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Archive for May, 2009

05-30-09

Behind the Scenes - November

Posted by amber

We’ve written a lot about combat-orientated multiplayer content in RuneScape recently. This mostly focused on the way that it had been relegated to the sidelines, until the introduction of PvP worlds invited it back into the heart of the game. There’s one aspect, however, that we haven’t mentioned: its relationship with skill-orientated multiplayer content.

We felt that producing a piece of content, which would appeal both to those players who prefer combat and those who prefer non-combat skills, was a major challenge for us. So, we put our thinking caps on and the result is this month’s headline update: ‘Stealing Creation’. Stealing Creation will be a new ’safe’ minigame, where teams of players work together to control resources across the game area. This area will change each time the game is played, so you will need to keep your tactics varied.

The game will focus on collecting ’sacred clay’, thought to be the building blocks used by gods to create worlds. You’ll enter the minigame with nothing, which means you’ll need to use your skills to gather resources and make the equipment you need to dominate the game. For those of you who are just as happy making swords as you are using them, it will offer lots of choice as to the kind of experience you want to have playing the game. But what of the pure skillers? Can you create equipment for your battling buddies while they defend your back? Can those doing the fighting rely on someone else to make them powerful? With the added ability to fight as a clan, battles can be organised for very specific groups of players. So, if you want to gather with your clan buddies to take on your enemies, you will be able to.

Speaking of enemies, Zamorak was once mortal like the rest of us, but through clever manipulation and some devious planning he became revered as a god in Gielinor. The god wars that followed brought about great destruction and change – it would be impossible to do that now, wouldn’t it? What does it take for something like that to happen? Gathering some of the most important artefacts and keenest minds to research them would be a good start…but that is bound to attract attention, isn’t it?

That’s where our November quest will join things. Specialists and concerned dignitaries will be gathered to discuss the whereabouts of the Staff of Armadyl, an ancient and powerful artefact from RuneScape’s distant past. All they will need is a willing adventurer to conduct the more interesting parts of the…investigation. Will this link to the mysterious dragonkin symbols found recently, or the rumours of the dragon forge? While Guthix sleeps through the centuries, treachery is afoot, and terrible dangers appear on the horizon. In our first Grandmaster quest ever, with the longest, deepest storyline we have ever attempted, it will take an expert adventurer to find out.

Finally, after that huge update will come something much, much smaller! For a few days over the last weekend of November, you’ll notice Thanksgiving turkeys wandering around the map, gobbling and generally minding their own business. Hunt them down for some tasty drumsticks or find the turkeys in disguise for a special reward. Look out for more short celebration updates like this in the future.

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A magical portal has appeared in the Wilderness, and a group of mystics has set up camp around it. The portal leads to the ‘Primordial Realm’, an unfinished world in which sacred clay, the building material of the gods, lies scattered around. The mystics are recruiting adventurers to go through the portal and retrieve the clay. To serve their purposes, however, they believe the clay must be tempered by bloodshed, so they will only send volunteers through in two teams that must compete against one another. No items can be taken through the portal, so the teams will have to make any equipment they need out of sacred clay when they arrive.

Nearly every RuneScape skill has a use in Stealing Creation, whether for extracting sacred clay from locations, making it into equipment, or thwarting the other team’s efforts. Skill-focused players can concentrate on gathering or processing the clay, while those who prefer combat defend them or harass the other team. Whenever a player is killed, all the sacred clay items they are carrying will drop to the ground for the victor to pick up. Players can build barriers to defend key locations, summon new creatures made of sacred clay, and even pick one another’s pockets.

The mystics will reward those who serve them well, so players can buy new combat and skill items that inherit the shape-changing properties of sacred clay.

Mod John A
RuneScape Content Developer

Summary

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We’re working on a major change to the way in which the Stealing Creation rewards work, so we thought we’d let you know in advance what we’re planning to do. The change will take place by the end of the year and will have the following effects:

We’re aware that there was a bug in the first few days after release that let some players get a lot of points very quickly. This has since been fixed, but some players had already used it to get an unfair number of points. When we make the change, we will also bring everyone’s points down to a reasonable level. A player will be able to have up to 10 tools, 10 pieces of combat equipment, and 200,000 stored points. Any more than this will be lost. So if you have more than this, now is the time to use them!

After the change, no Combat experience will be given inside the Stealing Creation minigame. Instead, the sacred clay combat equipment rewards will give experience in the same way that the tools do.

Both the tools and the combat equipment will give experience at a greater rate than at present. In fact, while you are using a sacred clay tool or piece of combat equipment, the experience you gain will be doubled! (The volatile tool will still give a little more on top of this.) On the other hand, the equipment will run out of charge a bit faster than it does now.

The reward items will not have a set number of times they can transform; instead, they will gradually lose charge as they give you experience. Up until they run out of charge, they can be changed freely. (The volatile tool works slightly differently; it will change by itself for every 10% of its total charge that is used, and if you change it deliberately it will lose some charge.)

The reward points you buy items with will work differently. At the end of a game, your personal score for that game will be converted into a reward score, and it will be this reward score that you use to buy items.

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As we’re rapidly approaching Thanksgiving and the holiday season, we wanted to remind you how easy it is to buy membership and also to let you know of a few payment methods that you might not be aware of.

If you’re thinking of buying membership either for yourself or as a present, we currently have 2 RuneScape-specific game time cards that you can purchase.

Firstly, we have RuneScape game-time cards that are sold in Target stores across the U.S., and we have two versions available, a one month subscription and a three month subscription.

For those players in Europe, look out for Wallie Cards, which can be bought in a host of stores, such as CostCutter (with a PayPoint logo), Esso, Total, Hema, Aral, bft and Westfalen. Wallie Cards can be used to purchase RuneScape membership and come in a number of different amounts.

We also have an Ultimate Game Card which can be bought in places such as Walmart, 7 Eleven, Rite Aid & Winn Dixie. These cards are available from our payment partner, PayByCash, and will have their stamp on the front.

Depending on where you live, you may also be able to pay by phone or by mobile! Make sure you check out the subscription pages to see if these simple payment options are available in your country. We’re planning to add more countries to the list soon.

If you’re looking for some other RuneScape-themed gifts, keep an eye on the Jagex Store, which will have some new items available in time for Christmas.

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05-30-09

Thanksgiving 2008 Event

Posted by amber

Gobble, gobble, gobble; it’s a turkey invasion! For the first time ever, turkeys are seeking refuge in RuneScape to escape their holiday blues. They may have overestimated their safety here, though. From this Thanksgiving until Monday, we give you the opportunity to get your own turkey dinner: through combat or your keen turkey-spotting skills.

Attackable turkeys are roaming around near the major cities of RuneScape on both members’ and free worlds. Kill one and you’ll get some tasty turkey meat, but you may also be lucky enough to unlock a new Thanksgiving emote.

If killing isn’t your style, there are other turkeys lurking around in clever disguises. Find one and you’ll get a clue to the location of another. If you get a bit stuck looking for the turkeys, speak to the Cook’s brother in Lumbridge Castle and he’ll give you a book to help you keep track. Find all ten and you’ll unlock the new Thanksgiving emote.

To sweeten the deal, we’ve added a new object to the game: the cornucopia. Being a ‘horn of plenty’, the cornucopia is useful for storing food and taking up fewer inventory spaces. You can store up to 14 Hitpoints’ worth of food inside, and one click will replenish your health by the amount you’ve stored. While the turkeys are visiting RuneScape, they’ll be readily available, but after the holiday you’ll have to look a bit harder for them when you kill certain birds.

This update will only last ’til Monday (GMT), so enjoy it while you can!

Have a safe and happy Thanksgiving.

Mod Nancy

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05-30-09

While Guthix Sleeps

Posted by amber

Movario licked his dry, cracked lips, not taking his eyes off the ancient book in front of him. His hand, acting almost like a separate entity, scratched spidery notes onto parchment. He knew who V was, but the references to the stone intrigued him. Fragmentary thoughts were gathering, forming up together into something important – but something was missing, some key detail. With trembling fingers he turned the yellowed page.

“The stone was clearly not of this world…”

A triumphant scratch of Movario’s quill tore through the parchment. That was it! After all this time his research was finally bearing fruit!

The antiquated surroundings of the temple afforded little warmth, and the only luxury was the lone, guttering candle by which he read. The chill still reached inside, but it did not register for Movario as his unyielding research ground on through the days.

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05-27-09

Thanksgiving 2008 Event

Posted by amber

Gobble, gobble, gobble; it’s a turkey invasion! For the first time ever, turkeys are seeking refuge in RuneScape to escape their holiday blues. They may have overestimated their safety here, though. From this Thanksgiving until Monday, we give you the opportunity to get your own turkey dinner: through combat or your keen turkey-spotting skills.

Attackable turkeys are roaming around near the major cities of RuneScape on both members’ and free worlds. Kill one and you’ll get some tasty turkey meat, but you may also be lucky enough to unlock a new Thanksgiving emote.

If killing isn’t your style, there are other turkeys lurking around in clever disguises. Find one and you’ll get a clue to the location of another. If you get a bit stuck looking for the turkeys, speak to the Cook’s brother in Lumbridge Castle and he’ll give you a book to help you keep track. Find all ten and you’ll unlock the new Thanksgiving emote.

To sweeten the deal, we’ve added a new object to the game: the cornucopia. Being a ‘horn of plenty’, the cornucopia is useful for storing food and taking up fewer inventory spaces. You can store up to 14 Hitpoints’ worth of food inside, and one click will replenish your health by the amount you’ve stored. While the turkeys are visiting RuneScape, they’ll be readily available, but after the holiday you’ll have to look a bit harder for them when you kill certain birds.

This update will only last ’til Monday (GMT), so enjoy it while you can!

Have a safe and happy Thanksgiving.

Mod Nancy

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05-27-09

While Guthix Sleeps

Posted by amber

Movario licked his dry, cracked lips, not taking his eyes off the ancient book in front of him. His hand, acting almost like a separate entity, scratched spidery notes onto parchment. He knew who V was, but the references to the stone intrigued him. Fragmentary thoughts were gathering, forming up together into something important – but something was missing, some key detail. With trembling fingers he turned the yellowed page.

“The stone was clearly not of this world…”

A triumphant scratch of Movario’s quill tore through the parchment. That was it! After all this time his research was finally bearing fruit!

The antiquated surroundings of the temple afforded little warmth, and the only luxury was the lone, guttering candle by which he read. The chill still reached inside, but it did not register for Movario as his unyielding research ground on through the days.

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05-27-09

Christmas Card Results

Posted by amber

Two weeks ago, we released a Guaranteed Content Poll on the RuneScape Christmas cards. In it, you were able to vote for the cards that you liked the most. The options were gathered from the Forums, so thank you to those who contributed.

The poll has now finished, so we can reveal the two winning card designs, as chosen by you:

Falador in winter, covered in a blanket of snow and decorated for Christmas

Bob the cat, asleep by a fireplace, wearing a santa hat, with a fish-shaped present waiting for him underneath the Christmas tree

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Achievement diary antics, elegant accents, delving into dungeons, and dashing hairdos are due during December. But what’s all that mean?

In our first update of the month, you’ll be asked to return to Falador, where the fourth Achievement Diary will be waiting for you. With Falador being such a familiar area, you can be sure that some tasks will be straightforward, but there are challenges, too. Are you capable of slaying a skeletal wyvern? Have you encountered the vast mole beneath Wyson’s flowers? Rewards will include brand new white lily seeds and a shiny new emote.

Once you’ve done that little lot, your next step will be a watery one, as you cross the Fremennik Province and the islands beyond for their Achievement Diary. No doubt Baba Yaga and her Lunar friends will have several tasks for the higher levels, but pet rocks, seaweed and Slayer caves await those slightly less familiar with the Fremennik ways. Rewards will include enhanced resource collection for your Etceterian workers, improved lyres, and a potential 20k experience reward lamp.

As we mentioned in the news post towards the end of last month, we will be making further changes to the reward items associated with Stealing Creation. We will make the rewards far more appealing and easier to use; actually doubling the experience you earn from any of the activities you use your reward objects for, including the combat ones! If you need more information about the changes to Stealing Creation, please read this news post.

Since our graphical update earlier in the year, we’ve been playing around with a variety of new haircuts for the game. We’ve now gathered around 20 new styles and will be releasing them during December to the free and members’ games. These new hairdos include some rather interesting styles inspired by Ak–Haranu, a visitor from the unexplored eastern realms. Perhaps next year will unearth more fashions from these interesting folk? Only time will tell…

You might stumble across some new words if you’re planning to try out any of the French Servers, planned for launch in December. Completely translated into French, we hope that many of you will be finding a new home here, or even just popping in to see what everything’s like en français.

Finally this month, we will be opening the gates to festive cheer and wintry celebrations with this year’s Christmas update. Much like this year’s Hallowe’en, we’ve decided to release a quest at the same time as our Christmas event, which means that the free game will have access to that quest over the Christmas period.

During the event, you’ll be asked to track down Jack Frost, the misunderstood son of the Queen of Snow. Apparently, he loves icing things up and has been known to freeze even the warmest of Christmases. Of course, many of you will know all about what we have planned after voting in the Guaranteed Content Christmas poll we ran earlier this year, so expect Santa suits and even a chilly new necklace to show off with.

For the quest, Explorer Jack will have a tale – a tale of fearsome creatures and bountiful riches. Sadly, the best of his adventuring days are behind him, so he’ll need one of those adventuring sorts to stride out bravely into the icy wastelands. I wonder if he’ll be able to find one? In this quest, it won’t be your equipment that helps you trek through the caves, but a keen eye to work out the fiendishly cavernous puzzles. Higher levelled players will find extra rewards hidden within those puzzles, so be prepared.

——————————————————————————–

Updates after December

Mobilising Armies
We’ve reported before that we planned to release Mobilising Armies, our new tactical minigame, in December. We’ve found that although we could release it, we really want to take our time to make this the best update we can, so we made the difficult choice to hold onto it until next year. We’ve never ever tried to release a game like this before, and we want to make sure we get it right. So, you’ll have to wait a little longer for your gnomic glider bombers, pigeon messengers, dragons’ hoards and catapult attacks.

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