
Iron track 40% 20
Iron rails x 1
Iron base plate x 1 10
Iron track 60% 25
Iron track 40% x 1
Iron spikes x 1 11
Iron track 80% 30
Iron track 60% x 1
Iron joint x 1 12
Iron track 100% 35
Iron track 80% x 1
Iron ties x 1 13
Steel:
Item Level
required Materials
required Smithing XP
Steel track 40% (m) 45
Steel rails x 1
Steel base plate x 1 13
Steel track 60% (m) 50
Steel track 40% x 1
Steel spikes x 1 16
Steel track 80% (m) 55
Steel track 60% x 1
Steel joint x 1 22
Steel track 100% (m) 60
Steel track 80% x 1
Steel ties x 1 25
This means that to make a complete section of bronze track requires a Smithing level of 12; iron track sections require 35 Smithing; and steel tracks 60 Smithing. If you don’t have the level required to make a complete piece of track in a metal type, you can build as many stages as you’re able and then dump the parts in the nearby mine carts - the dwarves will finish them off later. You don’t get any extra experience for this, but it quickly clears your inventory of ALL track-related materials (including complete sections of track).
If, however, you can create a complete section of track, you can earn an extra 5 Smithing XP per piece of track if you head through the nearby tunnels and lay it yourself. Any unfinished track will be automatically dumped into the mine carts on your way back out.
Burial Armour
That’s some intricate armour The burial armour lessons take place at the back of the workshop’s ground floor. Talk to Suak and he’ll get Sten to show you how it works (”Suak busy giving lessons”). Members can work with ingots of any kind of metal they wish (free-players may only use iron or steel ingots). Regardless of what metal you choose to work with, grade I ingots are used to make burial armour for miners; grade II ingots are needed for burial armour for warriors; and burial armour for smiths requires grade III ingots. Basically, the more valuable the metal you work with and the higher its grade, the more Smithing experience you will earn.
Ingot type Level
required Helmet
(Smithing XP) Chestplate
(Smithing XP) Boots
(Smithing XP) Gloves
(Smithing XP)
Iron ingot I 30
(101)
(101)
(101)
(101)
Iron ingot II 30
(202)
(202)
(202)
(202)
Iron ingot III 30
(240)
(240)
(240)
(240)
Steel ingot I 45
(131)
(131)
(131)
(131)
Steel ingot II 45
(253)
(253)
(253)
(253)
Steel ingot III 45
(354)
(354)
(354)
(354)
Mithril ingot I 60
(164)
(164)
(164)
(164)
Mithril ingot II 60
(316)
(316)
(316)
(316)
Mithril ingot III 60
(404)
(404)
(404)
(404)
Adamant ingot I 70
(278)
(278)
(278)
(278)
Adamant ingot II 70
(455)
(455)
(455)
(455)
Adamant ingot III 70
(568)
(568)
(568)
(568)
Rune ingot I 90
(505)
(505)
(505)
(505)
Rune ingot II 90
(631)
(631)
(631)
(631)
Rune ingot III 90
(758)
(758)
(758)
(758)
It’s up to you to find out what cost/experience ratio best suits your needs. Also, although Suak may be terse, he knows his stuff - if you make sure to smith whatever item he is currently giving a lesson in (helm, chestplate, boots of gloves), then you will receive 10% more experience per item made. Finally, if you build up enough respect to buy them, there are three rewards you can buy from Elof - Quick Learner, Budding Student and Master Student - which respectively grant you an additional 2%, 4% or 5% boost when following Suak’s lessons.
Cannon Repair (m)
Isak calls these his ’silver beauties’ The cannon repair shop is in the workshop’s basement, in its own chamber to the south-west. Members with level 62+ Smithing can talk to Isak there to get an idea on how to help him repair the decayed cannons that are brought in. It’s a simple five-step process that requires only grade II steel ingots, a hammer, and the three moulds (cog mould, pipe mould and test cannonball mould) on the desk near the furnaces. There are a couple of smelter conveyers in the repair shop for you to collect your ingots from. One you have a hammer, all three moulds and some grade II steel ingots, just follow this process:
Fix cannon base:
Pick up the base from the desk near Isak and empty it - there should be 10 broken cogs inside. Use all of these cogs on an anvil to attempt to repair them. If any break, you will need to make replacements by using your ingots in the furnace while holding the cog mould. Once you have 10 cogs, put them back into the base and set the base in the centre of the room.
Fix cannon stand:
Take the stand from the desk near Isak and empty it - inside are three pipes, all of which will be broken. To fix them, use them in the furnace with the pipe mould in your inventory, then put them back into the stand and set the stand on the cannon base.
Fix cannon barrel:
Snatch the barrel off the parts desk and use it with an anvil to fix it. You’ll likely need to use it with an anvil a few times to fully bash it back into shape. Once done, set the barrel on the cannon stand.
Fix cannon furnace:
Yoink the furnance from the last desk and empty it. Inside is a fuse box and a flint, both of which will need fixing on an anvil. Once fixed, fill the fuse box with gunpowder from the barrels between the furnaces and smelter, then place both components back into the furnace, in turn placing that on the cannon barrel.
Test fire:
Now the cannon is rebuilt it will need test firing to calibrate it. Use a couple of your steel ingots in a furnace while holding the test cannon ball mould to create 8 test cannonballs. Then, simply load the cannon to initiate the firing sequence.
For each cannon that you completely repair and test you’ll earn 3,846 Smithing XP.
Ceremonial Swords (m)
Gently does it… To begin smithing ceremonial swords, head to the smelter on the workshop’s ground floor and talk with either Abel or Egil - you’ll need a hammer and some tongs, which can be collected from the workbench by the entrance. Next, you’ll need some ingots. You are free to work with iron, steel, mithril, adamant or rune ingots, but they must be grade IV ingots. Only the highest quality will do for ceremonial swords. Obviously, it’s cheaper to work with iron (in case you make a mistake), but you will gain more experience from working with more valuable metals. As mistakes here can be costly, you can talk to Egil or Abel to have a few practice runs smithing ceremonial swords out of bronze.
Once you’ve got your tools and the grade IV ingots of your choice, next you’ll need to get some sword plans from Egil or Abel. Now you’re set, the first step of the smithing process is to heat an ingot in one of the furnaces alongside the smelter. This will make the metal more malleable for you to work with. Once heated, place the ingot on an anvil, then click on the anvil to begin smithing. An interface similar to the below image will appear.
Ceremonial sword smithing interface
At the top is the plan, which is what you’re aiming for your sword beneath it to look like. What you need to do is click on the small hammer icons around your blade to make dents in the metal until it matches the plans. You can choose how hard you hit each point with the slider to the bottom-left of the interface. You only have a certain ‘cooldown’ time before the metal can no longer be worked, which is shown at the top-left. Each hard, medium or soft dent you make reduces the cooldown by one; a careful hit reduces it by two. How hard you choose to hit each point will dent the blade by the following amounts:
Hit strength Dent made
Hard 0-5 (typically 3)
Medium 0-3 (typically 2)
Soft 0-2 (typically 1)
Careful 1
Ceremonial sword smithing is a tricky craft even at level 70 Smithing, but the higher your Smithing level, the more consistently you’ll make a typical dent, ergo the closer you’ll be able to match any plans you are given. And the closer you match the plans you’ve been given, the more experience that sword will earn you. Also, it’s better to underhit than overhit (i.e. if the plans have a 3 at a given point along the blade, you’d be better off sticking with a 2 than overhitting with a 4). Note that if you make a dent of greater than 6 anywhere but at the tip of the sword, the blade will become too brittle and break, and you will gain no experience for that sword. Once the sword has cooled (or if you manage to match the plans perfectly beforehand), talk to Egil or Abel again and they will judge your work, give you a percentage score for how closely you’ve matched the plans (and some Smithing XP).
Sword metal Level required Smithing XP
(Perfect score)
Iron 70 3242
Steel 75 4538
Mithril 80 5446
Adamant 85 6873
Rune 90 8558
Diversions
Whatever training methods you end up using in the Artisans Workshop, keep an eye out for these odd and diverting things from happening. Each of these will earn you a little bit of respect with the artisans, some Smithing XP or some other rewards.
The whole workshop is just a huge and finely tuned machine with the smelter at its centre. As with all such machines, it can be prone to wear and tear, so keep an eye out to fix any burst pipes or other breakages.
While taking lessons in burial armour, keep an eye out for the suits of armour on the walls being ‘reinhabited’ by long-dead dwarven ancestors. They’re not aggressive, but will defend themselves.
While training in the workshop, Aksel may occasionally ask for your help in making a bronze ceremonial sword for a very important client. This can happen for free-players or members alike, so long as you have at least level 20 Smithing.
Rewards
Dwarves must use the metric system The more time that you spend training at the Artisans Workshop, and the better you become at smithing, the more respect you will gain with your dwarf tutors. This respect can be ‘cashed in’ with Elof in the workshop’s basement for a range of rewards. The first few rewards are available to all; the rest are members-only.
Reward ‘Respect’ cost Description
Quick Repairs 5% Learn about some of the workshop’s ‘undocumented features’ and you’ll be able to repair the workshop’s burst pipes more quickly.
Repair Expert 15% Become a better at repairing and you’ll gain 10% more Smithing XP for any burst pipes you fix in the future.
Quick Learner 20% You’ve shown your commitment to learn, so you will gain a 2% boost to any Smithing XP earned while making the current lesson’s burial armour.
Budding Student (m) 40% You’ve shown the artisans that you’re a quick study, so will gain a further 2% boost to any Smithing XP earned while making the current lesson’s burial armour. (Requires and stacks with ‘Quick Learner’ for a 4% total boost.)
Master Student (m) 60% You’re top of the class now, so this will give you a final extra 1% boost to any Smithing XP earned while making the current lesson’s burial armour. (Requires and stacks with ‘Budding Student’ for a 5% total boost.)
Ceremonial Sword Plans I-V (m) 30% each Purchase five different plans for ceremonial swords. If you manage to make a perfect version of one of these plans at the ceremonial sword smithing area (in the metal of your choice), you get to keep it!
Golden Cannon (m) 50% Buy this and Elof will be happy to ‘pimp’ your own dwarf multicannon into a golden machine of death. You can convert it back at any time.
Royale Cannon (m) 100% If you don’t think a golden cannon is already excessive, then buy this to earn the option of having Elof convert your dwarf multicannon into an agro-inducing, golden-and-jewel-encrusted monstrosity. (Requires Golden Cannon.)