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Archive for January, 2009

01-27-09

Mages

Posted by runescape

Ah the flashy and EXPENSIVE breed of staker. Although there is the cost downside, there is a tremendous advantage to Mage Staking. That would be the use of Ancient Magix. You must do the “Desert Treasure”, which is a tough little quest there, so you won’t be able to make the best staker within a few days, it’ll take a while. Since it is hard to get ancient magic, you will need to get up to God Spells. Put simply, you must train A LOT before you can even START staking. A great way to train is to do this:

Mine or buy 27 Rune Essence.
Take off all weapons and armor, withdraw all ess unnoted, then switch to world 66.
Go down to Port Sarim, and talk to the Entrana Monks, hitch a ride to Entrana.
You can pretty much follow the loads of people to the law altar. Here you will see people in full zamorak robes, trade with them, it’ll take a while, but when one accepts, put up your 27 essence, they will give you 27 law runes and 27 NOTED ESS! It’s free law runes! Bank, repeat.
Get TONS. Then start power-maging (Using teleport over and over again until you gain magic levels. I recommend getting a mouse with a button to click when you hold it, then tape it down, putting it over the spell, and letting it go, while watching for random events.)

I suggest training until level 80 (hard but worth it) magic. It will take a lot of law running and tellying, but when you get there, you will have to train defense. You can do it whatever way you please, using focus magic, or sitting there bashing chickens until your hands go numb. You can also get 43 prayer, if making a mage staker, it is guessed that you have a main account, so buy tons and tons of bones and give them to your staker, get it 43 prayer, or you can kill [Expletive Deleted] and bury there bones but I like my way better. Either way, get 70 defense (use the defensive button on magic while fire striking or something). Once you have these (80 Magic, 70 Defense, 43 Prayer (maybe).) Do the “Mage Arena” quest.

After doing Mage Arena, get the Saradomin Staff. It hits faster, and Speed is important. Charge your staff via using it in the Mage Arena. Now you can actually get to Staking. Yea, that was harder than ranging, but probably worth it.

Now, when you are staking, get these items: Full Ahrims
Wizard Boots
Amulet of Glory
God Cape
God Staff (Or Ancients if you were able to do DT)
Zamorak Book or DragonFire Shield (Prayer book requires horror from the deep and a lot of cash.)

That is what you will actually be wearing when in a fight. But until you get into the fight, wear regular wizard robes, or combos of robes to make you look more noobish. Also, do not have your good stuff on, it will scare people away. Now just stake people decent amounts, 100k+ each time, and keep doing it (MAKE SURE YOU HAVE ENOUGH RUNES.) and don’t fall for any tricks, keep magic on, remember this (keep weapon on if using god spells). Try to pick on meleers as your magic has more effect on them. STAY AWAY FROM RANGER STAKERS. I cannot stress this enough. If you catch a ranger with the same range and defense as your magic and defense, you will most likely lose (unless they are dumb enough to keep torags on). I’ve met many mages in the wilderness and duel arena who can contest to this. Always keep movement on, this will give you time to change outfits, and if lucky, bind/snare/entangle/freeze them before they get to you, giving you a great advantage. Make sure you set your spells correctly, you don’t want to be caught off guard. Something very important. Regarding Ancients. If your opponent gets within hitting range and is a ranger, ABANDON FREEZING SPELLS! Do Blood spells, These will DRAIN your oppoenents HP, healing YOU DURING battle. It’s a good thing if you can stake without armor, as it will reduce the chance the meleer you’re facing throws on hide/karils. Also, you CANNOT ICE WITH MOVEMENT OFF! So don’t try.

Closing Comments on Mage Staking
Since staves aren’t two handed (Ahrims is obviously the exception), there are less chances of getting scammed because they set a rule you didn’t see, so just keep your eye on the “No Magic” check. Never take a duel with too low of a stake. I’d say always keep them over 50k, cause you don’t want to use more cash in runes than you make. It is very expensive to make Mage Stakers, so watch your cash flow. This guide is mainly for advanced mage staking, not picking out newbies, don’t use this guide unless you plan on doing some hardcore staking.



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01-27-09

Archer

Posted by runescape

This is my favorite kind of staker. Essentially because it’s the one I used. I used to have a range staker with 86 range and 74 combat. I’d estimate I made around 400k in 30 minutes with him. Making a range staker is as simple as this: High Range Level + High Defence Level = pwnage. Having a low combat level isn’t necessarily a must here, because as most people know, if you are staking with a level 50 who is putting up 200k, he is a staker such as yourself, these are not those you wish to pick fights with. You need to try and find those people who are only staking 10-100k each time. Before you begin staking, I suggest that you have at least:
Range Level: 70
Defence Level: 70
Prayer Level 43 [Optional]
Full Torags (No hammers), Black hide vambraces (or RFD Gloves), Full red dragonhide, ranger boots, glory/fury ammy, Magic Shortbow (or Karils Xbow), at least 200 rune arrows (or many bolt racks), 2 range potions, 2 anti potions, 2 super defence potions.

Now, the reason for red d hide, is to confuse your opponents. Say you are level 70, in full red dragonhide, this is very believable for gamblers, that you only have 60-69 range. Stake someone within 10 levels of you to a fight, use money amounts based on your level, when people see a low level staking 500k, they know to avoid them. Stake around 10-100k (more if using bolt racks because you cannot pick them up), while wearing full red dragonhide. If they accept, and this is the MOST IMPORTANT PART! Make sure that “No range” is not checked, that your arrow slot and shield slot is turned on, because without arrows, you cannot range, and without a shield slot, you cannot use your bow (unless you have a crossbow, which, if you do, come here so I can slap you.). The options that are on and off should be:

Off:
Food
Forfeit
Drinks/Potions (If you don’t have any, many people will turn this off themselves, let them, it means they won’t duel unless it’s off.) Prayer (This is important when dueling a meleer, if you see they have a dragon scimitar which disables your protection prayers, turn this off. Sometimes they will turn it off too, doesn’t matter, if you made a correct staker, you should pwn them anyways.)
On:
Range
Weapon and Shield Slot
Arrows
Movement (Need time to change into your good gear, and get the first, second, and sometimes third hits.) If facing another ranger, turn obstacles on, it’s just more fun. :P

As soon as the duel starts, switch immediatley into your best gear, then make sure rapid is on, and use special attack, also turn on any prayer you have against them and pot up (UNLESS IT’S A LOW STAKE, do not waste potions on these.) if you can, then start ranging them to hell. The best I had was hitting five shots before someone got close to me, having them down to about 2 HP, it was over by then. If you win, great, good job, you just made your first easy money. The second you win enough to double your initial money, I recommend banking it, so you don’t lose it. Once you make enough so that it is impossible for you to lose cash, (However much you started with is doubled) bank enough so you have what you started with, and play loose with it. This can make payoffs larger, but it does the same to losses.

Closing Comments on Range Staking
The main part with rangers isn’t necessarily how hard you hit, but how fast and often you hit. Because of my ranger’s consistency, I have taken down a level 97 in Full Dharok. He had two hits on me, 1 for 37, and one for 45, but I still beat him, because I hit 10,15,13,17,19,9,7 (Somethine like that). You can make massive amounts staking, I see people staking 1-5 million in a shot! Always keep in mind though, and this goes with any stakers, “You can’t lose what you don’t bet, but you can’t win much either.” ~ Matt Damon in “Rounders”.


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01-27-09

Staking

Posted by runescape

Staking is possibly the fastest way in RS to make money, but it also is easily the fastest way to lose money. Anyone who plays real poker could easily say that gambling in the duel arena is close to the same as poker, except obviously you aren’t using real money in the duel arena. I’d say that the dueling arena is about 25% Luck and 75% skill. This section of the guide will explain how to create a staker, and then how to make money with him\her.


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01-27-09

Nature Crafting

Posted by runescape

Needed Level: 44
Best Level: 91
Rule number one of nature crafting, do the Zamorak Mage’s Abyss Mini Quest, once again, www.runehq.com has a guide under ‘Mini Quests’ for it. At 1 runecrafting, you can only use the small pouch (3 Ess), at 25, you can use the medium (six), at 50 you can use the large (nine), at 75 you can use the huge (12) pouches. When you get the required level, go into the abyss and fight the abyss monsters. Leeches hit the fastest, but have the lowest health so they are your best bet. Once you have your required level, pouches, and pure ess, I can tell you exactly what to do.
First, Get your type of armor with the maximum magic defense, this is usually full dragonhide, mystic items, god cape, ele shield/prayer book. Now, grab either a pick axe, hatchet, or tinderbox. Also, have charged glory amulets (attach one). Wear your hide and such, fill your pouches and the rest of your inventory. Now, go to the north east corner of edgeville, walk into a skeleton, hit it if you need to to get it to attack you. When it attacks you, walk north, getting it to follow and continue hitting you. When it stops following, run. Run run as fast as you can. Get into the Zamorak Mage’s Abyss Tele as fast as you can because there are PKers who want your glory amulet. a TB will not stop you from teleing, so dont even be phased if they tb first. But, if you see a ice or a green vine around your legs, try as hard as you can to either tele away (carrying Ectophial, Tele Tabs, or using your glory), or prepare to lose your hard earned pouches and ess. A good rule of thumb is to carry an ectophial. It may take away 1 extra nature rune, but it saves you hours of work in getting your pouches. Once you get into the port, find a way into the center (chop vines, mine rocks, crawl in agility shortcut), then into the Nature Rift. Craft your runes, empty your pouches, craft those, Glory Tele back to Edgeville and restart. Do this into the thousands of runes, sell for 300-350 each.
At 91 Runecrafting, you get one hell of a luxury. Crafting double nature runes. You can continue the abyss if you want, or you can hire runners. If you’re 91 runecrafting, you either know what runners are or you bought your account off of Ebay (if so, ..!.,). Hire runners at 8-12k a run (plus ess), and you get 50+ nature runes (15k+). Voila, you’re making thousands of GP every 30 seconds if you have a good chain up.



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01-27-09

Thieving

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Minimum Level: 28 Suggested Level: 70+ At level 28, go to Ardounge, east of the marketplace, go into the building right on that road, off to the south. Up the stairs, near the chests. Search for traps, you’ll get nature runes + cash. When they respawn, do it again. Simple, repetitive, pretty slow. Not recommended, but you easily could do it. Sell natures for 300-350 each. (Note, it’s good to high alch here, alch 3 times, steal a nat, alch 3 times, steal a nat, etc) At level 59, you can steal from the Chaos Druid Tower in Ardounge. Use a lockpick to get in, go down the ladder and through the tunnel into a room of Ogres (lv 53s). Steal from the chest, you’ll get 500 coins and 2 blood runes (approx 1500 gp). You’ll be warped outside. Repeat it. Simple, repetitive, kinda slow, not that bad. Lv 70+, time to pick some pockets! Thieve from the best thing you can, Paladins give 2 Chaos Runes (140 gp ea) + 80 coins, Gnomes give money + items, as do heros and elves. www.runescapecoin.net has a good thieving guide, under skills.


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01-27-09

Fighting

Posted by runescape

Now, this can be a tricky part to make money off of, and a high combat level and a ring of wealth is almost mandatory at this point. There are many monsters you can kill for good drops, my favorite of the many are Fire Giants (I recommend completing Waterfall Quest first, because Baxtorian Falls is possibly the best spot for Fire Giants), and Green Dragons (Found in lv 13 wilderness, in the giant crater north of falador, in lv 26 wildy north of edgeville, and level 23 wildy north of varrock (NE of hill giants). To kill Fire Giants, I recommend being a mage or ranger, although a high level fighter will be okay, but you have to bring food. Note: An exception to this is if you have a halberd, when you can reach across the tables in baxtorian falls and just smack the fire giant long range. Fire giants drop rune items, like the scimitar which sell for 25k each, they also have rarer, incredibly awesome drops, such as the Dragon Medium Helmet (900k Mil I believe) and the Dragon Half shield (Like 3.something mil). They also drop dragon spears, but Id suggest poisoning these before selling. Dragons are a different story. These you don’t really need a ring of wealth to kill, because their 100% drop is the real key to making money. After you kill a dragon, (Author’s Note: FOR THE LOVE OF GOD GET A D-FIRE SHIELD) the easiest ones are green dragon’s mentioned above, which are lv. 79, they drop Dragon Bones and Dragon Hides. Collect these. If they drop a shield half, clue scroll, or rune large, collect those too (Duh). Dragon Bones sell for 2k-2500 gp each, and hides (green) sell for about 1-1.5k each. So if you have a lot of food and a good combat level this is a good way to make money. Keep in mind, green dragons are found in the wilderness, so bring teleport runes and good food, Lobbies +. BUT, beware pkers are about in the wilderness, and don’t think if you go to the lv20+ you can ust run and teleport, beware of those of us who wear the ghostly robes ;-)


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01-27-09

Clue Scrolls

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Clue scrolls are found when certain monsters drop items called ‘Clue Scrolls’. These can lead to numerous things, trimmed armor, gold armor, god armor (At High level monsters), and god pages. It can also lead to complete [Expletive Deleted] items, I’ve gotten some once, but don’t worry, not too many do. For level one clues, which as a low level are the only ones you’ll get, you should go east of Relleka and hunt rock crabs. They are level 13, but have a nice amount of health (50) so they are also EXCELLENT training. Walk up to a sitting rock, and it will attack you, kill it, and wait until you get a clue scroll. Might take a while, clue scrolls are rare drops. If they stop attacking you, and just remain a rock, walk back into the Relleka forest, walk a ways, maybe 8 trees deep, and go back. This is a random event to stop people from putting their character on top of a rock respawn and going to sleep. RuneHQ.com can help you out if you have trouble with a clue scroll, just look for a Special Report called Treasure Trail Help. If you get something decent, sell it. God Pages (‘Torn Page #, (S,Z,G)’) sell for about 100-200k each. Trimmed armor is going down in prices, but look to sell it on forums and such. The best items are ranger sets (Ranger Boots + Robin Hood Hats) which seem to be climbing in prices, going for 4m+.


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Runecrafting can be a good way of making money when you are a member, but when you are a low level member, it’s just as bad as when you are a non-member. So what you have is ‘Rune Running’. Rune Running is when you take a certain amount of pure ess to someone, usually 27 (With the addition of Tiaras), go to the rune altar, and give it to a crafter who gives you the same amount of whatever rune, Natures, Laws, I’ve even seen a few chaos ones. The most known ‘business’ of runecrafters is the large group of people in World 66. They are a giant group of people who craft law runes. Give them 27 un-noted ess, they give you 27 noted ess and 27 law runes. The law rune altar is on Entrana, an island which you get to by talking to the monks at the docks in Port Sarim. You can’t have any weapons or armor (Robes Aside) though. The way you identify a crafter is that they have full zamorak robes on. This is ONLY IN WORLD 66 if you are looking for them in world 59, you’ll be there a long time. Some assholes go there with zammy robes on just to throw off the runners, attempt to ignore them. After a while you’ll recognize crafters by name, until then look for the red robes. Bank them in falador or draynor, get tons, and you can sell pretty good. If you are able to run natures, these sell for 300 each, laws sell for 300 each. Those are the two main types of runes that you can ‘run’.

Likewise, you can craft the same runes and sell at the same price, whatever, but be sure, at 96 rcing you can make double natures(I think it’s 96). Meaning VERY good money making, if you get 96, you will be making millions per every few hours with runners. Because of Pure Ess, the amount of people hiring runners has gone down, World 66 is still open, but it’s crawling along right now. I’d recommend crafting in the abyss wearing dragonhide with your pouches handy, because it’s the fastest money.


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01-27-09

Arrow Shafts

Posted by runescape

Required: Woodcutting Axe, Knife.
For low level fletching people, I STRONGLY recommend using this for a while. This is where you cut or buy normal logs and fletch them all into arrow shafts. Since arrow shafts are stackable, you can stay out there and just continue cutting and fletching until you have a large amount of arrow shafts. I recommend Southern Seers for a place to fletch these. There is a rather large forest of normal trees west of the flax picking field. You get 15 per log, so it can go rather fast, get 5k shafts. Then sell for 10-15 each (Hit the forums). You got a good amount of money there and possibly a decent fletching level. You can merchant these, but it isn’t really recommended. Buy for 5 each, sell for 10. If you can find some hard-working people who will get you many shafts for that price, you’re in business. It’s a pretty good way to merchant, but the amount of people buying and selling arrow shafts seems to have diminished a little bit.


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01-27-09

Unids

Posted by runescape

Recommended: High enough combat to beat a level 21 monster.
This method is pretty easy, although it can take a while. Having a ring of wealth is recommended if you have access to one. This is where you kill monsters, skeletons, guards, anything that drops herbs (Chaos Druids are recommended, in edgeville dungeon). Do NOT identify the herbs! Bank them until you have 100 unidentified herbs, or 100 ‘Unids’. These sell for 1k each usually, lately it’s been getting harder to sell unids though, not too sure why. After getting a good amount of money you could make an attempt at merchanting them. Buying em for 50-100 each, then selling for 1k. Not many people who collect unids are that stupid though, and will only sell for around 1k.



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