A new arena has been uncovered known as the Mage Training Arena, situated north of the Duel Arena.
Within this building, you can gain Magic experience through four activities, as well as earn points to trade for items in the Mage Training Arena shop.
In each of the four rooms in the Arena (accessible via the teleports towards the back of the building), you will be able to earn ‘Pizazz Points’ specific to each room:
- Telekinetic Pizazz Points from the Telekinetic Theatre
- Alchemist Pizazz Points from the Alchemists’ Playground
- Enchantment Pizazz Points from the Enchanting Chamber
- Graveyard Pizazz Points from the Creature Graveyard
There is no time limit in each room, so you can collect as many points as you wish before you exit through the portals.
To start your career in the Mage Training Arena, you need to have a word with the Entrance Guardian.
He will give you an introduction to the Arena and, most importantly, supply you with a special hat to help record your progress (which you can regain from him for free should you ever lose it).
With these points you can travel up the stairs from the entrance hall of the Arena to find the Rewards Guardian. See the end of this guide for the rewards you can claim. You can also buy an arena book from the Rewards Guardian for 200gp. This will give you advice on using the different rooms.
If you die in the four rooms within the Arena you will be teleported to the entrance and retain all the items you entered with. You will, however, lose any items specific to the Mage Arena itself. This includes any money that you have created in the Alchemists’ Playground and Pizazz Points for the coins created. Logging out while in the Mage Arena will result in your character being teleported to the entrance upon logging into the game again.
The Pizazz Progress Hat
In order to access each room, you will need the Pizazz Progress Hat in your inventory or on your head.
There is a maximum number of points that you can gain using a Progress Hat. However, after you have reached this limit you can still train in the different rooms but you won’t gain any more points. These limits are:
| Graveyard |
4,000 Pizazz Points |
| Telekinetic |
4,000 Pizazz Points |
| Alchemist |
8,000 Pizazz Points |
| Enchantment |
16,000 Pizazz Points |
Take note, that if you should choose to destroy your Pizazz Progress Hat, you will also lose all your Pizazz Points.
The Pizazz Progress Hat will glow brighter in order to show you how many points you have gained and how many you can still earn. There are three stages – dull, energised and full.
Location

Arena location
The Mage Training Arena can be found north of the Duel Arena.


Requirements
Each room will require you to use different spells in order to complete the task and gain the Pizazz Points, but you only need the lowest level required to enter each portal. For information on which runes you require in order to cast a spell, please see the Battle Spells and the Non Combat section of the Magic Guide.
It is worth noting that you cannot bring any items that will help you in the training rooms. For example, you cannot bring coins into the alchemist room and bananas or peaches into the Creature Graveyard. Also, you cannot bring these items out of the room – by death or teleportation for example.
Please note, due to the ease of casting the ‘enchant’ spells, you may find the experience you get is slightly reduced.
| Room |
Spell |
Levels required |
| Telekinetic Theatre |
Telekinetic Grab |
33 ![Magic [Image: Magic]](http://www.runescape.com/img/main/kbase/menu_icons/magic_icon.gif) |
| Room |
Spell |
Levels required |
| Alchemist’s Playground |
Low Alchemy |
21 |
| High Alchemy |
55 |
| Room |
Spell |
Levels required |
| Enchanting Chamber |
Enchant
Level 1
Jewellery |
7 |
Enchant
Level 2
Jewellery |
27 |
Enchant
Level 3
Jewellery |
49 |
Enchant
Level 4
Jewellery |
57 |
Enchant
Level 5
Jewellery |
68 |
Enchant
Level 6
Jewellery |
87 |
| Room |
Spell |
Level Required |
| Creature Graveyard |
Bones To Bananas |
15 |
| Bones To Peaches |
60 |
Recommended Items
To complete this activity we recommend you take the following items with you:
| Item |
Obtained From |
Use in Mage Training Arena |
| Progress Hat |
This item is given to you when you first speak to the Entrance Guardian in the Mage Training Arena. |
This is an essential item when taking part in this activity. When spoken to, this item will tell you the amount of Enchantment, Telekinetic, Alchemist and Graveyard Pizazz Points you have gained. |
| Runes |
These items can be bought from stores, crafted by players or found as monster drops. |
These are needed to cast the spells used in the different rooms. |
| Ring Of duelling |
These items are player made. |
This item has the ability to teleport you to the Duel Arena which is just a short distance from the mage Training Arena. For information on how to make a ring of duelling please see the Crafting Guide. To enchant the ring see the Magic Guide. |
Telekinetic Theatre

The Telekinetic Theatre
You will be teleported to a random maze (out of a possible ten) with a statue inside it. The object of this room is to move the statue around using the Telekinetic Grab spell, aiming for the exit square (the square around the edge of the maze with a slightly different pattern). To move the statue, stand on the outside of the maze, facing in the direction you want the statue to move. Then, use the Telekinetic Grab spell and the statue will move toward you. Move the statue to the square on the floor of the maze.
For example, to move the statue north, stand on the north edge of the maze. To move the statue west, stand on the west side of the maze. You cannot move the statue diagonally or by standing at a corner of the maze.
The statue will only stop moving when a barrier gets in its way. It is your aim to move the statue around these barriers
If you leave the Telekinetic Theatre while in the middle of a maze, you will return find a different maze, with the statue reset to its starting position.
The statue has the option ‘Observe’. By selecting this, the camera view will change for a better view of the maze, making the task easier. Selecting this option again will return the camera back to your control. The view will also return to your control should you walk a certain distance away from the perimeter of the maze.
Once you manage to complete a maze, you will be rewarded with 2 Telekinetic Pizazz Points. The statue that you managed to guide to the exit will change into a guardian that you can talk to. Talk to him and he will teleport you to the next maze.