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聽聽By http://www.therunescapeblog.com/

Recently I have been doing a lot of Treasure Trails, and I鈥檓 again noticing how unbalanced the risk vs. reward is in the Treasure Trail system. I personally have done well over 150 Treasure Trails in my RuneScape time, and the best reward I have received would be a Zamorak/Saradomin Rune Plate. During the course of those 150+ clues, I have gone through some of the weirdest and hardest clue combinations and I have obviously received nothing for my work.

I have gone through a clue combination consisting of 3 Saradomin Mages and then a Zamorak Mage followed by a puzzle box, receiving next to nothing for my work. I just finished a clue this evening consisting of 2 puzzle boxes, 2 emote clues, 2 Saradomin Mages and several anagram/speak to/riddle clues. My reward for a half hour to 45 minutes of work? 14 Lobsters, a pair of Black D鈥檋ide Chaps, a Magic Shortbow and some Nature Runes.

What solutions could be implemented to fix this frustrating problem? There are several possible ways to fix the issue:

Solution #1 - Tie specific clues to specific rewards. This is probably the worst solution, seeing as the goal of Treasure Trails is to be random. To implement this system would mean if you got a clue you could check what you would get and decide based on that whether to do the clue or not. Prices would become screwed up as a result of the excess/scarcity of certain items, which Jagex certainly doesn鈥檛 want.

Solution #2 - Eliminate Treasure Trails. Instead, give monsters that previously dropped Treasure Trails level appropriate drops. Level 3 clue droppers would instead drop Level 3 rewards. Again the issue with solution, as with solution #1, is that people would kill only the monsters that gave the best rewards, causing prices to fluctuate.

Solution #3 - Leave it. People get rich all the time, and the economy stays balanced out. Self-explanatory, but I鈥檓 obviously not in favor of this solution. Jagex probably is however, seeing as it requires the least bit of work on their part to keep the system running.

Solution #4 - A complete overhaul of the system. Change the way the clues work, add new levels of rewards聽(because honestly, Ranger Boots should not be a level 2 clue), and change the difficulty level in each level and lessen the amounts of monsters that drop clues. That way the rarest items would be the hardest to obtain, and the more common items would be easier to obtain. Obviously there would be some price fluctuation, but overall it would be minimal compared to the any other solution besides #3.

Now, is it likely that solutions #1, 2, and 4 will happen? Probably not. As I stated in Solution #3, Jagex seems happy with doing the least amount of work to keep the (flawed) system running, and what Jagex wants goes. If we鈥檙e lucky something will change, but hell, thats how Treasure Trails work, and we all know how that has worked out for me.

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